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Curse of Surveillance

Curse of Surveillance {4}{U}

Enchantment - Aura Curse
Enchant player
At the beginning of enchanted player's upkeep, any number of target players other than that player each draw cards equal to the number of Curses attached to that player.
Malevolent Hermit
Benevolent Geist

Malevolent Hermit {1}{U}

Creature - Human Wizard
{U}, Sacrifice this creature: Counter target noncreature spell unless its controller pays {3}.
Disturb {2}{U}
2/1
Card has other part: Benevolent Geist
Benevolent Geist
Malevolent Hermit

Benevolent Geist

Creature - Spirit Wizard
(Color indicator: Benevolent Geist is blue)
Flying
Noncreature spells you control can't be countered.
If Benevolent Geist would be put into a graveyard from anywhere, exile it instead.
2/2
Card has other part: Malevolent Hermit
Tainted Adversary

Tainted Adversary {1}{B}

Creature - Zombie
Deathtouch
When this creature enters, you may pay {2}{B} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then create twice that many 2/2 black Zombie creature tokens with decayed.
2/3
Lord of the Forsaken

Lord of the Forsaken {4}{B}{B}

Creature - Demon
Flying, trample
{B}, Sacrifice another creature: Target player mills three cards.
Pay 1 life: Add {C}. Spend this mana only to cast a spell from your graveyard.
6/6
The Meathook Massacre

The Meathook Massacre {X}{B}{B}

Legendary Enchantment
When The Meathook Massacre enters, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.
Champion of the Perished

Champion of the Perished {B}

Creature - Zombie
Whenever another Zombie you control enters, put a +1/+1 counter on this creature.
1/1
Related card: Ominous Traveler
Prowling Geistcatcher

Prowling Geistcatcher {3}{B}

Creature - Human Rogue
Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on this creature.
When this creature leaves the battlefield, return each card exiled with it to the battlefield under your control.
2/4
Champion of the Perished

Champion of the Perished {B}

Creature - Zombie
Whenever another Zombie you control enters, put a +1/+1 counter on this creature.
1/1
Related card: Ominous Traveler
Slaughter Specialist

Slaughter Specialist {1}{B}

Creature - Vampire Warrior
When this creature enters, each opponent creates a 1/1 white Human creature token.
Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature.
3/3
Related card: Xander's Wake
Crowded Crypt

Crowded Crypt {2}{B}

Artifact
{T}: Add {B}.
Whenever a creature you control dies, put a corpse counter on this artifact.
{4}{B}{B}, {T}, Sacrifice this artifact: Create a 2/2 black Zombie creature token with decayed for each corpse counter on this artifact.
Bloodline Culling

Bloodline Culling {1}{B}{B}

Instant
Choose one —
• Target creature gets -5/-5 until end of turn.
• Creature tokens get -2/-2 until end of turn.
Curse of the Restless Dead

Curse of the Restless Dead {2}{B}

Enchantment - Aura Curse
Enchant player
Whenever a land enchanted player controls enters, you create a 2/2 black Zombie creature token with decayed.
Mask of Griselbrand

Mask of Griselbrand {1}{B}{B}

Legendary Artifact - Equipment
Equipped creature has flying and lifelink.
Whenever equipped creature dies, you may pay X life, where X is its power. If you do, draw X cards.
Equip {3}
Ghouls' Night Out

Ghouls' Night Out {3}{B}{B}

Sorcery
For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed.
Curse of Leeches
Leeching Lurker

Curse of Leeches {2}{B}

Enchantment - Aura Curse
Enchant player
As this permanent transforms into Curse of Leeches, attach it to a player.
At the beginning of enchanted player's upkeep, they lose 1 life and you gain 1 life.
Daybound
Card has other part: Leeching Lurker
Related card: Cursebound Witch
Leeching Lurker
Curse of Leeches

Leeching Lurker

Creature - Leech Horror
(Color indicator: Leeching Lurker is black)
Lifelink
Nightbound
4/4
Card has other part: Curse of Leeches
Related card: Cursebound Witch
Bloodthirsty Adversary

Bloodthirsty Adversary {1}{R}

Creature - Vampire
Haste
When this creature enters, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on this creature, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.
2/2
Moonveil Regent

Moonveil Regent {3}{R}

Creature - Dragon
Flying
Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors.
When this creature dies, it deals X damage to any target, where X is the number of colors among permanents you control.
4/4
Related cards: Darigaaz, Shivan Champion Protean War Engine
Sunstreak Phoenix

Sunstreak Phoenix {2}{R}{R}

Creature - Phoenix
Flying
If it's neither day nor night, it becomes day as this creature enters.
Whenever day becomes night or night becomes day, you may pay {1}{R}. If you do, return this card from your graveyard to the battlefield tapped.
4/2
Falkenrath Pit Fighter

Falkenrath Pit Fighter {R}

Creature - Vampire Warrior
{1}{R}, Discard a card, Sacrifice a Vampire: Draw two cards. Activate only if an opponent lost life this turn.
2/1
Related card: Ominous Traveler
Light Up the Night

Light Up the Night {X}{R}

Sorcery
Light Up the Night deals X damage to any target. It deals X plus 1 damage instead if that target is a creature or planeswalker.
Flashback—{3}{R}, Remove X loyalty counters from among planeswalkers you control. If you cast this spell this way, X can't be 0.
Curse of Shaken Faith

Curse of Shaken Faith {1}{R}

Enchantment - Aura Curse
Enchant player
Whenever enchanted player casts a spell other than the first spell they cast each turn or copies a spell, this Aura deals 2 damage to them.
Geistflame Reservoir

Geistflame Reservoir {2}{R}

Artifact
Whenever you cast an instant or sorcery spell, put a charge counter on this artifact.
{1}{R}, {T}, Remove any number of charge counters from this artifact: It deals that much damage to any target.
{1}{R}, {T}: Exile the top card of your library. You may play that card this turn.
Burn Down the House

Burn Down the House {3}{R}{R}

Sorcery
Choose one —
• Burn Down the House deals 5 damage to each creature and each planeswalker.
• Create three 1/1 red Devil creature tokens with "When this token dies, it deals 1 damage to any target." They gain haste until end of turn.