The List

Treasure Vault

Treasure Vault

Artifact Land
{T}: Add {C}.
{X}{X}, {T}, Sacrifice this land: Create X Treasure tokens.
There is wealth enough inside to cause the rise and the ruin of dynasties.
Related cards: Big Spender Boseiju Pathlighter
Cloister Gargoyle

Cloister Gargoyle {2}{W}

Artifact Creature - Gargoyle
When this creature enters, venture into the dungeon.
As long as you've completed a dungeon, this creature gets +3/+0 and has flying.
0/4
Related cards: Cloister Gargoyle (Alchemy) Dungeon of the Mad Mage Lost Mine of Phandelver Tomb of Annihilation Undercity
Plate Armor

Plate Armor {2}{W}

Artifact - Equipment
Equipped creature gets +3/+3 and has ward {1}.
Equip {3}. This ability costs {1} less to activate for each other Equipment you control.
Related card: Plate Armor (Alchemy)
Dire Wolf Prowler

Dire Wolf Prowler {2}{G}

Creature - Wolf
{1}{G}: This creature gets +2/+2 and gains haste until end of turn. Activate only once each turn.
2/2
Related card: Garruk, Wrath of the Wilds
Portable Hole

Portable Hole {W}

Artifact
When this artifact enters, exile target nonland permanent an opponent controls with mana value 2 or less until this artifact leaves the battlefield.
"They fall for it every time."
Krydle of Baldur's Gate

Krydle of Baldur's Gate {U}{B}

Legendary Creature - Human Elf Rogue
Whenever Krydle deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1.
Whenever you attack, you may pay {2}. If you do, target creature can't be blocked this turn.
1/3
Related card: Krydle of Baldur's Gate (Alchemy)
Mimic

Mimic {2}

Artifact - Treasure
{T}, Sacrifice this artifact: Add one mana of any color.
{2}: This artifact becomes a Shapeshifter artifact creature with base power and toughness 3/3 until end of turn.
The Book of Exalted Deeds

The Book of Exalted Deeds {W}{W}{W}

Legendary Artifact - Book
At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.
{W}{W}{W}, {T}, Exile The Book of Exalted Deeds: Put an enlightened counter on target Angel. It gains "You can't lose the game and your opponents can't win the game." Activate only as a sorcery.
You Hear Something on Watch

You Hear Something on Watch {1}{W}

Instant
Choose one —
• Rouse the Party — Creatures you control get +1/+1 until end of turn.
• Set Off Traps — This spell deals 5 damage to target attacking creature.
Cleric Class

Cleric Class {W}

Enchantment - Class
If you would gain life, you gain that much life plus 1 instead.
{3}{W}: Level 2
Whenever you gain life, put a +1/+1 counter on target creature you control.
{4}{W}: Level 3
When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness.
Related card: Faithful Disciple
Tasha's Hideous Laughter

Tasha's Hideous Laughter {1}{U}{U}

Sorcery
Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or greater.
The raging behir reared back, opened its terrible maw . . . and collapsed in a fit of horrifying giggles.
Wizard Class

Wizard Class {U}

Enchantment - Class
You have no maximum hand size.
{2}{U}: Level 2
When this Class becomes level 2, draw two cards.
{4}{U}: Level 3
Whenever you draw a card, put a +1/+1 counter on target creature you control.
Related card: Wizard Class (Alchemy)
Dawnbringer Cleric

Dawnbringer Cleric {1}{W}

Creature - Human Cleric
When this creature enters, choose one —
• Cure Wounds — You gain 2 life.
• Dispel Magic — Destroy target enchantment.
• Gentle Repose — Exile target card from a graveyard.
1/3
Related card: Dawnbringer Cleric (Alchemy)
Deadly Dispute

Deadly Dispute {1}{B}

Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
Draw two cards and create a Treasure token.
"That's a pretty ring! Trade you my knife for it."
Miasmic Mummy

Miasmic Mummy {1}{B}

Creature - Zombie Jackal
When this creature enters, each player discards a card.
Its breath doesn't assault the senses. It pollutes the mind.
2/2
Painful Lesson

Painful Lesson {2}{B}

Sorcery
Target player draws two cards and loses 2 life.
"You wish to remember this lesson? I will write it down for you."
—Senifet, vizier of Bontu
Scarab Feast

Scarab Feast {B}

Instant
Exile up to three target cards from a single graveyard.
Cycling {B}
"The face of mediocrity is wrapped in anointed linen. Aspire to a better end."
—Epnokep, vizier of Bontu
Djeru's Resolve

Djeru's Resolve {W}

Instant
Untap target creature. Prevent all damage that would be dealt to it this turn.
Cycling {2}
"When I wish to be strong, I train. When I wish to be wise, I study. When I wish to rest, I start again."
Stir the Sands

Stir the Sands {4}{B}{B}

Sorcery
Create three 2/2 black Zombie creature tokens.
Cycling {3}{B}
When you cycle this card, create a 2/2 black Zombie creature token.
Trespasser's Curse

Trespasser's Curse {1}{B}

Enchantment - Aura Curse
Enchant player
Whenever a creature enchanted player controls enters, that player loses 1 life and you gain 1 life.
Even in the relative safety of the city, there are places best left undisturbed.
Related card: Cursebound Witch
Trial of Ambition

Trial of Ambition {1}{B}

Enchantment
When this enchantment enters, target opponent sacrifices a creature of their choice.
When a Cartouche you control enters, return this enchantment to its owner's hand.
Unburden

Unburden {1}{B}{B}

Sorcery
Target player discards two cards.
Cycling {2}
"Ambition requires clarity. If you have any doubts, they must be abandoned."
—Bontu, god of ambition
Wander in Death

Wander in Death {2}{B}

Sorcery
Return up to two target creature cards from your graveyard to your hand.
Cycling {2}
Forever restless. Forever growing in number.
Ahn-Crop Crasher

Ahn-Crop Crasher {2}{R}

Creature - Minotaur Warrior
Haste
You may exert this creature as it attacks. When you do, target creature can't block this turn.
"Hesitation breeds dissension. To be worthy of the next life, you must never look back."
—Anep, vizier of Hazoret
3/2
Blazing Volley

Blazing Volley {R}

Sorcery
Blazing Volley deals 1 damage to each creature your opponents control.
The arrows fell like fiery rain, and for a moment, the sky itself seemed to burn.