The List

Alesha's Vanguard

Alesha's Vanguard {3}{B}

Creature - Orc Warrior
Dash {2}{B}
Boundaries drawn on maps or marked with stone have no meaning for the Mardu.
3/3
Ancestral Vengeance

Ancestral Vengeance {B}{B}

Enchantment - Aura
Enchant creature
When Ancestral Vengeance enters, put a +1/+1 counter on target creature you control.
Enchanted creature gets -1/-1.
The defenses of the Abzan extend well beyond the walls of their fortresses.
Douse in Gloom

Douse in Gloom {2}{B}

Instant
Douse in Gloom deals 2 damage to target creature and you gain 2 life.
The Mardu warrior was overjoyed when Tasigur set him free and granted him passage through the jungle. He failed to notice the Sultai leader's cruel smile.
Merciless Executioner

Merciless Executioner {2}{B}

Creature - Orc Warrior
When Merciless Executioner enters, each player sacrifices a creature of their choice.
He enjoys his work, for he sees only the worst Abzan criminals: those who betray their own kin.
3/1
Noxious Dragon

Noxious Dragon {4}{B}{B}

Creature - Dragon
Flying
When Noxious Dragon dies, you may destroy target creature with mana value 3 or less.
Dragons of Silumgar's brood begin to digest their prey even before consuming it, letting their caustic breath do much of the work.
4/4
Orc Sureshot

Orc Sureshot {3}{B}

Creature - Orc Archer
Whenever another creature you control enters, target creature an opponent controls gets -1/-1 until end of turn.
"Words have yet to halt an arrow."
4/2
Sultai Runemark

Sultai Runemark {2}{B}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2.
Enchanted creature has deathtouch as long as you control a green or blue permanent.
Alesha, Who Smiles at Death

Alesha, Who Smiles at Death {2}{R}

Legendary Creature - Human Warrior
First strike
Whenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.
"Greet death with sword in hand."
3/2
Defiant Ogre

Defiant Ogre {5}{R}

Creature - Ogre Warrior
When Defiant Ogre enters, choose one —
• Put a +1/+1 counter on Defiant Ogre.
• Destroy target artifact.
"I have no clan, but I still have purpose."
3/5
Fierce Invocation

Fierce Invocation {4}{R}

Sorcery
Manifest the top card of your library, then put two +1/+1 counters on it.
Anger can empower those who embrace it.
Magus of the Moon

Magus of the Moon {2}{R}

Creature - Human Wizard
Nonbasic lands are Mountains.
Tidal forces of the blood moon wrench and buckle the land, drawing monoliths of stone and soil toward the flaming orb.
2/2
Fomori Nomad

Fomori Nomad {4}{R}

Creature - Nomad Giant
4/4
Magus of the Moat

Magus of the Moat {2}{W}{W}

Creature - Human Wizard
Creatures without flying can't attack.
"The spirits of the mythic ones ever circle their beloved keep, forbidding entry to all who come with the heavy tread of hate."
0/3
Storm Entity

Storm Entity {1}{R}

Creature - Elemental
Haste
Storm Entity enters with a +1/+1 counter on it for each other spell cast this turn.
Dweldian magi don't enter the Realm of Thrones when they die. Instead their souls are drawn to great works of magic.
1/1
Force of Savagery

Force of Savagery {2}{G}

Creature - Elemental
Trample
"Life cannot be created and then abandoned. It must be nurtured and fed so that it may express its ripened might."
—Freyalise
8/0
Heartwood Storyteller

Heartwood Storyteller {1}{G}{G}

Creature - Treefolk
Whenever a player casts a noncreature spell, each of that player's opponents may draw a card.
His roots reach deep, nurtured not by soil and rain, but by millennia of experience.
2/3
Magus of the Vineyard

Magus of the Vineyard {G}

Creature - Human Wizard
At the beginning of each player's first main phase, that player adds {G}{G}.
Battered and beaten by years of salt and claw, he never ceased to walk, and to seed. Only now, in this time of rebirth, do his seeds take root.
1/1
Sprout Swarm

Sprout Swarm {1}{G}

Instant
Convoke
Buyback {3}
Create a 1/1 green Saproling creature token.
Wrap in Vigor

Wrap in Vigor {1}{G}

Instant
Regenerate each creature you control.
Some nature mages unknowingly took advantage of the temporal energies still swirling on Dominaria. What they mistook for healing magic was in fact the manipulation of time.
Muraganda Petroglyphs

Muraganda Petroglyphs {3}{G}

Enchantment
Creatures with no abilities get +2/+2.
Some mages forsake their scrolls and libraries to learn at the feet of ancient trees and sacred stones.
Nacatl War-Pride

Nacatl War-Pride {3}{G}{G}{G}

Creature - Cat Warrior
Nacatl War-Pride must be blocked by exactly one creature if able.
Whenever Nacatl War-Pride attacks, create X tokens that are copies of Nacatl War-Pride and that are tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step.
3/3
Tarmogoyf

Tarmogoyf {1}{G}

Creature - Lhurgoyf
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1.
*/1+*
Virulent Sliver

Virulent Sliver {G}

Creature - Sliver
All Sliver creatures have poisonous 1.
1/1
Glittering Wish

Glittering Wish {G}{W}

Sorcery
You may reveal a multicolored card you own from outside the game and put it into your hand. Exile Glittering Wish.
She wished for gold, but not for the strength to carry it.
Jhoira of the Ghitu

Jhoira of the Ghitu {1}{U}{R}

Legendary Creature - Human Wizard
{2}, Exile a nonland card from your hand: Put four time counters on the exiled card. If it doesn't have suspend, it gains suspend.
2/2