The List

Wall of Frost

Wall of Frost {1}{U}{U}

Creature - Wall
Defender
Whenever Wall of Frost blocks a creature, that creature doesn't untap during its controller's next untap step.
"I welcome it. The pasture is cleared of weeds and the wolves are frozen solid."
—Lumi, goatherd
0/7
Cower in Fear

Cower in Fear {1}{B}{B}

Instant
Creatures your opponents control get -1/-1 until end of turn.
"You will fully understand fear when you discover it is the final thing you put your faith in."
—Nicol Bolas
Gideon's Lawkeeper

Gideon's Lawkeeper {W}

Creature - Human Soldier
{W}, {T}: Tap target creature.
"The essence of a lawful society is swift deterrence."
1/1
Grixis Slavedriver

Grixis Slavedriver {5}{B}

Creature - Zombie Giant
When Grixis Slavedriver leaves the battlefield, create a 2/2 black Zombie creature token.
Unearth {3}{B}
4/4
Inquisition of Kozilek

Inquisition of Kozilek {B}

Sorcery
Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card.
After the awakening of the Eldrazi, some vampires took it upon themselves to remind the others where their loyalty should lie.
Mind Shatter

Mind Shatter {X}{B}{B}

Sorcery
Target player discards X cards at random.
Dark thoughts hatch and twist within the mind, straining to take wing.
Pit Keeper

Pit Keeper {1}{B}

Creature - Human Wizard
When Pit Keeper enters, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.
"The undead are not 'awakened.' They are evicted when there is no room left in the pit for more bodies."
2/1
Recover

Recover {2}{B}

Sorcery
Return target creature card from your graveyard to your hand.
Draw a card.
"Wisdom from the past is best gathered directly from the source."
Ancient Grudge

Ancient Grudge {1}{R}

Instant
Destroy target artifact.
Flashback {G}
If there's anything a werewolf hates, it's a collar—especially Avacyn's Collar, the symbol of her church.
Dynacharge

Dynacharge {R}

Instant
Target creature you control gets +2/+0 until end of turn.
Overload {2}{R}
Nothing evens the odds like a little lightning.
Goblin Assault

Goblin Assault {2}{R}

Enchantment
At the beginning of your upkeep, create a 1/1 red Goblin creature token with haste.
Goblin creatures attack each combat if able.
A goblin raid is a delicate gambit—a blend of stealth, precision, and screaming death.
Hanweir Lancer

Hanweir Lancer {2}{R}

Creature - Human Knight
Soulbond
As long as Hanweir Lancer is paired with another creature, both creatures have first strike.
2/2
Madcap Skills

Madcap Skills {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +3/+0 and has menace.
The larger the crowd, the harder it is for them to run away.
Greater Gargadon

Greater Gargadon {9}{R}

Creature - Beast
Suspend 10—{R}
Sacrifice an artifact, creature, or land: Remove a time counter from Greater Gargadon. Activate only if Greater Gargadon is suspended.
9/7
Greater Mossdog

Greater Mossdog {3}{G}

Creature - Plant Dog
Dredge 3
Man's best fungus.
3/3
Masked Admirers

Masked Admirers {2}{G}{G}

Creature - Elf Shaman
When Masked Admirers enters, draw a card.
Whenever you cast a creature spell, you may pay {G}{G}. If you do, return Masked Admirers from your graveyard to your hand.
"Beauty determines value, and we determine beauty."
3/2
Riftsweeper

Riftsweeper {1}{G}

Creature - Elf Shaman
When Riftsweeper enters, choose target face-up exiled card. Its owner shuffles it into their library.
"Beings of the rifts are not natural. No longer will these abominations tread upon the body of Gaea."
2/2
Grand Arbiter Augustin IV

Grand Arbiter Augustin IV {2}{W}{U}

Legendary Creature - Human Advisor
White spells you cast cost {1} less to cast.
Blue spells you cast cost {1} less to cast.
Spells your opponents cast cost {1} more to cast.
The Arbiter is a conduit of justice, a will so disciplined that it dispenses justice without ego or remorse.
2/3
Mind Funeral

Mind Funeral {1}{U}{B}

Sorcery
Target opponent reveals cards from the top of their library until four land cards are revealed. That player puts all cards revealed this way into their graveyard.
"The soul is only as eternal as I say it is."
—Sharuum the Hegemon
Aether Spellbomb

Aether Spellbomb {1}

Artifact
{U}, Sacrifice Aether Spellbomb: Return target creature to its owner's hand.
{1}, Sacrifice Aether Spellbomb: Draw a card.
"Release that which was never caged."
—Spellbomb inscription
Paradise Mantle

Paradise Mantle {0}

Artifact - Equipment
Equipped creature has "{T}: Add one mana of any color."
Equip {1}
"It contains the wisdom of generations of our people. We permit only a chosen few to don the raiment."
—Imran, Viridian elder
Perilous Research

Perilous Research {1}{U}

Instant
Draw two cards, then sacrifice a permanent.
When the School of the Unseen fell, so many magical treasures lay abandoned that no amount of death could deter the stream of thieves and desperate scholars.
Mad Auntie

Mad Auntie {2}{B}

Creature - Goblin Shaman
Other Goblin creatures you control get +1/+1.
{T}: Regenerate another target Goblin.
One part cunning, one part wise, and many, many parts demented.
2/2
Soothsaying

Soothsaying {U}

Enchantment
{3}{U}{U}: Shuffle your library.
{X}: Look at the top X cards of your library, then put them back in any order.
The vizier's wisdom proved invaluable in untangling the Mercadian knot of lies.
Stinging Barrier

Stinging Barrier {2}{U}{U}

Creature - Wall
Defender
{U}, {T}: Stinging Barrier deals 1 damage to any target.
0/4