mtg.wtf
Portal
Hill Giant
{3}
{R}
Creature - Giant
Hill giants are mostly just big. Of course, that does count for a lot!
3/3
Hulking Cyclops
{3}
{R}
{R}
Creature - Cyclops
Hulking Cyclops can't block.
Anyone can get around a cyclops, but few can stand in its way.
5/5
Hulking Cyclops
{3}
{R}
{R}
Creature - Cyclops
Hulking Cyclops can't block.
Anyone can get around a cyclops, but few can stand in its way.
5/5
Hulking Goblin
{1}
{R}
Creature - Goblin
Hulking Goblin can't block.
The bigger they are, the harder they avoid work.
2/2
Last Chance
{R}
{R}
Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Lava Axe
{4}
{R}
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
Swing your axe as a broom, to sweep away the foe.
Lava Flow
{3}
{R}
{R}
Sorcery
Destroy target creature or land.
People ran as never before at the thought of being buried and cremated at the same time.
Lizard Warrior
{3}
{R}
Creature - Lizard Warrior
Don't let its appearance frighten you. Let its claws and teeth do that.
4/2
Minotaur Warrior
{2}
{R}
Creature - Minotaur Warrior
The herd's patience, the stampede's fury.
2/3
Mountain Goat
{R}
Creature - Goat
Mountainwalk
Only the heroic and the mad follow mountain goat trails.
1/1
Pillaging Horde
{2}
{R}
{R}
Creature - Human Barbarian
When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random.
5/5
Pyroclasm
{1}
{R}
Sorcery
Pyroclasm deals 2 damage to each creature.
Chaos does not choose its enemies.
Raging Cougar
{2}
{R}
Creature - Cat
Haste
Mountaineers quickly learn to travel with their spears always pointed up.
2/2
Raging Goblin
{R}
Creature - Goblin Berserker
Haste
Charging alone takes uncommon daring or uncommon stupidity. Or both.
1/1
Raging Goblin
{R}
Creature - Goblin Berserker
Haste
1/1
Raging Minotaur
{2}
{R}
{R}
Creature - Minotaur Berserker
Haste
The only thing worse than a minotaur with an axe is an angry minotaur with an axe.
3/3
Rain of Salt
{4}
{R}
{R}
Sorcery
Destroy two target lands.
It pelts the land with its fury, spoiling what was once sweet.
Scorching Spear
{R}
Sorcery
Scorching Spear deals 1 damage to any target.
Lift your spear as you might lift your glass, and toast your enemy.
Scorching Winds
{R}
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Scorching Winds deals 1 damage to each attacking creature.
Spitting Earth
{1}
{R}
Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Stone Rain
{2}
{R}
Sorcery
Destroy target land.
I cast a thousand tiny suns—
Beware my many dawns.
Thundermare
{5}
{R}
Creature - Elemental Horse
Haste
When Thundermare enters the battlefield, tap all other creatures.
5/5
Volcanic Dragon
{4}
{R}
{R}
Creature - Dragon
Flying, haste
4/4
Volcanic Hammer
{1}
{R}
Sorcery
Volcanic Hammer deals 3 damage to any target.
Cast the weight as though it were a die, to see a rival's fate.
Wall of Granite
{2}
{R}
Creature - Wall
Defender
The wisest man builds his house behind the rock.
0/7
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