mtg.wtf
Portal
Portal contains 250 cards.
Released: 1997-05-01
Base set size: 243 cards.
Preconstructed decks:
Preconstructed deck 1 (Starter Deck)
Preconstructed deck 2 (Starter Deck)
Wicked Pact
{1}
{B}
{B}
Sorcery
Destroy two target nonblack creatures. You lose 5 life.
Wicked Pact
{1}
{B}
{B}
Sorcery
Destroy two target nonblack creatures. You lose 5 life.
Blaze
{X}
{R}
Sorcery
Blaze deals X damage to any target.
Fire never dies alone.
Blaze
{X}
{R}
Sorcery
Blaze deals X damage to any target.
Blaze
{X}
{R}
Sorcery
Blaze deals X damage to any target.
Boiling Seas
{3}
{R}
Sorcery
Destroy all Islands.
What burns the land, boils the seas.
Burning Cloak
{R}
Sorcery
Target creature gets +2/+0 until end of turn. Burning Cloak deals 2 damage to that creature.
Craven Giant
{2}
{R}
Creature - Giant
Craven Giant can't block.
"The best armor is to keep out of range."
—Italian proverb
4/1
Desert Drake
{3}
{R}
Creature - Drake
Flying
Never doubt a dragon just because of its size.
2/2
Devastation
{5}
{R}
{R}
Sorcery
Destroy all creatures and lands.
There is much talk about the art of creation. What about the art of destruction?
Earthquake
{X}
{R}
Sorcery
Earthquake deals X damage to each creature without flying and each player.
Fire Dragon
{6}
{R}
{R}
{R}
Creature - Dragon
Flying
When Fire Dragon enters the battlefield, it deals damage to target creature equal to the number of Mountains you control.
6/6
Fire Imp
{2}
{R}
Creature - Imp
When Fire Imp enters the battlefield, it deals 2 damage to target creature.
2/1
Fire Snake
{4}
{R}
Creature - Snake
When Fire Snake dies, destroy target land.
The snake's final thrashings only spread the fire within it.
3/1
Fire Tempest
{5}
{R}
{R}
Sorcery
Fire Tempest deals 6 damage to each creature and each player.
Flashfires
{3}
{R}
Sorcery
Destroy all Plains.
Dry grass is tinder before the spark.
Forked Lightning
{3}
{R}
Sorcery
Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.
Goblin Bully
{1}
{R}
Creature - Goblin
It's easy to stand head and shoulders over those with no backbone.
2/1
Highland Giant
{2}
{R}
{R}
Creature - Giant
Though slow-witted and slow-moving, they are quick to anger.
3/4
Hill Giant
{3}
{R}
Creature - Giant
Hill giants are mostly just big. Of course, that does count for a lot!
3/3
Hulking Cyclops
{3}
{R}
{R}
Creature - Cyclops
Hulking Cyclops can't block.
Anyone can get around a cyclops, but few can stand in its way.
5/5
Hulking Cyclops
{3}
{R}
{R}
Creature - Cyclops
Hulking Cyclops can't block.
Anyone can get around a cyclops, but few can stand in its way.
5/5
Hulking Goblin
{1}
{R}
Creature - Goblin
Hulking Goblin can't block.
The bigger they are, the harder they avoid work.
2/2
Last Chance
{R}
{R}
Sorcery
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Lava Axe
{4}
{R}
Sorcery
Lava Axe deals 5 damage to target player or planeswalker.
Swing your axe as a broom, to sweep away the foe.
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