The List

Release the Gremlins

Release the Gremlins {X}{X}{R}

Sorcery
Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens.
"Being an inventor means knowing how to use the tools at hand to make something great—or to bring it down."
—Pia Nalaar
Siege Modification

Siege Modification {1}{R}{R}

Enchantment - Aura
Enchant creature or Vehicle
As long as enchanted permanent is a Vehicle, it's a creature in addition to its other types.
Enchanted creature gets +3/+0 and has first strike.
Perfect for getting through to the consuls.
Demanding Dragon

Demanding Dragon {3}{R}{R}

Creature - Dragon
Flying
When this creature enters, it deals 5 damage to target opponent unless that player sacrifices a creature of their choice.
A knight's devotion to their steed goes only so far.
5/5
Related card: Darigaaz, Shivan Champion
Kenrith's Transformation

Kenrith's Transformation {1}{G}

Enchantment - Aura
Enchant creature
When this Aura enters, draw a card.
Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3.
Argentum Armor

Argentum Armor {6}

Artifact - Equipment
Equipped creature gets +6/+6.
Whenever equipped creature attacks, destroy target permanent.
Equip {6}
Mirrodin's creator still lives, still shapes metal, and still commands world-shaking power.
Prosper, Tome-Bound

Prosper, Tome-Bound {2}{B}{R}

Legendary Creature - Tiefling Warlock
Deathtouch
Mystic Arcanum — At the beginning of your end step, exile the top card of your library. Until the end of your next turn, you may play that card.
Pact Boon — Whenever you play a card from exile, create a Treasure token.
1/4
Viridian Longbow

Viridian Longbow {1}

Artifact - Equipment
Equipped creature has "{T}: This creature deals 1 damage to any target."
Equip {3}
Desert

Desert

Land - Desert
{T}: Add {C}.
{T}: This land deals 1 damage to target attacking creature. Activate only during the end of combat step.
Related card: City in a Bottle
Grim Hireling

Grim Hireling {3}{B}

Creature - Tiefling Rogue
Whenever one or more creatures you control deal combat damage to a player, create two Treasure tokens.
{B}, Sacrifice X Treasures: Target creature gets -X/-X until end of turn. Activate only as a sorcery.
3/2
Klauth, Unrivaled Ancient

Klauth, Unrivaled Ancient {5}{R}{G}

Legendary Creature - Dragon
Flying, haste
Whenever Klauth attacks, add X mana in any combination of colors, where X is the total power of attacking creatures. Spend this mana only to cast spells. Until end of turn, you don't lose this mana as steps and phases end.
4/4
Bucknard's Everfull Purse

Bucknard's Everfull Purse {2}

Artifact
{1}, {T}: Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of this artifact.
As long as it's never left empty, this magic pouch produces coins every dawn.
Component Pouch

Component Pouch {3}

Artifact
{T}, Remove a component counter from this artifact: Add two mana of different colors.
{T}: Roll a d20.
1—9 | Put a component counter on this artifact.
10—20 | Put two component counters on this artifact.
Underdark Rift

Underdark Rift

Land
{T}: Add {C}.
{5}, {T}, Exile this land: Roll a d10. Put target artifact, creature, or planeswalker into its owner's library just beneath the top X cards of that library, where X is the result. Activate only as a sorcery.
Feign Death

Feign Death {B}

Instant
Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it."
A drastic measure for dangerous times.
Grim Bounty

Grim Bounty {2}{B}{B}

Sorcery
Destroy target creature or planeswalker. Create a Treasure token.
Freed from the need to pay tribute to the dragon, the villages gladly paid the dragon-slayers instead.
Lolth, Spider Queen

Lolth, Spider Queen {3}{B}{B}

Legendary Planeswalker - Lolth
Whenever a creature you control dies, put a loyalty counter on Lolth.
[0]: You draw a card and you lose 1 life.
[–3]: Create two 2/1 black Spider creature tokens with menace and reach.
[–8]: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference."
Loyalty:
4
Power Word Kill

Power Word Kill {1}{B}

Instant
Destroy target non-Angel, non-Demon, non-Devil, non-Dragon creature.
Aramil issued a long, heroic challenge, then the lich felled him with a single word.
Reaper's Talisman

Reaper's Talisman {B}

Artifact - Equipment
Whenever equipped creature attacks, it gains deathtouch until end of turn.
Whenever equipped creature attacks alone, defending player loses 2 life and you gain 2 life.
Equip {2}
Shambling Ghast

Shambling Ghast {B}

Creature - Zombie
When this creature dies, choose one —
• Target creature an opponent controls gets -1/-1 until end of turn.
• Create a Treasure token.
1/1
Skullport Merchant

Skullport Merchant {2}{B}

Creature - Dwarf Citizen
When this creature enters, create a Treasure token.
{1}{B}, Sacrifice another creature or a Treasure: Draw a card.
"Buy something or get out."
1/4
Battle Cry Goblin

Battle Cry Goblin {1}{R}

Creature - Goblin
{1}{R}: Goblins you control get +1/+0 and gain haste until end of turn.
Pack tactics — Whenever this creature attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that's tapped and attacking.
2/2
Related card: Goblin Influx Array
Boots of Speed

Boots of Speed {R}

Artifact - Equipment
Equipped creature gets +1/+0 and has haste.
Equip {1}
Click your heels and become the wind.
Related card: Arms Scavenger
Chaos Channeler

Chaos Channeler {2}{R}{R}

Creature - Human Shaman
Wild Magic Surge — Whenever this creature attacks, roll a d20.
1—9 | Exile the top card of your library. You may play it this turn.
10—19 | Exile the top two cards of your library. You may play them this turn.
20 | Exile the top three cards of your library. You may play them this turn.
4/3
Hoarding Ogre

Hoarding Ogre {3}{R}

Creature - Ogre
Whenever this creature attacks, roll a d20.
1—9 | Create a Treasure token.
10—19 | Create two Treasure tokens.
20 | Create three Treasure tokens.
3/3
Magic Missile

Magic Missile {1}{R}{R}

Sorcery
This spell can't be countered.
Magic Missile deals 3 damage divided as you choose among one, two, or three targets.
A tried-and-true favorite of many wizards, whatever their school.