mtg.wtf
Portal
Natural Order
{2}
{G}
{G}
Sorcery
As an additional cost to cast this spell, sacrifice a green creature.
Search your library for a green creature card, put it onto the battlefield, then shuffle.
Natural Spring
{3}
{G}
{G}
Sorcery
Target player gains 8 life.
Though many have come to this place to wash their wounds, the water has never turned red.
Nature's Cloak
{2}
{G}
Sorcery
Green creatures you control gain forestwalk until end of turn.
Nature's Lore
{1}
{G}
Sorcery
Search your library for a Forest card, put that card onto the battlefield, then shuffle.
Nature's secrets can be read on every tree, every branch, every leaf.
Needle Storm
{2}
{G}
Sorcery
Needle Storm deals 4 damage to each creature with flying.
Panther Warriors
{4}
{G}
Creature - Cat Warrior
The dogs of war are nothing compared to the cats.
6/3
Plant Elemental
{1}
{G}
Creature - Plant Elemental
When this creature enters, sacrifice it unless you sacrifice a Forest.
3/4
Primeval Force
{2}
{G}
{G}
{G}
Creature - Elemental
When this creature enters, sacrifice it unless you sacrifice three Forests.
8/8
Redwood Treefolk
{4}
{G}
Creature - Treefolk
The soldiers chopped and chopped, and still the great tree stood, frowning down at them.
3/6
Rowan Treefolk
{3}
{G}
Creature - Treefolk
One of the forest's best protectors is the forest itself.
3/4
Spined Wurm
{4}
{G}
Creature - Wurm
It has more teeth than fit in its mouth.
5/4
Stalking Tiger
{3}
{G}
Creature - Cat
This creature can't be blocked by more than one creature.
No one is happy when they notice a tiger.
3/3
Summer Bloom
{1}
{G}
Sorcery
You may play up to three additional lands this turn.
Summer sends its kiss with warmth and blooming life.
Sylvan Tutor
{G}
Sorcery
Search your library for a creature card, reveal it, then shuffle and put that card on top.
Thundering Wurm
{2}
{G}
Creature - Wurm
When this creature enters, sacrifice it unless you discard a land card.
4/4
Treetop Defense
{1}
{G}
Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Creatures you control gain reach until end of turn.
Untamed Wilds
{2}
{G}
Sorcery
Search your library for a basic land card, put that card onto the battlefield, then shuffle.
Whiptail Wurm
{6}
{G}
Creature - Wurm
It's hard to say for certain which end is more dangerous.
8/5
Willow Dryad
{G}
Creature - Dryad
Forestwalk
Some think that dryads are the dreams of trees.
1/1
Winter's Grasp
{1}
{G}
{G}
Sorcery
Destroy target land.
Winter settles on the land, and the land prays it will wake.
Wood Elves
{2}
{G}
Creature - Elf Scout
When this creature enters, search your library for a Forest card, put that card onto the battlefield, then shuffle.
1/1
Plains
Basic Land - Plains
(
{T}
: Add
{W}
.)
Related card:
Norn's Fetchling
Plains
Basic Land - Plains
(
{T}
: Add
{W}
.)
Related card:
Norn's Fetchling
Plains
Basic Land - Plains
(
{T}
: Add
{W}
.)
Related card:
Norn's Fetchling
Plains
Basic Land - Plains
(
{T}
: Add
{W}
.)
Related card:
Norn's Fetchling
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