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Grim Hireling

Grim Hireling {3}{B}

Creature - Tiefling Rogue
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.
{B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
3/2
Vorpal Sword

Vorpal Sword {B}

Artifact - Equipment
Equipped creature gets +2/+0 and has deathtouch.
{5}{B}{B}{B}: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game."
Equip {B}{B}
Vorpal Sword

Vorpal Sword {B}

Artifact - Equipment
Equipped creature gets +2/+0 and has deathtouch.
{5}{B}{B}{B}: Until end of turn, Vorpal Sword gains "Whenever equipped creature deals combat damage to a player, that player loses the game."
Equip {B}{B}
Sphere of Annihilation

Sphere of Annihilation {X}{B}

Artifact
Sphere of Annihilation enters with X void counters on it.
At the beginning of your upkeep, exile Sphere of Annihilation, all creatures and planeswalkers with mana value less than or equal to the number of void counters on it, and all creature and planeswalker cards in graveyards with mana value less than or equal to the number of void counters on it.
Black Dragon

Black Dragon {5}{B}{B}

Creature - Dragon
Flying
Acid Breath — When Black Dragon enters, target creature an opponent controls gets -3/-3 until end of turn.
4/4
Related card: Darigaaz, Shivan Champion
Flameskull

Flameskull {1}{R}{R}

Creature - Skeleton
Flying
Flameskull can't block.
Rejuvenation — When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards.
3/1
Zariel, Archduke of Avernus

Zariel, Archduke of Avernus {2}{R}{R}

Legendary Planeswalker - Zariel
[+1]: Creatures you control get +1/+0 and gain haste until end of turn.
[0]: Create a 1/1 red Devil creature token with "When this creature dies, it deals 1 damage to any target."
[–6]: You get an emblem with "At the end of the first combat phase on your turn, untap target creature you control. After this phase, there is an additional combat phase."
Loyalty:
4
Inferno of the Star Mounts

Inferno of the Star Mounts {4}{R}{R}

Legendary Creature - Dragon
This spell can't be countered.
Flying, haste
{R}: Inferno of the Star Mounts gets +1/+0 until end of turn. When its power becomes 20 this way, it deals 20 damage to any target.
6/6
Hobgoblin Bandit Lord

Hobgoblin Bandit Lord {1}{R}{R}

Creature - Goblin Rogue
Other Goblins you control get +1/+1.
{R}, {T}: Hobgoblin Bandit Lord deals damage equal to the number of Goblins that entered the battlefield under your control this turn to any target.
2/3
Orb of Dragonkind

Orb of Dragonkind {1}{R}

Artifact
{1}, {T}: Add two mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
{R}, {T}, Sacrifice Orb of Dragonkind: Look at the top seven cards of your library. You may reveal a Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Share the Spoils

Share the Spoils {1}{R}

Enchantment
When Share the Spoils enters and whenever an opponent loses the game, exile the top card of each player's library.
During each player's turn, that player may play a land or cast a spell from among cards exiled with Share the Spoils, and they may spend mana as though it were mana of any color to cast that spell. When they do, exile the top card of their library.
Wish

Wish {2}{R}

Sorcery
You may play a card you own from outside the game this turn.
Meteor Swarm

Meteor Swarm {X}{R}{R}{R}

Sorcery
Meteor Swarm deals 8 damage divided as you choose among X target creatures and/or planeswalkers.
Wild-Magic Sorcerer

Wild-Magic Sorcerer {3}{R}

Creature - Orc Shaman
The first spell you cast from exile each turn has cascade.
4/3
Red Dragon

Red Dragon {4}{R}{R}

Creature - Dragon
Flying
Fire Breath — When Red Dragon enters, it deals 4 damage to each opponent.
4/4
Related card: Darigaaz, Shivan Champion
Ellywick Tumblestrum

Ellywick Tumblestrum {2}{G}{G}

Legendary Planeswalker - Ellywick
[+1]: Venture into the dungeon.
[–2]: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it's legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.
[–7]: You get an emblem with "Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you've completed."
Loyalty:
4
Related cards: Dungeon of the Mad Mage Ellywick Tumblestrum (Alchemy) Lost Mine of Phandelver Tomb of Annihilation
Old Gnawbone

Old Gnawbone {5}{G}{G}

Legendary Creature - Dragon
Flying
Whenever a creature you control deals combat damage to a player, create that many Treasure tokens.
7/7
Werewolf Pack Leader

Werewolf Pack Leader {G}{G}

Creature - Human Werewolf
Pack tactics — Whenever Werewolf Pack Leader attacks, if you attacked with creatures with total power 6 or greater this combat, draw a card.
{3}{G}: Until end of turn, Werewolf Pack Leader has base power and toughness 5/3, gains trample, and isn't a Human.
3/3
Circle of Dreams Druid

Circle of Dreams Druid {G}{G}{G}

Creature - Elf Druid
{T}: Add {G} for each creature you control.
2/1
Druid of Purification

Druid of Purification {3}{G}

Creature - Human Druid
When Druid of Purification enters, starting with you, each player may choose an artifact or enchantment you don't control. Destroy each permanent chosen this way.
2/3
Froghemoth

Froghemoth {3}{G}{G}

Creature - Frog Horror
Trample, haste
Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
4/4
Instrument of the Bards

Instrument of the Bards {G}

Legendary Artifact
At the beginning of your upkeep, you may put a harmony counter on Instrument of the Bards.
{3}{G}, {T}: Search your library for a creature card with mana value equal to the number of harmony counters on Instrument of the Bards, reveal it, and put it into your hand. If that card is legendary, create a Treasure token. Then shuffle.
Long Rest

Long Rest {X}{G}{G}{G}

Sorcery
Return X target cards with different mana values from your graveyard to your hand. If eight or more cards were returned to your hand this way, your life total becomes equal to your starting life total. Exile Long Rest.
Green Dragon

Green Dragon {4}{G}{G}

Creature - Dragon
Flying
Poison Breath — When Green Dragon enters, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it.
4/4
Tiamat

Tiamat {2}{W}{U}{B}{R}{G}

Legendary Creature - Dragon God
Flying
When Tiamat enters, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle.
7/7