The List

Cave Sense

Cave Sense {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has mountainwalk.
Ceremonial Guard

Ceremonial Guard {2}{R}

Creature - Human Soldier
When this creature attacks or blocks, destroy it at end of combat.
"These guards are the most disciplined military unit in the city. They couldn't fight their way out of a broom closet, but they've got discipline."
—Gerrard, to Sisay
3/4
Fountain Watch

Fountain Watch {3}{W}{W}

Creature - Human Cleric
Artifacts and enchantments you control have shroud.
The Cho-Arrim didn't rely only on a secret location to protect their Fountain.
2/4
Hammer Mage

Hammer Mage {1}{R}

Creature - Human Spellshaper
{X}{R}, {T}, Discard a card: Destroy all artifacts with mana value X or less.
When he's holding the hammers, everything looks like a nail.
1/1
Kyren Negotiations

Kyren Negotiations {2}{R}{R}

Enchantment
Tap an untapped creature you control: This enchantment deals 1 damage to target player or planeswalker.
Kyren goblins always speak in questions and never allow wrong answers.
Mercadia's Downfall

Mercadia's Downfall {2}{R}

Instant
Each attacking creature gets +1/+0 until end of turn for each nonbasic land defending player controls.
With an explosion that shook the foundation of the city, the Weatherlight burst from the underground hangar.
Puppet's Verdict

Puppet's Verdict {1}{R}{R}

Instant
Flip a coin. If you win the flip, destroy all creatures with power 2 or less. If you lose the flip, destroy all creatures with power 3 or greater.
"What was heads again?"
—Mercadian magistrate
Thieves' Auction

Thieves' Auction {4}{R}{R}{R}

Sorcery
Exile all nontoken permanents. Starting with you, each player chooses one of the exiled cards and puts it onto the battlefield tapped under their control. Repeat this process until all cards exiled this way have been chosen.
Thunderclap

Thunderclap {2}{R}

Instant
You may sacrifice a Mountain rather than pay this spell's mana cost.
Thunderclap deals 3 damage to target creature.
Ancestral Mask

Ancestral Mask {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+2 for each other enchantment on the battlefield.
The masks, like the ancient trees they're grown from, lend strength to the dryads.
Briar Patch

Briar Patch {1}{G}{G}

Enchantment
Whenever a creature attacks you, it gets -1/-0 until end of turn.
As easily as the dryads could close a fist, so could the branches and underbrush entangle.
Food Chain

Food Chain {2}{G}

Enchantment
Exile a creature you control: Add X mana of any one color, where X is 1 plus the exiled creature's mana value. Spend this mana only to cast creature spells.
Hunted Wumpus

Hunted Wumpus {3}{G}

Creature - Beast
When this creature enters, each other player may put a creature card from their hand onto the battlefield.
Just one can feed a dozen people for a month.
6/6
Invigorate

Invigorate {2}{G}

Instant
If you control a Forest, rather than pay this spell's mana cost, you may have an opponent gain 3 life.
Target creature gets +4/+4 until end of turn.
Land Grant

Land Grant {1}{G}

Sorcery
If you have no land cards in hand, you may reveal your hand rather than pay this spell's mana cost.
Search your library for a Forest card, reveal that card, put it into your hand, then shuffle.
Saber Ants

Saber Ants {3}{G}

Creature - Insect
Whenever this creature is dealt damage, you may create that many 1/1 green Insect creature tokens.
They stay on the battlefield only long enough to consume the losers.
2/3
Silverglade Elemental

Silverglade Elemental {4}{G}

Creature - Elemental
When this creature enters, you may search your library for a Forest card, put that card onto the battlefield, then shuffle.
4/4
Last Breath

Last Breath {1}{W}

Instant
Exile target creature with power 2 or less. Its controller gains 4 life.
"The River flows. My soul returns."
Silverglade Pathfinder

Silverglade Pathfinder {1}{G}

Creature - Dryad Spellshaper
{1}{G}, {T}, Discard a card: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
1/1
Snake Pit

Snake Pit {3}{G}

Enchantment
Whenever an opponent casts a blue or black spell, you may create a 1/1 green Snake creature token.
If the ground is smooth, the way will be rough.
—Deepwood saying
Spidersilk Armor

Spidersilk Armor {2}{G}

Enchantment
Creatures you control get +0/+1 and have reach.
It hardly weighs anything, but it takes all day to remove.
Vernal Equinox

Vernal Equinox {3}{G}

Enchantment
Any player may cast creature and enchantment spells as though they had flash.
Crenellated Wall

Crenellated Wall {4}

Artifact Creature - Wall
Defender
{T}: Target creature gets +0/+4 until end of turn.
Mercadian soldiers excel at finding things to stand behind.
0/4
Crooked Scales

Crooked Scales {4}

Artifact
{4}, {T}: Flip a coin. If you win the flip, destroy target creature an opponent controls. If you lose the flip, destroy target creature you control unless you pay {3} and repeat this process.
Nightwind Glider

Nightwind Glider {2}{W}

Creature - Human Rebel
Flying, protection from black
Once you learn to float on the shadows, you'll never fear them again.
2/1