The List

Oketra's Monument

Oketra's Monument {3}

Legendary Artifact
White creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, create a 1/1 white Warrior creature token with vigilance.
"The worthy shall respect the worthy. In the afterlife, all will stand united."
—Monument inscription
Rhonas's Monument

Rhonas's Monument {3}

Legendary Artifact
Green creature spells you cast cost {1} less to cast.
Whenever you cast a creature spell, target creature you control gets +2/+2 and gains trample until end of turn.
"The worthy shall hone a strong body to endure the boundless energies of the afterlife."
—Monument inscription
Regal Caracal

Regal Caracal {3}{W}{W}

Creature - Cat
Other Cats you control get +1/+1 and have lifelink.
When this creature enters, create two 1/1 white Cat creature tokens with lifelink.
Oketra's closest viziers are known as her chosen, though others may have a better claim to that moniker.
3/3
Painted Bluffs

Painted Bluffs

Land - Desert
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
Centuries of scouring sands have carved and polished the rocky terrain of the Shefet.
Scattered Groves

Scattered Groves

Land - Forest Plains
({T}: Add {G} or {W}.)
This land enters tapped.
Cycling {2}
Sheltered Thicket

Sheltered Thicket

Land - Mountain Forest
({T}: Add {R} or {G}.)
This land enters tapped.
Cycling {2}
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Island

Island

Basic Land - Island
({T}: Add {U}.)
Rhet-Crop Spearmaster

Rhet-Crop Spearmaster {2}{W}

Creature - Human Warrior
You may exert this creature as it attacks. When you do, it gets +1/+0 and gains first strike until end of turn.
"In the afterlife, I'll have no need of sleep. And until then, I have no time for it!"
3/1
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Sacred Cat

Sacred Cat {W}

Creature - Cat
Lifelink
Embalm {W}
1/1
Seraph of the Suns

Seraph of the Suns {5}{W}{W}

Creature - Angel
Flying
Indestructible
"Angels? My feelings remain unchanged."
—Liliana Vess
4/4
Sparring Mummy

Sparring Mummy {3}{W}

Creature - Zombie
When this creature enters, untap target creature.
Aspiring to earn their place in the afterlife, acolytes train every day against those who fell short of that glory.
3/3
Anointer Priest

Anointer Priest {1}{W}

Creature - Human Cleric
Whenever a creature token you control enters, you gain 1 life.
Embalm {3}{W}
1/3
Unwavering Initiate

Unwavering Initiate {2}{W}

Creature - Human Warrior
Vigilance
Embalm {4}{W}
3/2
Vizier of Remedies

Vizier of Remedies {1}{W}

Creature - Human Cleric
If one or more -1/-1 counters would be put on a creature you control, that many -1/-1 counters minus one are put on it instead.
"You'll need all your strength for the trials to come."
2/1
Winged Shepherd

Winged Shepherd {5}{W}

Creature - Angel
Flying, vigilance
Cycling {W}
"When the Hour of Promise arrives, the God-Pharaoh will tear down the Hekma, for its protection will be needed no longer."
—The Accounting of Hours
3/3
Approach of the Second Sun

Approach of the Second Sun {6}{W}

Sorcery
If this spell was cast from your hand and you've cast another spell named Approach of the Second Sun this game, you win the game. Otherwise, put Approach of the Second Sun into its owner's library seventh from the top and you gain 7 life.
Related card: Key to the Archive
Cartouche of Knowledge

Cartouche of Knowledge {1}{U}

Enchantment - Aura Cartouche
Enchant creature you control
When this Aura enters, draw a card.
Enchanted creature gets +1/+1 and has flying.
Cartouches chronicle the initiates' achievements in the trials.
Compelling Argument

Compelling Argument {1}{U}

Sorcery
Target player mills five cards.
Cycling {U}
"How can there be doubt in the presence of such blessings?"
—Ukhat, vizier of initiation
Decision Paralysis

Decision Paralysis {3}{U}

Instant
Tap up to two target creatures. Those creatures don't untap during their controller's next untap step.
"Eyes see only what is possible. A trained mind can explore the impossible."
—Kefnet, god of knowledge
Hieroglyphic Illumination

Hieroglyphic Illumination {3}{U}

Instant
Draw two cards.
Cycling {U}
"The answers are here. This is the way through the trial."
Labyrinth Guardian

Labyrinth Guardian {1}{U}

Creature - Illusion Warrior
When this creature becomes the target of a spell, sacrifice it.
Embalm {3}{U}
2/3
Lay Claim

Lay Claim {5}{U}{U}

Enchantment - Aura
Enchant permanent
You control enchanted permanent.
Cycling {2}
Initiates need worry only about the trials. Everything else is in the hands of the gods.