Magic Online Promos

Rhoda, Geist Avenger

Rhoda, Geist Avenger {3}{W}

Legendary Creature - Human Soldier
Partner with Timin, Youthful Geist
Vigilance
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda.
3/3
Related card: Timin, Youthful Geist
Wedding Announcement
Wedding Festivity

Wedding Announcement {2}{W}

Enchantment
At the beginning of your end step, put an invitation counter on this enchantment. If you attacked with two or more creatures this turn, draw a card. Otherwise, create a 1/1 white Human creature token. Then if this enchantment has three or more invitation counters on it, transform it.
Card has other part: Wedding Festivity
Wedding Festivity
Wedding Announcement

Wedding Festivity

Enchantment
(Color indicator: Wedding Festivity is white)
Creatures you control get +1/+1.
Card has other part: Wedding Announcement
Cemetery Protector

Cemetery Protector {2}{W}{W}

Creature - Human Soldier
Flash
When this creature enters, exile a card from a graveyard.
Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.
3/4
Savior of Ollenbock

Savior of Ollenbock {1}{W}{W}

Creature - Human Soldier
Training
Whenever this creature trains, exile up to one other target creature from the battlefield or creature card from a graveyard.
When this creature leaves the battlefield, put the exiled cards onto the battlefield under their owners' control.
1/2
Hallowed Haunting

Hallowed Haunting {2}{W}{W}

Enchantment
As long as you control seven or more enchantments, creatures you control have flying and vigilance.
Whenever you cast an enchantment spell, create a white Spirit Cleric creature token with "This token's power and toughness are each equal to the number of Spirits you control."
Faithbound Judge
Sinner's Judgment

Faithbound Judge {1}{W}{W}

Creature - Spirit Soldier
Defender, flying, vigilance
At the beginning of your upkeep, if this creature has two or fewer judgment counters on it, put a judgment counter on it.
As long as this creature has three or more judgment counters on it, it can attack as though it didn't have defender.
Disturb {5}{W}{W}
4/4
Card has other part: Sinner's Judgment
Sinner's Judgment
Faithbound Judge

Sinner's Judgment

Enchantment - Aura Curse
(Color indicator: Sinner's Judgment is white)
Enchant player
At the beginning of your upkeep, put a judgment counter on this Aura. Then if there are three or more judgment counters on it, enchanted player loses the game.
If Sinner's Judgment would be put into a graveyard from anywhere, exile it instead.
Card has other part: Faithbound Judge
Patchwork Crawler

Patchwork Crawler {1}{U}

Creature - Zombie Horror
{2}{U}: Exile target creature card from your graveyard and put a +1/+1 counter on this creature.
This creature has all activated abilities of all creature cards exiled with it.
1/2
Dreamshackle Geist

Dreamshackle Geist {1}{U}{U}

Creature - Spirit
Flying
At the beginning of combat on your turn, choose up to one —
• Tap target creature.
• Target creature doesn't untap during its controller's next untap step.
3/1
Breath of the Sleepless

Breath of the Sleepless {3}{U}

Enchantment
You may cast Spirit spells as though they had flash.
Whenever you cast a creature spell during an opponent's turn, tap up to one target creature.
Overcharged Amalgam

Overcharged Amalgam {2}{U}{U}

Creature - Zombie Horror
Flash
Flying
Exploit
When this creature exploits a creature, counter target spell, activated ability, or triggered ability.
3/3
Ethereal Investigator

Ethereal Investigator {3}{U}

Creature - Spirit
Flying
When this creature enters, investigate X times, where X is the number of opponents you have.
Whenever you draw your second card each turn, create a 1/1 white Spirit creature token with flying.
2/3
Hullbreaker Horror

Hullbreaker Horror {5}{U}{U}

Creature - Kraken Horror
Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.
7/8
Consuming Tide

Consuming Tide {2}{U}{U}

Sorcery
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
Imperious Mindbreaker

Imperious Mindbreaker {1}{U}{U}

Creature - Human Wizard
Soulbond
As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."
1/4
Inspired Idea

Inspired Idea {2}{U}

Sorcery
Cleave {3}{U}{U}
Draw three cards. [Your maximum hand size is reduced by three for the rest of the game.]
Winged Portent

Winged Portent {1}{U}{U}

Instant
Cleave {4}{G}{U}
Draw a card for each creature you control [with flying].
Timin, Youthful Geist

Timin, Youthful Geist {4}{U}

Legendary Creature - Spirit
Partner with Rhoda, Geist Avenger
Flying
At the beginning of each combat, tap up to one target creature.
3/4
Related card: Rhoda, Geist Avenger
Mirrorhall Mimic
Ghastly Mimicry

Mirrorhall Mimic {3}{U}

Creature - Spirit
You may have this creature enter as a copy of any creature on the battlefield, except it's a Spirit in addition to its other types.
Disturb {3}{U}{U}
0/0
Card has other part: Ghastly Mimicry
Ghastly Mimicry
Mirrorhall Mimic

Ghastly Mimicry

Enchantment - Aura
(Color indicator: Ghastly Mimicry is blue)
Enchant creature
At the beginning of your upkeep, create a token that's a copy of enchanted creature, except it's a Spirit in addition to its other types.
If Ghastly Mimicry would be put into a graveyard from anywhere, exile it instead.
Card has other part: Mirrorhall Mimic
Cemetery Illuminator

Cemetery Illuminator {1}{U}{U}

Creature - Spirit
Flying
Whenever this creature enters or attacks, exile a card from a graveyard.
You may look at the top card of your library any time.
Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with this creature.
2/3
Donal, Herald of Wings

Donal, Herald of Wings {2}{U}{U}

Legendary Creature - Human Wizard
Whenever you cast a nonlegendary creature spell with flying, you may copy it, except the copy is a 1/1 Spirit in addition to its other types. Do this only once each turn.
3/3
Necroduality

Necroduality {3}{U}

Enchantment
Whenever a nontoken Zombie you control enters, create a token that's a copy of that creature.
Fell Stinger

Fell Stinger {2}{B}

Creature - Zombie Scorpion
Deathtouch
Exploit
When this creature exploits a creature, target player draws two cards and loses 2 life.
3/2