Portal

Portal contains 257 cards.
Released: 1997-05-01
Base set size: 243 cards.
Boosters:
  • Portal (POR)
  • Alabaster Dragon

    Alabaster Dragon {4}{W}{W}

    Creature - Dragon
    Flying
    When Alabaster Dragon dies, shuffle it into its owner's library.
    4/4
    Angelic Blessing

    Angelic Blessing {2}{W}

    Sorcery
    Target creature gets +3/+3 and gains flying until end of turn.
    A peasant can do more by faith than a king by proclamation.
    Archangel

    Archangel {5}{W}{W}

    Creature - Angel
    Flying, vigilance
    5/5
    Ardent Militia

    Ardent Militia {4}{W}

    Creature - Human Soldier
    Vigilance
    Some fight for honor and some for gold, but the militia fights for hearth and home.
    2/5
    Armageddon

    Armageddon {3}{W}

    Sorcery
    Destroy all lands.
    "'O miserable of happy! Is this the end Of this new glorious world . . . ?'"
    —John Milton, Paradise Lost
    Armored Pegasus

    Armored Pegasus {1}{W}

    Creature - Pegasus
    Flying
    Asked how it survived a run-in with a bog imp, the pegasus just shook its mane and burped.
    1/2
    Armored Pegasus

    Armored Pegasus {1}{W}

    Creature - Pegasus
    Flying
    Asked how it survived a run-in with a bog imp, the pegasus just shook its mane and burped.
    1/2
    Blessed Reversal

    Blessed Reversal {1}{W}

    Instant
    You gain 3 life for each creature attacking you.
    Blinding Light

    Blinding Light {2}{W}

    Sorcery
    Tap all nonwhite creatures.
    Let the unjust avert their faces and contemplate their peril.
    Border Guard

    Border Guard {2}{W}

    Creature - Human Soldier
    "Join the army, see foreign countries!" they'd said.
    1/4
    Breath of Life

    Breath of Life {3}{W}

    Sorcery
    Return target creature card from your graveyard to the battlefield.
    Charging Paladin

    Charging Paladin {2}{W}

    Creature - Human Knight
    Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
    A true warrior's thoughts are of victory, not death.
    2/2
    Defiant Stand

    Defiant Stand {1}{W}

    Instant
    Cast this spell only during the declare attackers step and only if you've been attacked this step.
    Target creature gets +1/+3 until end of turn. Untap that creature.
    Devoted Hero

    Devoted Hero {W}

    Creature - Elf Soldier
    The heart's courage is the soul's guardian.
    1/2
    False Peace

    False Peace {W}

    Sorcery
    Target player skips all combat phases of their next turn.
    Mutual consent is not required for war.
    Fleet-Footed Monk

    Fleet-Footed Monk {1}{W}

    Creature - Human Monk
    Fleet-Footed Monk can't be blocked by creatures with power 2 or greater.
    "Hesitation is for the faithless. My belief lends me speed."
    1/1
    Foot Soldiers

    Foot Soldiers {3}{W}

    Creature - Human Soldier
    Infantry deployment is the art of putting your troops in the wrong place at the right time.
    2/4
    Gift of Estates

    Gift of Estates {1}{W}

    Sorcery
    If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
    Harsh Justice

    Harsh Justice {2}{W}

    Instant
    Cast this spell only during the declare attackers step and only if you've been attacked this step.
    This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.
    Keen-Eyed Archers

    Keen-Eyed Archers {2}{W}

    Creature - Elf Archer
    Reach
    "If it has wings, shoot it. If it doesn't, shoot it anyway."
    2/2
    Knight Errant

    Knight Errant {1}{W}

    Creature - Human Knight
    ". . . [B]efore honor is humility."
    —The Bible, Proverbs 15:33
    2/2
    Path of Peace

    Path of Peace {3}{W}

    Sorcery
    Destroy target creature. Its owner gains 4 life.
    The soldier reaped the profits of peace.
    Regal Unicorn

    Regal Unicorn {2}{W}

    Creature - Unicorn
    Unicorns don't care if you believe in them any more than you care if they believe in you.
    2/3
    Renewing Dawn

    Renewing Dawn {1}{W}

    Sorcery
    You gain 2 life for each Mountain target opponent controls.
    Dawn brings a new day, and a new day brings hope.
    Sacred Knight

    Sacred Knight {3}{W}

    Creature - Human Knight
    Sacred Knight can't be blocked by black and/or red creatures.
    "No flame, no horror can sway me from my cause."
    3/2