Portal

Portal contains 257 cards.
Released: 1997-05-01
Base set size: 243 cards.
Alabaster Dragon

Alabaster Dragon {4}{W}{W}

Creature - Dragon
Flying
When Alabaster Dragon dies, shuffle it into its owner's library.
4/4
Angelic Blessing

Angelic Blessing {2}{W}

Sorcery
Target creature gets +3/+3 and gains flying until end of turn.
A peasant can do more by faith than a king by proclamation.
Archangel

Archangel {5}{W}{W}

Creature - Angel
Flying, vigilance
5/5
Ardent Militia

Ardent Militia {4}{W}

Creature - Human Soldier
Vigilance
Some fight for honor and some for gold, but the militia fights for hearth and home.
2/5
Armageddon

Armageddon {3}{W}

Sorcery
Destroy all lands.
"'O miserable of happy! Is this the end Of this new glorious world . . . ?'"
—John Milton, Paradise Lost
Armored Pegasus

Armored Pegasus {1}{W}

Creature - Pegasus
Flying
Asked how it survived a run-in with a bog imp, the pegasus just shook its mane and burped.
1/2
Armored Pegasus

Armored Pegasus {1}{W}

Creature - Pegasus
Flying
Asked how it survived a run-in with a bog imp, the pegasus just shook its mane and burped.
1/2
Blessed Reversal

Blessed Reversal {1}{W}

Instant
You gain 3 life for each creature attacking you.
Blinding Light

Blinding Light {2}{W}

Sorcery
Tap all nonwhite creatures.
Let the unjust avert their faces and contemplate their peril.
Border Guard

Border Guard {2}{W}

Creature - Human Soldier
"Join the army, see foreign countries!" they'd said.
1/4
Breath of Life

Breath of Life {3}{W}

Sorcery
Return target creature card from your graveyard to the battlefield.
Charging Paladin

Charging Paladin {2}{W}

Creature - Human Knight
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.
A true warrior's thoughts are of victory, not death.
2/2
Defiant Stand

Defiant Stand {1}{W}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Target creature gets +1/+3 until end of turn. Untap that creature.
Devoted Hero

Devoted Hero {W}

Creature - Elf Soldier
The heart's courage is the soul's guardian.
1/2
False Peace

False Peace {W}

Sorcery
Target player skips all combat phases of their next turn.
Mutual consent is not required for war.
Fleet-Footed Monk

Fleet-Footed Monk {1}{W}

Creature - Human Monk
Fleet-Footed Monk can't be blocked by creatures with power 2 or greater.
"Hesitation is for the faithless. My belief lends me speed."
1/1
Foot Soldiers

Foot Soldiers {3}{W}

Creature - Human Soldier
Infantry deployment is the art of putting your troops in the wrong place at the right time.
2/4
Gift of Estates

Gift of Estates {1}{W}

Sorcery
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, put them into your hand, then shuffle.
Harsh Justice

Harsh Justice {2}{W}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
This turn, whenever an attacking creature deals combat damage to you, it deals that much damage to its controller.
Keen-Eyed Archers

Keen-Eyed Archers {2}{W}

Creature - Elf Archer
Reach
"If it has wings, shoot it. If it doesn't, shoot it anyway."
2/2
Knight Errant

Knight Errant {1}{W}

Creature - Human Knight
". . . [B]efore honor is humility."
—The Bible, Proverbs 15:33
2/2
Path of Peace

Path of Peace {3}{W}

Sorcery
Destroy target creature. Its owner gains 4 life.
The soldier reaped the profits of peace.
Regal Unicorn

Regal Unicorn {2}{W}

Creature - Unicorn
Unicorns don't care if you believe in them any more than you care if they believe in you.
2/3
Renewing Dawn

Renewing Dawn {1}{W}

Sorcery
You gain 2 life for each Mountain target opponent controls.
Dawn brings a new day, and a new day brings hope.
Sacred Knight

Sacred Knight {3}{W}

Creature - Human Knight
Sacred Knight can't be blocked by black and/or red creatures.
"No flame, no horror can sway me from my cause."
3/2