Magic Online Promos

Panharmonicon

Panharmonicon {4}

Artifact
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
All who listen hear their own song, a unique melody played just for them.
Crucible of Worlds

Crucible of Worlds {3}

Artifact
You may play lands from your graveyard.
"From dust and light She coaxed forth an uncorrupted world. By Her grace we dwell here, free from suffering."
—Song of All, canto 11
Mana Vault

Mana Vault {1}

Artifact
This artifact doesn't untap during your untap step.
At the beginning of your upkeep, you may pay {4}. If you do, untap this artifact.
At the beginning of your draw step, if this artifact is tapped, it deals 1 damage to you.
{T}: Add {C}{C}{C}.
Ulamog, the Infinite Gyre

Ulamog, the Infinite Gyre {11}

Legendary Creature - Eldrazi
When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4
When Ulamog is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
10/10
Emrakul, the Aeons Torn

Emrakul, the Aeons Torn {15}

Legendary Creature - Eldrazi
This spell can't be countered.
When you cast this spell, take an extra turn after this one.
Flying, protection from spells that are one or more colors, annihilator 6
When Emrakul is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
15/15
Kozilek, Butcher of Truth

Kozilek, Butcher of Truth {10}

Legendary Creature - Eldrazi
When you cast this spell, draw four cards.
Annihilator 4
When Kozilek is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
12/12
Azorius Chancery

Azorius Chancery

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {W}{U}.
Dimir Aqueduct

Dimir Aqueduct

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {U}{B}.
Rakdos Carnarium

Rakdos Carnarium

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {B}{R}.
Gruul Turf

Gruul Turf

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {R}{G}.
Selesnya Sanctuary

Selesnya Sanctuary

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {G}{W}.
Orzhov Basilica

Orzhov Basilica

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {W}{B}.
Golgari Rot Farm

Golgari Rot Farm

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {B}{G}.
Simic Growth Chamber

Simic Growth Chamber

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {G}{U}.
Izzet Boilerworks

Izzet Boilerworks

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {U}{R}.
Boros Garrison

Boros Garrison

Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
{T}: Add {R}{W}.
City of Brass

City of Brass

Land
Whenever this land becomes tapped, it deals 1 damage to you.
{T}: Add one mana of any color.
To walk its streets is to burn in its beauty.
Related card: City in a Bottle
Forbidden Orchard

Forbidden Orchard

Land
{T}: Add one mana of any color.
Whenever you tap this land for mana, target opponent creates a 1/1 colorless Spirit creature token.
Cavern of Souls

Cavern of Souls

Land
As this land enters, choose a creature type.
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.
Serra Paragon

Serra Paragon {2}{W}{W}

Creature - Angel
Flying
Once during each of your turns, you may play a land from your graveyard or cast a permanent spell with mana value 3 or less from your graveyard. If you do, it gains "When this permanent is put into a graveyard from the battlefield, exile it and you gain 2 life."
3/4
Related card: Protean War Engine
Valiant Veteran

Valiant Veteran {1}{W}

Creature - Kor Soldier
Other Soldiers you control get +1/+1.
{3}{W}{W}, Exile this card from your graveyard: Put a +1/+1 counter on each Soldier you control.
2/2
Serra Redeemer

Serra Redeemer {3}{W}{W}

Creature - Angel Soldier
Flying
Whenever another creature you control with power 2 or less enters, put two +1/+1 counters on that creature.
2/4
Guardian of New Benalia

Guardian of New Benalia {1}{W}

Creature - Human Soldier
Enlist
Whenever this creature enlists a creature, scry 2.
Discard a card: This creature gains indestructible until end of turn. Tap it.
2/2
Anointed Peacekeeper

Anointed Peacekeeper {2}{W}

Creature - Human Cleric
Vigilance
As this creature enters, look at an opponent's hand, then choose any card name.
Spells your opponents cast with the chosen name cost {2} more to cast.
Activated abilities of sources with the chosen name cost {2} more to activate unless they're mana abilities.
3/3
Archangel of Wrath

Archangel of Wrath {2}{W}{W}

Creature - Angel
Kicker {B} and/or {R}
Flying, lifelink
When this creature enters, if it was kicked, it deals 2 damage to any target.
When this creature enters, if it was kicked twice, it deals 2 damage to any target.
3/4