The List

Warchanter Skald

Warchanter Skald {2}{W}

Creature - Dwarf Cleric
Whenever this creature becomes tapped, if it's enchanted or equipped, create a 2/1 red Dwarf Berserker creature token.
"Who will be the hero of my tale?"
2/3
Youthful Valkyrie

Youthful Valkyrie {1}{W}

Creature - Angel
Flying
Whenever another Angel you control enters, put a +1/+1 counter on this creature.
Before she is admitted to the host of Starnheim, a young valkyrie must learn a thousand tales of her ancestors.
1/3
Related card: Celestial Vault
Berg Strider

Berg Strider {4}{U}

Snow Creature - Giant Wizard
When this creature enters, tap target artifact or creature an opponent controls. If {S} was spent to cast this spell, that permanent doesn't untap during its controller's next untap step.
4/4
Cosima, God of the Voyage
The Omenkeel

Cosima, God of the Voyage {2}{U}

Legendary Creature - God
At the beginning of your upkeep, you may exile Cosima. If you do, it gains "Whenever a land you control enters, if Cosima is exiled, you may put a voyage counter on it. If you don't, return Cosima to the battlefield with X +1/+1 counters on it and draw X cards, where X is the number of voyage counters on it."
2/4
Card has other part: The Omenkeel
The Omenkeel
Cosima, God of the Voyage

The Omenkeel {1}{U}

Legendary Artifact - Vehicle
Whenever a Vehicle you control deals combat damage to a player, that player exiles that many cards from the top of their library. You may play lands from among those cards for as long as they remain exiled.
Crew 1
3/3
Card has other part: Cosima, God of the Voyage
Cyclone Summoner

Cyclone Summoner {5}{U}{U}

Creature - Giant Wizard
When this creature enters, if you cast it from your hand, return all permanents to their owners' hands except for Giants, Wizards, and lands.
Frost giants study for centuries in isolation, honing their ability to harness elemental mayhem.
7/7
Clarion Spirit

Clarion Spirit {1}{W}

Creature - Spirit
Whenever you cast your second spell each turn, create a 1/1 white Spirit creature token with flying.
To the living, the horn sounds faint and mournful, but to the spirits of Istfell, it is a thunderous call that must be obeyed.
2/2
Mistwalker

Mistwalker {2}{U}

Creature - Shapeshifter
Changeling
Flying
{1}{U}: This creature gets +1/-1 until end of turn.
"To escape Littjara, follow a bird."
—Tuskeri folklore
1/4
Demonic Gifts

Demonic Gifts {1}{B}

Instant
Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield under its owner's control."
It began as a flavor on the tongue, like a bloody morsel of roast boar—but soon the power was a conflagration in her veins.
Acrobatic Maneuver

Acrobatic Maneuver {2}{W}

Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Renegades find ever more creative ways to work around the Consulate's aether regulations.
Subtle Strike

Subtle Strike {1}{B}

Instant
Choose one or both —
• Target creature gets -1/-1 until end of turn.
• Put a +1/+1 counter on target creature.
Renegades do some of their best work right under the Consulate's nose.
Tidy Conclusion

Tidy Conclusion {3}{B}{B}

Instant
Destroy target creature. You gain 1 life for each artifact you control.
Aetherborn patrons use any means necessary to secure victory for their protégés.
Weaponcraft Enthusiast

Weaponcraft Enthusiast {2}{B}

Creature - Aetherborn Artificer
Fabricate 2
"No, I don't believe they have the proper permits for those, but I'm not going to be the one to ask."
—Caru, Consulate warden
0/1
Built to Smash

Built to Smash {R}

Instant
Target attacking creature gets +3/+3 until end of turn. If it's an artifact creature, it gains trample until end of turn.
Free from Consulate regulations, renegade-built automatons push performance to the limit.
Cathartic Reunion

Cathartic Reunion {1}{R}

Sorcery
As an additional cost to cast this spell, discard two cards.
Draw three cards.
The chasm of years and worlds collapsed under the power of their embrace.
Combustible Gearhulk

Combustible Gearhulk {4}{R}{R}

Artifact Creature - Construct
First strike
When this creature enters, target opponent may have you draw three cards. If the player doesn't, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.
6/6
Giant Spectacle

Giant Spectacle {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+1 and has menace.
The giant-decorating contest at the migration festival is a tradition that may have started as a dare.
Eddytrail Hawk

Eddytrail Hawk {1}{W}

Creature - Bird
Flying
When this creature enters, you get {E}{E}.
Whenever this creature attacks, you may pay {E}. If you do, another target attacking creature gains flying until end of turn.
1/2
Reckless Fireweaver

Reckless Fireweaver {1}{R}

Creature - Human Artificer
Whenever an artifact you control enters, this creature deals 1 damage to each opponent.
Architects find inspiration in the dragon's beauty of form, while artificers are influenced by the function of its fire.
1/3
Renegade Tactics

Renegade Tactics {R}

Sorcery
Target creature can't block this turn.
Draw a card.
"Nothing against you. It's just that waiting for Consulate clearance was never really my thing."
Ruinous Gremlin

Ruinous Gremlin {R}

Creature - Gremlin
{2}{R}, Sacrifice this creature: Destroy target artifact.
City officials once sent twenty gleaming automatons to exterminate a nest of gremlins. They soon saw the error of their ways.
1/1
Salivating Gremlins

Salivating Gremlins {2}{R}

Creature - Gremlin
Whenever an artifact you control enters, this creature gets +2/+0 and gains trample until end of turn.
If an elf can dream it, a dwarf can build it, and a gremlin can eat it.
2/3
Fairgrounds Warden

Fairgrounds Warden {2}{W}

Creature - Dwarf Soldier
When this creature enters, exile target creature an opponent controls until this creature leaves the battlefield.
"You're coming with me."
1/3
Related card: Slayer's Bounty
Wayward Giant

Wayward Giant {4}{R}

Creature - Giant
Menace
"The giants follow the flow of aether, and twice a year it leads them through here. Lesson learned. More clearance is needed."
—Sram, senior edificer
4/5
Fragmentize

Fragmentize {W}

Sorcery
Destroy target artifact or enchantment with mana value 4 or less.
"Too much friction on your bearings, your countersinking is inconsistent, and there are lines in your casting. Dispose of it, and begin again."
—Dovin Baan