The List

Salivating Gremlins

Salivating Gremlins {2}{R}

Creature - Gremlin
Whenever an artifact you control enters, Salivating Gremlins gets +2/+0 and gains trample until end of turn.
If an elf can dream it, a dwarf can build it, and a gremlin can eat it.
2/3
Fairgrounds Warden

Fairgrounds Warden {2}{W}

Creature - Dwarf Soldier
When Fairgrounds Warden enters, exile target creature an opponent controls until Fairgrounds Warden leaves the battlefield.
"You're coming with me."
1/3
Related card: Slayer's Bounty
Wayward Giant

Wayward Giant {4}{R}

Creature - Giant
Menace
"The giants follow the flow of aether, and twice a year it leads them through here. Lesson learned. More clearance is needed."
—Sram, senior edificer
4/5
Fragmentize

Fragmentize {W}

Sorcery
Destroy target artifact or enchantment with mana value 4 or less.
"Too much friction on your bearings, your countersinking is inconsistent, and there are lines in your casting. Dispose of it, and begin again."
—Dovin Baan
Armorcraft Judge

Armorcraft Judge {3}{G}

Creature - Elf Artificer
When Armorcraft Judge enters, draw a card for each creature you control with a +1/+1 counter on it.
Were she not a judge, she'd win the division herself.
3/3
Blossoming Defense

Blossoming Defense {G}

Instant
Target creature you control gets +2/+2 and gains hexproof until end of turn.
Those who move harmoniously with the flow of aether can channel the power of the natural world.
Commencement of Festivities

Commencement of Festivities {1}{G}

Instant
Prevent all combat damage that would be dealt to players this turn.
Never before have there been so many brilliant minds and wondrous inventions in one place. Denizens from every corner of Kaladesh will flock to the once-in-a-lifetime Inventors' Fair.
Creeping Mold

Creeping Mold {2}{G}{G}

Sorcery
Destroy target artifact, enchantment, or land.
Sanctions, mandates, regulations . . . These things mean nothing to the natural world.
Larger Than Life

Larger Than Life {1}{G}

Sorcery
Target creature gets +4/+4 and gains trample until end of turn.
"They say Head Judge Tezzeret will be reviewing every invention at the Fair. I made sure to build something that will stand out."
—Jehvani, Vahadar artificer
Nature's Way

Nature's Way {1}{G}

Sorcery
Target creature you control gains vigilance and trample until end of turn. It deals damage equal to its power to target creature you don't control.
Many elves incorporate the beauty of nature into their inventions. Very few capture its savagery.
Peema Outrider

Peema Outrider {2}{G}{G}

Creature - Elf Artificer
Trample
Fabricate 1
Connected as artificer and invention, bonded as rider and steed.
3/3
Riparian Tiger

Riparian Tiger {3}{G}{G}

Creature - Cat
Trample
When Riparian Tiger enters, you get {E}{E}.
Whenever Riparian Tiger attacks, you may pay {E}{E}. If you do, it gets +2/+2 until end of turn.
4/4
Glint-Sleeve Artisan

Glint-Sleeve Artisan {2}{W}

Creature - Dwarf Artificer
Fabricate 1
"Shine bright, bolts tight."
2/2
Take Down

Take Down {G}

Sorcery
Choose one —
• Take Down deals 4 damage to target creature with flying.
• Take Down deals 1 damage to each creature with flying.
The drake flew true. The arrow flew truer.
Verdurous Gearhulk

Verdurous Gearhulk {3}{G}{G}

Artifact Creature - Construct
Trample
When Verdurous Gearhulk enters, distribute four +1/+1 counters among any number of target creatures you control.
4/4
Contraband Kingpin

Contraband Kingpin {U}{B}

Creature - Aetherborn Rogue
Lifelink
Whenever an artifact you control enters, scry 1.
"Don't waste my time with trifles. Bring me works of art, and I will make you rich."
1/4
Engineered Might

Engineered Might {3}{G}{W}

Sorcery
Choose one —
• Target creature gets +5/+5 and gains trample until end of turn.
• Creatures you control get +2/+2 and gain vigilance until end of turn.
Saheeli Rai

Saheeli Rai {1}{U}{R}

Legendary Planeswalker - Saheeli
[+1]: Scry 1. Saheeli Rai deals 1 damage to each opponent.
[–2]: Create a token that's a copy of target artifact or creature you control, except it's an artifact in addition to its other types. That token gains haste. Exile it at the beginning of the next end step.
[–7]: Search your library for up to three artifact cards with different names, put them onto the battlefield, then shuffle.
Loyalty:
3
Unlicensed Disintegration

Unlicensed Disintegration {1}{B}{R}

Instant
Destroy target creature. If you control an artifact, Unlicensed Disintegration deals 3 damage to that creature's controller.
"I'd stand back if I were you."
Veteran Motorist

Veteran Motorist {R}{W}

Creature - Dwarf Pilot
When Veteran Motorist enters, scry 2.
Whenever Veteran Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn.
He's set to compete in every race at the Fair, and he plans to win them all.
3/1
Aetherflux Reservoir

Aetherflux Reservoir {4}

Artifact
Whenever you cast a spell, you gain 1 life for each spell you've cast this turn.
Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.
While most power is used for ordinary, everyday tasks, one shouldn't underestimate its potential for the extraordinary.
Bomat Bazaar Barge

Bomat Bazaar Barge {4}

Artifact - Vehicle
When Bomat Bazaar Barge enters, draw a card.
Crew 3
5/5
Related card: Experimental Pilot
Dukhara Peafowl

Dukhara Peafowl {4}

Artifact Creature - Bird
{U}: Dukhara Peafowl gains flying until end of turn.
Elegant filigree birds perch along the eleven bridges that cross Canal Dukhara.
2/4
Electrostatic Pummeler

Electrostatic Pummeler {3}

Artifact Creature - Construct
When Electrostatic Pummeler enters, you get {E}{E}{E}.
Pay {E}{E}{E}: Electrostatic Pummeler gets +X/+X until end of turn, where X is its power.
1/1
Fabrication Module

Fabrication Module {3}

Artifact
Whenever you get one or more {E}, put a +1/+1 counter on target creature you control.
{4}, {T}: You get {E}.
Inspiration leads to design.