Portal

Winds of Change

Winds of Change {R}

Sorcery
Each player shuffles the cards from their hand into their library, then draws that many cards.
Alluring Scent

Alluring Scent {1}{G}{G}

Sorcery
All creatures able to block target creature this turn do so.
Doom rarely smells this sweet.
Anaconda

Anaconda {3}{G}

Creature - Snake
Swampwalk
Something soft bumped against the rowboat, then was gone.
3/3
Anaconda

Anaconda {3}{G}

Creature - Snake
Swampwalk
3/3
Bee Sting

Bee Sting {3}{G}

Sorcery
Bee Sting deals 2 damage to any target.
There are few things as motivating as a swarm of bees.
Bull Hippo

Bull Hippo {3}{G}

Creature - Hippo
Islandwalk
Stay alert: his lumbering may shake the ground itself, but in water, he glides.
3/3
Bull Hippo

Bull Hippo {3}{G}

Creature - Hippo
Islandwalk
3/3
Charging Rhino

Charging Rhino {3}{G}{G}

Creature - Rhino
Charging Rhino can't be blocked by more than one creature.
A rhino rarely uses its horn to announce its charge, only to end it.
4/4
Deep Wood

Deep Wood {1}{G}

Instant
Cast this spell only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures.
Elite Cat Warrior

Elite Cat Warrior {2}{G}

Creature - Cat Warrior
Forestwalk
"Hear that? No? That's a cat warrior."
2/3
Elite Cat Warrior

Elite Cat Warrior {2}{G}

Creature - Cat Warrior
Forestwalk
2/3
Elven Cache

Elven Cache {2}{G}{G}

Sorcery
Return target card from your graveyard to your hand.
Elves know where to harvest the best of the forest, for they planted it themselves.
Elven Cache

Elven Cache {2}{G}{G}

Sorcery
Return target card from your graveyard to your hand.
Elves know where to harvest the best of the forest, for they planted it themselves.
Elvish Ranger

Elvish Ranger {2}{G}

Creature - Elf Ranger
It's up to you if you enter their woods—and up to them if you leave.
4/1
Fruition

Fruition {G}

Sorcery
You gain 1 life for each Forest on the battlefield.
Come to these woods and suffer no pain; you've burdens to lose and new life to gain.
Fruition

Fruition {G}

Sorcery
You gain 1 life for each Forest on the battlefield.
Come to these woods and suffer no pain; you've burdens to lose and new life to gain.
Giant Spider

Giant Spider {3}{G}

Creature - Spider
Reach
It's not far into the trap, as the crow flies.
2/4
Gorilla Warrior

Gorilla Warrior {2}{G}

Creature - Ape Warrior
They were formidable even before they learned the use of weapons.
3/2
Grizzly Bears

Grizzly Bears {1}{G}

Creature - Bear
Don't worry about provoking grizzly bears; they come that way.
2/2
Hurricane

Hurricane {X}{G}

Sorcery
Hurricane deals X damage to each creature with flying and each player.
Jungle Lion

Jungle Lion {G}

Creature - Cat
Jungle Lion can't block.
The lion's only loyalty is to its hunger.
2/1
Mobilize

Mobilize {G}

Sorcery
Untap all creatures you control.
A rested mind is the sharpest weapon.
Monstrous Growth

Monstrous Growth {1}{G}

Sorcery
Target creature gets +4/+4 until end of turn.
Some cats are born fighters; others need a little persuading.
Monstrous Growth

Monstrous Growth {1}{G}

Sorcery
Target creature gets +4/+4 until end of turn.
Moon Sprite

Moon Sprite {1}{G}

Creature - Faerie
Flying
"I am that merry wanderer of the night."
—William Shakespeare,
A Midsummer Night's Dream
1/1