Portal

Portal contains 250 cards.
Released: 1997-05-01
Base set size: 243 cards.
Lava Flow

Lava Flow {3}{R}{R}

Sorcery
Destroy target creature or land.
People ran as never before at the thought of being buried and cremated at the same time.
Lizard Warrior

Lizard Warrior {3}{R}

Creature - Lizard Warrior
Don't let its appearance frighten you. Let its claws and teeth do that.
4/2
Minotaur Warrior

Minotaur Warrior {2}{R}

Creature - Minotaur Warrior
The herd's patience, the stampede's fury.
2/3
Mountain Goat

Mountain Goat {R}

Creature - Goat
Mountainwalk
Only the heroic and the mad follow mountain goat trails.
1/1
Pillaging Horde

Pillaging Horde {2}{R}{R}

Creature - Human Barbarian
When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random.
5/5
Pyroclasm

Pyroclasm {1}{R}

Sorcery
Pyroclasm deals 2 damage to each creature.
Chaos does not choose its enemies.
Raging Cougar

Raging Cougar {2}{R}

Creature - Cat
Haste
Mountaineers quickly learn to travel with their spears always pointed up.
2/2
Raging Goblin

Raging Goblin {R}

Creature - Goblin Berserker
Haste
Charging alone takes uncommon daring or uncommon stupidity. Or both.
1/1
Raging Goblin

Raging Goblin {R}

Creature - Goblin Berserker
Haste
1/1
Raging Minotaur

Raging Minotaur {2}{R}{R}

Creature - Minotaur Berserker
Haste
The only thing worse than a minotaur with an axe is an angry minotaur with an axe.
3/3
Rain of Salt

Rain of Salt {4}{R}{R}

Sorcery
Destroy two target lands.
It pelts the land with its fury, spoiling what was once sweet.
Scorching Spear

Scorching Spear {R}

Sorcery
Scorching Spear deals 1 damage to any target.
Lift your spear as you might lift your glass, and toast your enemy.
Scorching Winds

Scorching Winds {R}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Scorching Winds deals 1 damage to each attacking creature.
Spitting Earth

Spitting Earth {1}{R}

Sorcery
Spitting Earth deals damage to target creature equal to the number of Mountains you control.
Stone Rain

Stone Rain {2}{R}

Sorcery
Destroy target land.
I cast a thousand tiny suns— Beware my many dawns.
Thundermare

Thundermare {5}{R}

Creature - Elemental Horse
Haste
When Thundermare enters the battlefield, tap all other creatures.
5/5
Volcanic Dragon

Volcanic Dragon {4}{R}{R}

Creature - Dragon
Flying, haste
4/4
Volcanic Hammer

Volcanic Hammer {1}{R}

Sorcery
Volcanic Hammer deals 3 damage to any target.
Cast the weight as though it were a die, to see a rival's fate.
Wall of Granite

Wall of Granite {2}{R}

Creature - Wall
Defender
The wisest man builds his house behind the rock.
0/7
Winds of Change

Winds of Change {R}

Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.
Alluring Scent

Alluring Scent {1}{G}{G}

Sorcery
All creatures able to block target creature this turn do so.
Doom rarely smells this sweet.
Anaconda

Anaconda {3}{G}

Creature - Snake
Swampwalk
Something soft bumped against the rowboat, then was gone.
3/3
Anaconda

Anaconda {3}{G}

Creature - Snake
Swampwalk
3/3
Bee Sting

Bee Sting {3}{G}

Sorcery
Bee Sting deals 2 damage to any target.
There are few things as motivating as a swarm of bees.
Bull Hippo

Bull Hippo {3}{G}

Creature - Hippo
Islandwalk
Stay alert: his lumbering may shake the ground itself, but in water, he glides.
3/3