The List

Pyrewild Shaman

Pyrewild Shaman {2}{R}

Creature - Goblin Shaman
Bloodrush{1}{R}, Discard this card: Target attacking creature gets +3/+1 until end of turn.
Whenever one or more creatures you control deal combat damage to a player, if this card is in your graveyard, you may pay {3}. If you do, return this card to your hand.
3/1
Rubblebelt Maaka

Rubblebelt Maaka {3}{R}

Creature - Cat
Bloodrush{R}, Discard this card: Target attacking creature gets +3/+3 until end of turn.
"The maaka remain loyal to us in this time of strife. We don't even have to feed them—our enemies do."
—Nedja, Gruul shaman
3/3
Scourge Devil

Scourge Devil {4}{R}

Creature - Devil
When this creature enters, creatures you control get +1/+0 until end of turn.
Unearth {2}{R}
3/3
Arachnus Web

Arachnus Web {2}{G}

Enchantment - Aura
Enchant creature
Enchanted creature can't attack or block, and its activated abilities can't be activated.
At the beginning of the end step, if enchanted creature's power is 4 or greater, destroy this Aura.
Related card: Arachnus Spinner
Avacyn's Pilgrim

Avacyn's Pilgrim {G}

Creature - Human Monk
{T}: Add {W}.
"Avacyn's protection is everywhere. From the holy church to the sacred glade, all that we see is under her blessed watch."
1/1
Lingering Souls

Lingering Souls {2}{W}

Sorcery
Create two 1/1 white Spirit creature tokens with flying.
Flashback {1}{B}
The murdered inhabitants of Hollowhenge impart to the living the terror they felt in death.
Death-Hood Cobra

Death-Hood Cobra {1}{G}

Creature - Phyrexian Snake
{1}{G}: This creature gains reach until end of turn.
{1}{G}: This creature gains deathtouch until end of turn.
"Size alone does not guarantee survival."
—Vorinclex, Voice of Hunger
2/2
Gaea's Anthem

Gaea's Anthem {1}{G}{G}

Enchantment
Creatures you control get +1/+1.
"To those who can hear it, Gaea's battle song brings power as swift as sunlight and as enduring as the deep roots of the forest."
—Gamelen, Citanul elder
Related card: Glorious Anthem
Penumbra Spider

Penumbra Spider {2}{G}{G}

Creature - Spider
Reach
When this creature dies, create a 2/4 black Spider creature token with reach.
When it snared a passing cockatrice, its own soul darkly doubled.
2/4
Revive

Revive {1}{G}

Sorcery
Return target green card from your graveyard to your hand.
Even what is lost beyond recall returns when coaxed by a dryad's hand.
Strength in Numbers

Strength in Numbers {1}{G}

Instant
Until end of turn, target creature gains trample and gets +X/+X, where X is the number of attacking creatures.
"The hermit dies. The outcast dies. The lone wolf dies. Only those who stick together survive this world."
—Uros, Pendelhaven elder
Thornscape Battlemage

Thornscape Battlemage {2}{G}

Creature - Elf Wizard
Kicker {R} and/or {W}
When this creature enters, if it was kicked with its {R} kicker, it deals 2 damage to any target.
When this creature enters, if it was kicked with its {W} kicker, destroy target artifact.
2/2
Agony Warp

Agony Warp {U}{B}

Instant
Target creature gets -3/-0 until end of turn.
Target creature gets -0/-3 until end of turn.
Life's circle has become inverted in Grixis. The same energy is endlessly recycled and becomes more stagnant with each pass.
Coiling Oracle

Coiling Oracle {G}{U}

Creature - Snake Elf Druid
When this creature enters, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.
Snaking remnants of nature directed by a body of thought and progress, the oracles embody all that is Simic.
1/1
Momentary Blink

Momentary Blink {1}{W}

Instant
Exile target creature you control, then return it to the battlefield under its owner's control.
Flashback {3}{U}
Fiery Justice

Fiery Justice {R}{G}{W}

Sorcery
Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
When the rebels couldn't breach the castle to kill Lalor the Obstinate, they tried a more internal approach to depose the pretender king.
Ghor-Clan Rampager

Ghor-Clan Rampager {2}{R}{G}

Creature - Beast
Trample
Bloodrush{R}{G}, Discard this card: Target attacking creature gets +4/+4 and gains trample until end of turn.
"The Simic come from the cold slow depths. How could they understand the fire in a wild heart?"
—Kroshkar, Gruul shaman
4/4
Pitfall Trap

Pitfall Trap {2}{W}

Instant - Trap
If exactly one creature is attacking, you may pay {W} rather than pay this spell's mana cost.
Destroy target attacking creature without flying.
Each spike is poisoned—the trapmaker's idea of mercy.
Rhox War Monk

Rhox War Monk {G}{W}{U}

Creature - Rhino Monk
Lifelink
Rhox monks are dedicated to spiritual growth and learning, and most bear the sigils of many students. However, they do not gladly suffer fools or those who disagree with their carefully wrought dogma.
3/4
Sedraxis Specter

Sedraxis Specter {U}{B}{R}

Creature - Specter
Flying
Whenever this creature deals combat damage to a player, that player discards a card.
Unearth {1}{B}
3/2
Soul Manipulation

Soul Manipulation {1}{U}{B}

Instant
Choose one or both —
• Counter target creature spell.
• Return target creature card from your graveyard to your hand.
"Birth and death are both reversible."
—Nicol Bolas
Sprouting Thrinax

Sprouting Thrinax {B}{R}{G}

Creature - Lizard
When this creature dies, create three 1/1 green Saproling creature tokens.
The vast network of predation on Jund has actually caused some strange creatures to adapt to being eaten.
3/3
Ranger of Eos

Ranger of Eos {3}{W}

Creature - Human Soldier Ranger
When this creature enters, you may search your library for up to two creature cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
At his side, humble beasts become weapons more deadly than sharpened steel.
3/2
Tower Gargoyle

Tower Gargoyle {1}{W}{U}{B}

Artifact Creature - Gargoyle
Flying
"Esper, like any work of art, can be truly appreciated only from a distance."
—Tezzeret
4/4
Urban Evolution

Urban Evolution {3}{G}{U}

Sorcery
Draw three cards. You may play an additional land this turn.
As the Simic released more of their krasis experiments, they required new habitats, always at the expense of the locals.