The List

Siege of Towers

Siege of Towers {1}{R}

Sorcery
Replicate {1}{R}
Target Mountain becomes a 3/1 creature. It's still a land.
Tin Street Hooligan

Tin Street Hooligan {1}{R}

Creature - Goblin Rogue
When Tin Street Hooligan enters, if {G} was spent to cast it, destroy target artifact.
"Rauck-Chauv's like a holiday! Only it isn't on the calendars, and instead of dancing you knock people flat, and instead of giving gifts you break stuff."
2/1
Blade Instructor

Blade Instructor {2}{W}

Creature - Human Soldier
Mentor
"Watch carefully. The gap between death and victory is thinner than your blade."
3/1
Goblin Cratermaker

Goblin Cratermaker {1}{R}

Creature - Goblin Warrior
{1}, Sacrifice Goblin Cratermaker: Choose one —
• Goblin Cratermaker deals 2 damage to target creature.
• Destroy target colorless nonland permanent.
2/2
Goblin Locksmith

Goblin Locksmith {1}{R}

Creature - Goblin Rogue
Whenever Goblin Locksmith attacks, creatures with defender can't block this turn.
"He's got more finesse than most goblins. He smashes windows with his fist rather than his forehead."
—Arrester Polgar
2/1
Gravitic Punch

Gravitic Punch {3}{R}

Sorcery
Target creature you control deals damage equal to its power to target player.
Jump-start
Maximize Velocity

Maximize Velocity {R}

Sorcery
Target creature gets +1/+1 and gains haste until end of turn.
Jump-start
Sure Strike

Sure Strike {1}{R}

Instant
Target creature gets +3/+0 and gains first strike until end of turn.
"I packed three more electroconduits into each test wand. You'll experience a brief tingling sensation."
Torch Courier

Torch Courier {R}

Creature - Goblin
Haste
Sacrifice Torch Courier: Another target creature gains haste until end of turn.
"Light a torch and deliver this letter" were his instructions, which he unfortunately reversed.
1/1
Wojek Bodyguard

Wojek Bodyguard {2}{R}

Creature - Human Soldier
Mentor
Wojek Bodyguard can't attack or block alone.
"By all means, take another step toward the captain."
3/3
Affectionate Indrik

Affectionate Indrik {5}{G}

Creature - Beast
When this creature enters, you may have it fight target creature you don't control.
The problem isn't the indrik's enthusiasm, it's Ravnica's lack of guardrails.
4/4
Beast Whisperer

Beast Whisperer {2}{G}{G}

Creature - Elf Druid
Whenever you cast a creature spell, draw a card.
"The tiniest mouse speaks louder to me than all the festival crowds on Tin Street."
2/3
Circuitous Route

Circuitous Route {3}{G}

Sorcery
Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.
"The shortest path between two points is not always the safest."
—Tamina, district guide
Crushing Canopy

Crushing Canopy {2}{G}

Instant
Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.
"The Dimir may look all they want. We never grow tired of swatting their bugs."
—Heruj, Selesnya hierophant
Kraul Foragers

Kraul Foragers {4}{G}

Creature - Insect Scout
Undergrowth — When Kraul Foragers enters, you gain 1 life for each creature card in your graveyard.
Feed on food, you eventually rot. Feed on rot, you live forever.
—Kraul saying
4/4
Kraul Harpooner

Kraul Harpooner {1}{G}

Creature - Insect Warrior
Reach
Undergrowth — When Kraul Harpooner enters, choose up to one target creature you don't control with flying. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature.
3/2
Nullhide Ferox

Nullhide Ferox {2}{G}{G}

Creature - Beast
Hexproof
You can't cast noncreature spells.
{2}: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability.
If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard.
6/6
Pack's Favor

Pack's Favor {2}{G}

Instant
Convoke
Target creature gets +3/+3 until end of turn.
Selesnya grows its ranks in more ways than one.
Healer's Hawk

Healer's Hawk {W}

Creature - Bird
Flying
Lifelink
The wounded see the glow of its vials long before they see its wings diving out of the clouds.
1/1
Prey Upon

Prey Upon {G}

Sorcery
Target creature you control fights target creature you don't control.
"Light up the dark to find your way, and the dark may seek you out."
—Zalin the Gutter Bard
Related card: Ishkanah, Broodmother
Siege Wurm

Siege Wurm {5}{G}{G}

Creature - Wurm
Convoke
Trample
Suddenly, all the haggling didn't seem so important.
5/5
Boros Challenger

Boros Challenger {R}{W}

Creature - Human Soldier
Mentor
{2}{R}{W}: Boros Challenger gets +1/+1 until end of turn.
"Send your champion. I could use a light workout."
2/3
Emmara, Soul of the Accord

Emmara, Soul of the Accord {G}{W}

Legendary Creature - Elf Cleric
Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.
"Whatever hatred destroys, a single act of trust can revive."
2/2
Intrusive Packbeast

Intrusive Packbeast {4}{W}

Creature - Beast
Vigilance
When Intrusive Packbeast enters, tap up to two target creatures your opponents control.
Good at carrying things. Really good at knocking them down.
3/3
Hammer Dropper

Hammer Dropper {2}{R}{W}

Creature - Giant Soldier
Mentor
Giants know a solid hit is one part strength, four parts leverage.
5/2