The List

Cloudshift

Cloudshift {W}

Instant
Exile target creature you control, then return that card to the battlefield under your control.
"Even storm clouds bow to worship Avacyn."
—Elder Rimheit
Retraction Helix

Retraction Helix {U}

Instant
Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand."
Where the geometries of the world collapse, a master of the aether can harvest power beyond comprehending.
Caustic Tar

Caustic Tar {4}{B}{B}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Target player loses 3 life."
The spite of the Cabal turns meadow into mire.
Dark Ritual

Dark Ritual {B}

Instant
Add {B}{B}{B}.
Diabolic Edict

Diabolic Edict {1}{B}

Instant
Target player sacrifices a creature of their choice.
Dirge of Dread

Dirge of Dread {2}{B}

Sorcery
All creatures gain fear until end of turn.
Cycling {1}{B}
When you cycle Dirge of Dread, you may have target creature gain fear until end of turn.
Erg Raiders

Erg Raiders {1}{B}

Creature - Human Warrior
At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
Their skills are extensive, and their appetite for battle just as vast.
2/3
Related card: City in a Bottle
Fallen Angel

Fallen Angel {3}{B}{B}

Creature - Angel
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
"Why do you weep for the dead? I rejoice, for they have died for me."
3/3
Hell's Caretaker

Hell's Caretaker {3}{B}

Creature - Horror
{T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate only during your upkeep.
"The rules are clear. If you want to leave, you need only convince another to take your place."
1/1
Ihsan's Shade

Ihsan's Shade {3}{B}{B}{B}

Legendary Creature - Shade Knight
Protection from white
No mortal could atone for Ihsan's betrayal. Redemption required him to become something else.
5/5
Related card: Apocalypse Chime
Living Death

Living Death {3}{B}{B}

Sorcery
Each player exiles all creature cards from their graveyard, then sacrifices all creatures they control, then puts all cards they exiled this way onto the battlefield.
Caught in the Brights

Caught in the Brights {2}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block.
When a Vehicle you control attacks, exile enchanted creature.
While hunting aether, a gremlin may ignore other stimuli, including threats to its own life.
Sweatworks Brawler

Sweatworks Brawler {3}{R}

Creature - Human Artificer
Improvise
Menace
The residents of Embraal were never known for finesse, just for getting things done.
3/3
Greenbelt Rampager

Greenbelt Rampager {G}

Creature - Elephant
When Greenbelt Rampager enters, pay {E}{E}. If you can't, return Greenbelt Rampager to its owner's hand and you get {E}.
Subtlety is not a necessary part of sabotage.
3/4
Conviction

Conviction {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+3.
{W}: Return Conviction to its owner's hand.
"There is no greater coward than one who believes in nothing."
Silkweaver Elite

Silkweaver Elite {2}{G}

Creature - Elf Archer
Reach
Revolt — When Silkweaver Elite enters, if a permanent you controlled left the battlefield this turn, draw a card.
Elvish weavers use spidersilk to make everything from tapestries to rappelling ropes.
2/2
Hidden Stockpile

Hidden Stockpile {W}{B}

Enchantment
Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.
{1}, Sacrifice a creature: Scry 1.
Countless Gears Renegade

Countless Gears Renegade {1}{W}

Creature - Dwarf Artificer
Revolt — When Countless Gears Renegade enters, if a permanent you controlled left the battlefield this turn, create a 1/1 colorless Servo artifact creature token.
"Go forth and cause trouble, my little one!"
2/2
Winding Constrictor

Winding Constrictor {B}{G}

Creature - Snake
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.
If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
2/3
Consulate Dreadnought

Consulate Dreadnought {1}

Artifact - Vehicle
Crew 6
"It's like they planted another Bastion right in the middle of the harbor."
—Bes Tavani, Bomat merchant
7/11
Crackdown Construct

Crackdown Construct {4}

Artifact Creature - Construct
Whenever you activate an ability of an artifact or creature that isn't a mana ability, Crackdown Construct gets +1/+1 until end of turn.
"All buildings are subject to search. Resistance will be punished."
—Enforcer-Chief Ranaj
2/2
Hope of Ghirapur

Hope of Ghirapur {1}

Legendary Artifact Creature - Thopter
Flying
Sacrifice Hope of Ghirapur: Until your next turn, target player who was dealt combat damage by Hope of Ghirapur this turn can't cast noncreature spells.
The renegades mounted an aether disruptor aboard a lightweight thopter to destroy Tezzeret's Planar Bridge.
1/1
Implement of Malice

Implement of Malice {2}

Artifact
{B}, Sacrifice Implement of Malice: Target player discards a card. Activate only as a sorcery.
When Implement of Malice is put into a graveyard from the battlefield, draw a card.
Decommission

Decommission {2}{W}

Instant
Destroy target artifact or enchantment.
Revolt — If a permanent you controlled left the battlefield this turn, you gain 3 life.
"A key weakness in the design is its vulnerability to repeated, forceful blows."
Irontread Crusher

Irontread Crusher {4}

Artifact - Vehicle
Crew 3
"We've been through a lot together."
6/6