The List

Graveshifter

Graveshifter {3}{B}

Creature - Shapeshifter
Changeling
When Graveshifter enters, you may return target creature card from your graveyard to your hand.
"Why throw away a perfectly good identity?"
2/2
Replicating Ring

Replicating Ring {3}

Snow Artifact
{T}: Add one mana of any color.
At the beginning of your upkeep, put a night counter on Replicating Ring. Then if it has eight or more night counters on it, remove all of them and create eight colorless snow artifact tokens named Replicated Ring with "{T}: Add one mana of any color."
Related cards: Break Expectations Replicate
Gloomfang Mauler

Gloomfang Mauler {5}{B}{B}

Creature - Nightmare
Swampcycling {2}
Backup 2
Menace
5/5
Unseal the Necropolis

Unseal the Necropolis {2}{B}

Instant
Each player mills three cards. Then you return up to two creature cards from your graveyard to your hand.
On Amonkhet, Phyrexia found a ready-made army of horrors waiting for a new master.
Elspeth's Smite

Elspeth's Smite {W}

Instant
Elspeth's Smite deals 3 damage to target attacking or blocking creature. If that creature would die this turn, exile it instead.
Elesh Norn screamed as the light pierced her. Her nightmare had become flesh.
Fearless Skald

Fearless Skald {4}{R}

Creature - Dwarf Berserker
Backup 1
Double strike
"Hold nothing back, my friends. Tonight we feast in Starnheim!"
3/2
Volcanic Spite

Volcanic Spite {1}{R}

Instant
Volcanic Spite deals 3 damage to target creature, planeswalker, or battle. You may put a card from your hand on the bottom of your library. If you do, draw a card.
None may approach the Ashen Idol without an offering—an edict fortuitously absent from Phyrexian intelligence concerning the world of Azgol.
Wrenn's Resolve

Wrenn's Resolve {1}{R}

Sorcery
Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
Even as she burned, Wrenn bent Realmbreaker to her will.
Atraxa's Fall

Atraxa's Fall {1}{G}

Sorcery
Destroy target artifact, battle, enchantment, or creature with flying.
"Fallen angels should stay fallen."
—Henzie "Toolbox" Torre
Storm the Seedcore

Storm the Seedcore {2}{G}{G}

Sorcery
Distribute four +1/+1 counters among up to four target creatures you control. Creatures you control gain vigilance and trample until end of turn.
In that moment, the fate of countless worlds rested with one dryad and a handful of the bravest Mirrodin had to offer.
Streetwise Negotiator

Streetwise Negotiator {1}{G}

Creature - Cat Citizen
Backup 1
This creature assigns combat damage equal to its toughness rather than its power.
Like the laws, the rules of engagement always seem to bend in the Brokers' favor.
0/2
Timberland Ancient

Timberland Ancient {4}{G}{G}

Creature - Treefolk
Reach, trample
Forestcycling {2}
Only the trees were old enough to remember what happened when Moag ignored warnings of Phyrexia millennia ago. They were determined not to repeat the mistake.
6/5
Referee Squad

Referee Squad {2}{U}

Creature - Homunculus
Convoke
Vigilance
When Referee Squad enters, tap target creature an opponent controls and put a stun counter on it.
2/2
Injector Crocodile

Injector Crocodile {4}{B}{B}

Creature - Phyrexian Crocodile
When Injector Crocodile dies, incubate 3.
Swampcycling {2}
5/5
Cragsmasher Yeti

Cragsmasher Yeti {4}{R}{R}

Creature - Yeti
Mountaincycling {2}
Backup 2
Trample
4/2
Sunder the Gateway

Sunder the Gateway {1}{W}

Sorcery
Choose one —
• Destroy target nontoken artifact or enchantment an opponent controls. Incubate 2.
• Incubate 2, then transform an Incubator token you control.
Surge of Salvation

Surge of Salvation {W}

Instant
You and permanents you control gain hexproof until end of turn. Prevent all damage that black and/or red sources would deal to creatures you control this turn.
No Meletian had ever laid eyes on an angel, but when protective Halo flooded the Multiverse, they knew a divine blessing was at hand.
Disturbing Conversion

Disturbing Conversion {1}{U}

Enchantment - Aura
Flash
Enchant creature
When Disturbing Conversion enters, each player mills two cards.
Enchanted creature gets -X/-0, where X is the number of cards in its controller's graveyard.
Meeting of Minds

Meeting of Minds {3}{U}

Instant
Convoke
Draw two cards.
"If something seems impossible, you probably haven't tried asking for help."
—Niambi, cleric of Dominaria
Wicked Slumber

Wicked Slumber {3}{U}

Instant
Convoke
Tap up to two target creatures. Put a stun counter on either of them. Then put a stun counter on either of them.
Spitebellows

Spitebellows {5}{R}

Creature - Elemental
When Spitebellows leaves the battlefield, it deals 6 damage to target creature.
Evoke {1}{R}{R}
Disaster stalks with gaping jaws across unready lands.
6/1
Taurean Mauler

Taurean Mauler {2}{R}

Creature - Shapeshifter
Changeling
Whenever an opponent casts a spell, you may put a +1/+1 counter on this creature.
The power of a waterfall. The fury of an avalanche. The intellect of a gale-force wind.
2/2
Bramblewood Paragon

Bramblewood Paragon {1}{G}

Creature - Elf Warrior
Each other Warrior creature you control enters with an additional +1/+1 counter on it.
Each creature you control with a +1/+1 counter on it has trample.
Those who seek to escape her blades succeed only in dying on their stomachs.
2/2
Deglamer

Deglamer {1}{G}

Instant
Choose target artifact or enchantment. Its owner shuffles it into their library.
The more pleasant an illusion's garb, the more indecent its form laid bare.
Game-Trail Changeling

Game-Trail Changeling {3}{G}{G}

Creature - Shapeshifter
Changeling
Trample
"I pity them, never knowing the pleasures of a single familiar form, but at least they find a noble shape at times."
—Desmera, perfect of Wren's Run
4/4