Magic Online Promos

Mezzio Mugger

Mezzio Mugger {4}{R}

Creature - Lizard Rogue
Whenever this creature attacks, exile the top card of each player's library. You may play those cards this turn, and you may spend mana as though it were mana of any color to cast those spells.
Blitz {2}{R}
3/3
Dodgy Jalopy

Dodgy Jalopy {2}{G}

Artifact - Vehicle
Trample
Dodgy Jalopy's power is equal to the greatest mana value among creatures you control.
Crew 3
Scavenge {2}{G}
*/5
Boss's Chauffeur

Boss's Chauffeur {4}{W}

Creature - Elf Citizen
This creature enters with a number of +1/+1 counters on it equal to one plus the number of other creatures you control.
Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
When this creature dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.
0/0
Waste Management

Waste Management {2}{B}

Instant
Kicker {3}{B}
Exile up to two target cards from a single graveyard. If this spell was kicked, instead exile target player's graveyard. Create a 2/2 black Rogue creature token for each creature card exiled this way.
Brokers Confluence

Brokers Confluence {2}{G}{W}{U}

Instant
Choose three. You may choose the same mode more than once.
• Proliferate.
• Target creature phases out.
• Counter target activated or triggered ability.
Cabaretti Confluence

Cabaretti Confluence {3}{R}{G}{W}

Sorcery
Choose three. You may choose the same mode more than once.
• Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step.
• Exile target artifact or enchantment.
• Creatures target player controls get +1/+1 and gain first strike until end of turn.
In Too Deep

In Too Deep {U}{U}

Enchantment - Aura
Split second
Enchant creature, planeswalker, or Clue
Enchanted permanent is a colorless Clue artifact with "{2}, Sacrifice this artifact: Draw a card" and loses all other abilities.
Mysterious Limousine

Mysterious Limousine {3}{W}{W}

Artifact - Vehicle
Whenever this Vehicle enters or attacks, exile up to one other target creature until this Vehicle leaves the battlefield. If a creature is put into exile this way, return each other card exiled with this Vehicle to the battlefield under its owner's control.
Crew 2
4/4
Jaxis, the Troublemaker

Jaxis, the Troublemaker {3}{R}

Legendary Creature - Human Warrior
{R}, {T}, Discard a card: Create a token that's a copy of another target creature you control. It gains haste and "When this token dies, draw a card." Sacrifice it at the beginning of the next end step. Activate only as a sorcery.
Blitz {1}{R}
2/3
Dig Through Time

Dig Through Time {6}{U}{U}

Instant
Delve
Look at the top seven cards of your library. Put two of them into your hand and the rest on the bottom of your library in any order.
Bolas's Citadel

Bolas's Citadel {3}{B}{B}{B}

Legendary Artifact
You may look at the top card of your library any time.
You may play lands and cast spells from the top of your library. If you cast a spell this way, pay life equal to its mana value rather than pay its mana cost.
{T}, Sacrifice ten nonland permanents: Each opponent loses 10 life.
Goblin Guide

Goblin Guide {R}

Creature - Goblin Scout
Haste
Whenever this creature attacks, defending player reveals the top card of their library. If it's a land card, that player puts it into their hand.
"I've been all over this world. I even remember some of those places."
2/2
Scavenging Ooze

Scavenging Ooze {1}{G}

Creature - Ooze
{G}: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on this creature and you gain 1 life.
In nature, not a single bone or scrap of flesh goes to waste.
2/2
Seeker of the Way

Seeker of the Way {1}{W}

Creature - Human Warrior
Prowess
Whenever you cast a noncreature spell, this creature gains lifelink until end of turn.
Ojutai sought to rewrite history. Those who disagreed sought the truth elsewhere.
2/2
Wall of Omens

Wall of Omens {1}{W}

Creature - Wall
Defender
When this creature enters, draw a card.
"What will be has always been."
—Wall inscription
0/4
Mentor of the Meek

Mentor of the Meek {2}{W}

Creature - Human Soldier
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
"Today's the last day you'll fear sewer crocs, Garg. From now on, the sewer crocs will fear you."
2/2
Flickerwisp

Flickerwisp {1}{W}{W}

Creature - Elemental
Flying
When this creature enters, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3/1
Weathered Wayfarer

Weathered Wayfarer {W}

Creature - Human Nomad Cleric
{W}, {T}: Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
1/1
Teferi's Protection

Teferi's Protection {2}{W}

Instant
Until your next turn, your life total can't change and you gain protection from everything. All permanents you control phase out.
Exile Teferi's Protection.
Smothering Tithe

Smothering Tithe {3}{W}

Enchantment
Whenever an opponent draws a card, that player may pay {2}. If the player doesn't, you create a Treasure token.
"Oh, how I love gold. I'd eat and breathe it if I could."
—Leland, tax collector
Emiel the Blessed

Emiel the Blessed {2}{W}{W}

Legendary Creature - Unicorn
{3}: Exile another target creature you control, then return it to the battlefield under its owner's control.
Whenever another creature you control enters, you may pay {G/W}. If you do, put a +1/+1 counter on it. If it's a Unicorn, put two +1/+1 counters on it instead.
4/4
Thought Scour

Thought Scour {U}

Instant
Target player mills two cards.
Draw a card.
"Sleep and dream, dream and snore,
While we fae complete our chore."
—Fae rhyme
Related card: Tome of Gadwick
Spell Pierce

Spell Pierce {U}

Instant
Counter target noncreature spell unless its controller pays {2}.
"If you make me spill my drink, you're buying me a new one."
Mulldrifter

Mulldrifter {4}{U}

Creature - Elemental
Flying
When this creature enters, draw two cards.
Evoke {2}{U}
2/2
Force of Negation

Force of Negation {1}{U}{U}

Instant
If it's not your turn, you may exile a blue card from your hand rather than pay this spell's mana cost.
Counter target noncreature spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Not even the most scathing critics can break her concentration.