Magic Online Promos

Somberwald Beastmaster

Somberwald Beastmaster {6}{G}

Creature - Human Ranger
When Somberwald Beastmaster enters, create a 2/2 green Wolf creature token, a 3/3 green Beast creature token, and a 4/4 green Beast creature token.
Creature tokens you control have deathtouch.
1/1
Unnatural Growth

Unnatural Growth {1}{G}{G}{G}{G}

Enchantment
At the beginning of each combat, double the power and toughness of each creature you control until end of turn.
Storm the Festival

Storm the Festival {3}{G}{G}{G}

Sorcery
Look at the top five cards of your library. You may put up to two permanent cards with mana value 5 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
Flashback {7}{G}{G}{G}
Celebrate the Harvest

Celebrate the Harvest {3}{G}

Sorcery
Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
Teferi, Who Slows the Sunset

Teferi, Who Slows the Sunset {2}{W}{U}

Legendary Planeswalker - Teferi
[+1]: Choose up to one target artifact, up to one target creature, and up to one target land. Untap the chosen permanents you control. Tap the chosen permanents you don't control. You gain 2 life.
[–2]: Look at the top three cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order.
[–7]: You get an emblem with "Untap all permanents you control during each opponent's untap step" and "You draw a card during each opponent's draw step."
Loyalty:
4
Eloise, Nephalia Sleuth

Eloise, Nephalia Sleuth {3}{U}{B}

Legendary Creature - Human Rogue
Whenever another creature you control dies, investigate.
Whenever you sacrifice a token, surveil 1.
4/4
Leinore, Autumn Sovereign

Leinore, Autumn Sovereign {2}{G}{W}

Legendary Creature - Human Noble
Coven — At the beginning of combat on your turn, put a +1/+1 counter on up to one target creature you control. Then if you control three or more creatures with different powers, draw a card.
0/4
Kyler, Sigardian Emissary

Kyler, Sigardian Emissary {3}{G}{W}

Legendary Creature - Human Cleric
Whenever another Human you control enters, put a +1/+1 counter on Kyler, Sigardian Emissary.
Other Humans you control get +1/+1 for each counter on Kyler.
2/2
Arlinn, the Pack's Hope
Arlinn, the Moon's Fury

Arlinn, the Pack's Hope {2}{R}{G}

Legendary Planeswalker - Arlinn
Daybound
[+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters with an additional +1/+1 counter on it.
[–3]: Create two 2/2 green Wolf creature tokens.
Loyalty:
4
Card has other part: Arlinn, the Moon's Fury
Arlinn, the Moon's Fury
Arlinn, the Pack's Hope

Arlinn, the Moon's Fury

Legendary Planeswalker - Arlinn
(Color indicator: Arlinn, the Moon's Fury is red and green)
Nightbound
[+2]: Add {R}{G}.
[0]: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste.
Loyalty:
4
Card has other part: Arlinn, the Pack's Hope
Hallowed Respite

Hallowed Respite {W}{U}

Sorcery
Exile target nonlegendary creature, then return it to the battlefield under its owner's control. If it entered under your control, put a +1/+1 counter on it. Otherwise, tap it.
Flashback {1}{W}{U}
Siphon Insight

Siphon Insight {U}{B}

Instant
Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
Flashback {1}{U}{B}
Wake to Slaughter

Wake to Slaughter {3}{B}{R}

Sorcery
Choose up to two target creature cards in your graveyard. An opponent chooses one of them. Return that card to your hand. Return the other to the battlefield under your control. It gains haste. Exile it at the beginning of the next end step.
Flashback {4}{B}{R}
Dire-Strain Rampage

Dire-Strain Rampage {1}{R}{G}

Sorcery
Destroy target artifact, enchantment, or land. If a land was destroyed this way, its controller may search their library for up to two basic land cards, put them onto the battlefield tapped, then shuffle. Otherwise, its controller may search their library for a basic land card, put it onto the battlefield tapped, then shuffle.
Flashback {3}{R}{G}
Rite of Harmony

Rite of Harmony {G}{W}

Instant
Whenever a creature or enchantment you control enters this turn, draw a card.
Flashback {2}{G}{W}
Can't Stay Away

Can't Stay Away {W}{B}

Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."
Flashback {3}{W}{B}
Galvanic Iteration

Galvanic Iteration {U}{R}

Instant
When you next cast an instant or sorcery spell this turn, copy that spell. You may choose new targets for the copy.
Flashback {1}{U}{R}
Ghoulcaller's Harvest

Ghoulcaller's Harvest {B}{G}

Sorcery
Create X 2/2 black Zombie creature tokens with decayed, where X is half the number of creature cards in your graveyard, rounded up.
Flashback {3}{B}{G}
Angelfire Ignition

Angelfire Ignition {1}{R}{W}

Sorcery
Put two +1/+1 counters on target creature. It gains vigilance, trample, lifelink, indestructible, and haste until end of turn.
Flashback {2}{R}{W}
Related card: Recruit Instructor
Croaking Counterpart

Croaking Counterpart {1}{G}{U}

Sorcery
Create a token that's a copy of target non-Frog creature, except it's a 1/1 green Frog.
Flashback {3}{G}{U}
Pithing Needle

Pithing Needle {1}

Artifact
As Pithing Needle enters, choose a card name.
Activated abilities of sources with the chosen name can't be activated unless they're mana abilities.
The Celestus

The Celestus {3}

Legendary Artifact
If it's neither day nor night, it becomes day as The Celestus enters.
{T}: Add one mana of any color.
{3}, {T}: If it's night, it becomes day. Otherwise, it becomes night. Activate only as a sorcery.
Whenever day becomes night or night becomes day, you gain 1 life. You may draw a card. If you do, discard a card.
Hostile Hostel
Creeping Inn

Hostile Hostel

Land
{T}: Add {C}.
{1}, {T}, Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.
Card has other part: Creeping Inn
Creeping Inn
Hostile Hostel

Creeping Inn

Artifact Creature - Horror Construct
(Color indicator: Creeping Inn is black)
Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn.
{4}: Creeping Inn phases out.
3/7
Card has other part: Hostile Hostel
Deserted Beach

Deserted Beach

Land
Deserted Beach enters tapped unless you control two or more other lands.
{T}: Add {W} or {U}.