Portal

Portal contains 250 cards.
Released: 1997-05-01
Base set size: 243 cards.
Wicked Pact

Wicked Pact {1}{B}{B}

Sorcery
Destroy two target nonblack creatures. You lose 5 life.
Wicked Pact

Wicked Pact {1}{B}{B}

Sorcery
Destroy two target nonblack creatures. You lose 5 life.
Blaze

Blaze {X}{R}

Sorcery
Blaze deals X damage to any target.
Fire never dies alone.
Blaze

Blaze {X}{R}

Sorcery
Blaze deals X damage to any target.
Blaze

Blaze {X}{R}

Sorcery
Blaze deals X damage to any target.
Boiling Seas

Boiling Seas {3}{R}

Sorcery
Destroy all Islands.
What burns the land, boils the seas.
Burning Cloak

Burning Cloak {R}

Sorcery
Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.
Craven Giant

Craven Giant {2}{R}

Creature - Giant
Craven Giant can't block.
"The best armor is to keep out of range."
—Italian proverb
4/1
Desert Drake

Desert Drake {3}{R}

Creature - Drake
Flying
Never doubt a dragon just because of its size.
2/2
Devastation

Devastation {5}{R}{R}

Sorcery
Destroy all creatures and lands.
There is much talk about the art of creation. What about the art of destruction?
Earthquake

Earthquake {X}{R}

Sorcery
Earthquake deals X damage to each creature without flying and each player.
Fire Dragon

Fire Dragon {6}{R}{R}{R}

Creature - Dragon
Flying
When Fire Dragon enters the battlefield, it deals damage to target creature equal to the number of Mountains you control.
6/6
Fire Imp

Fire Imp {2}{R}

Creature - Imp
When Fire Imp enters the battlefield, it deals 2 damage to target creature.
2/1
Fire Snake

Fire Snake {4}{R}

Creature - Snake
When Fire Snake dies, destroy target land.
The snake's final thrashings only spread the fire within it.
3/1
Fire Tempest

Fire Tempest {5}{R}{R}

Sorcery
Fire Tempest deals 6 damage to each creature and each player.
Flashfires

Flashfires {3}{R}

Sorcery
Destroy all Plains.
Dry grass is tinder before the spark.
Forked Lightning

Forked Lightning {3}{R}

Sorcery
Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.
Goblin Bully

Goblin Bully {1}{R}

Creature - Goblin
It's easy to stand head and shoulders over those with no backbone.
2/1
Highland Giant

Highland Giant {2}{R}{R}

Creature - Giant
Though slow-witted and slow-moving, they are quick to anger.
3/4
Hill Giant

Hill Giant {3}{R}

Creature - Giant
Hill giants are mostly just big. Of course, that does count for a lot!
3/3
Hulking Cyclops

Hulking Cyclops {3}{R}{R}

Creature - Cyclops
Hulking Cyclops can't block.
Anyone can get around a cyclops, but few can stand in its way.
5/5
Hulking Cyclops

Hulking Cyclops {3}{R}{R}

Creature - Cyclops
Hulking Cyclops can't block.
Anyone can get around a cyclops, but few can stand in its way.
5/5
Hulking Goblin

Hulking Goblin {1}{R}

Creature - Goblin
Hulking Goblin can't block.
The bigger they are, the harder they avoid work.
2/2
Last Chance

Last Chance {R}{R}

Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Lava Axe

Lava Axe {4}{R}

Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
Swing your axe as a broom, to sweep away the foe.