The List

Sylvan Bounty

Sylvan Bounty {5}{G}

Instant
Target player gains 8 life.
Basic landcycling {1}{G}
Turntimber Basilisk

Turntimber Basilisk {1}{G}{G}

Creature - Basilisk
Deathtouch
Landfall — Whenever a land you control enters, you may have target creature block Turntimber Basilisk this turn if able.
2/1
Woodborn Behemoth

Woodborn Behemoth {3}{G}{G}

Creature - Elemental
As long as you control eight or more lands, Woodborn Behemoth gets +4/+4 and has trample.
It carries the hopes of Zendikar's embattled wilds on its mighty boughs.
4/4
Extract from Darkness

Extract from Darkness {3}{U}{B}

Sorcery
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
If you want to wreak havoc above, sometimes it's best to look below.
Slave of Bolas

Slave of Bolas {3}{U/R}{B}

Sorcery
Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.
Nicol Bolas doesn't distinguish between servants and victims.
Sword of the Animist

Sword of the Animist {2}

Legendary Artifact - Equipment
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip {2}
The blade glows only for Zendikar's chosen.
Beacon of Immortality

Beacon of Immortality {5}{W}

Instant
Double target player's life total. Shuffle Beacon of Immortality into its owner's library.
The cave floods with light. A thousand rays shine forth and meld into one.
Vampire Nighthawk

Vampire Nighthawk {1}{B}{B}

Creature - Vampire Shaman
Flying
Deathtouch
Lifelink
2/3
Path to Exile

Path to Exile {W}

Instant
Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
Borderland Ranger

Borderland Ranger {2}{G}

Creature - Human Scout Ranger
When Borderland Ranger enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
"There's only one route from Kessig into Stensia. Unless you come with me."
2/2
Jungle Barrier

Jungle Barrier {2}{G}{U}

Creature - Plant Wall
Defender
When Jungle Barrier enters, draw a card.
Within silent clearings guarded by living palisades, the natural world guards its most precious secrets.
2/6
Zealous Persecution

Zealous Persecution {W}{B}

Instant
Until end of turn, creatures you control get +1/+1 and creatures your opponents control get -1/-1.
"Rejoice! Your vile blood will help fulfill our righteous cause."
Jungle Shrine

Jungle Shrine

Land
Jungle Shrine enters tapped.
{T}: Add {R}, {G}, or {W}.
The people of the Sun Empire worship the sun in three aspects: the creative sun, the sustaining sun, and the destructive sun.
Blatant Thievery

Blatant Thievery {4}{U}{U}{U}

Sorcery
For each opponent, gain control of target permanent that player controls.
Centuries of association with the Sun Empire have taught the dinosaurs that shiny things are important.
Concentrate

Concentrate {2}{U}{U}

Sorcery
Draw three cards.
"The treasure in my mind is greater than any worldly glory."
Related card: Harmonize
Reaper of Night

Reaper of Night {5}{B}{B}

Creature - Specter
Whenever Reaper of Night attacks, if defending player has two or fewer cards in hand, it gains flying until end of turn.
4/5
Card has other part: Harvest Fear
Harvest Fear

Harvest Fear {3}{B}

Sorcery - Adventure
Target opponent discards two cards.
Card has other part: Reaper of Night
Revenge of Ravens

Revenge of Ravens {3}{B}

Enchantment
Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life and you gain 1 life.
Syr Tasdale declared that he never wanted to see the witch Ygretta again. Her familiars quickly granted his request.
Syr Konrad, the Grim

Syr Konrad, the Grim {3}{B}{B}

Legendary Creature - Human Knight
Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.
{1}{B}: Each player mills a card.
5/4
Blow Your House Down

Blow Your House Down {2}{R}

Sorcery
Up to three target creatures can't block this turn. Destroy any of them that are Walls.
"You think these walls will protect you?
My, you have a dim view of the power of the wilds"
—Marawen, barrow witch
Bonecrusher Giant

Bonecrusher Giant {2}{R}

Creature - Giant
Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell's controller.
Not every tale ends in glory.
4/3
Card has other part: Stomp
Stomp

Stomp {1}{R}

Instant - Adventure
Damage can't be prevented this turn. Stomp deals 2 damage to any target.
Not every tale ends in glory.
Card has other part: Bonecrusher Giant
Faerie Guidemother

Faerie Guidemother {W}

Creature - Faerie
Flying
No one is so lost that a faerie can't find them.
1/1
Card has other part: Gift of the Fae
Gift of the Fae

Gift of the Fae {1}{W}

Sorcery - Adventure
Target creature gets +2/+1 and gains flying until end of turn.
No one is so lost that a faerie can't find them.
Card has other part: Faerie Guidemother
Flutterfox

Flutterfox {1}{W}

Creature - Fox
As long as you control an artifact or enchantment, Flutterfox has flying.
"The white fox grinned. 'How about a bet, dragon? If I win, the skies are mine.' After he stopped laughing, the dragon agreed."
—Tales of the Fae
2/2