Fallout

Woodland Cemetery

Woodland Cemetery

Land
Woodland Cemetery enters tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}.
There are more dead here than the gravestones suggest.
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Island

Island

Basic Land - Island
({T}: Add {U}.)
Island

Island

Basic Land - Island
({T}: Add {U}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Forest

Forest

Basic Land - Forest
({T}: Add {G}.)
Related cards: Argothian Uprooting Kami of Bamboo Groves Nissa's Encouragement
Idolized

Idolized {1}{W}

Enchantment - Aura
Enchant creature
Enchanted creature has "Whenever this creature attacks alone, it gets +X/+X until end of turn, where X is the number of nonland permanents you control."
Securitron Squadron

Securitron Squadron {1}{W}

Artifact Creature - Robot
Squad {3}
Vigilance
Whenever a creature token you control enters, put a +1/+1 counter on it.
2/2
Radstorm

Radstorm {3}{U}

Instant
Storm
Proliferate.
Synth Infiltrator

Synth Infiltrator {3}{U}{U}

Artifact Creature - Synth
Improvise
You may have Synth Infiltrator enter as a copy of any creature on the battlefield, except it's a Synth artifact creature in addition to its other types.
0/0
Nuclear Fallout

Nuclear Fallout {X}{B}{B}

Sorcery
Each creature gets twice -X/-X until end of turn. Each player gets X rad counters.
Screeching Scorchbeast

Screeching Scorchbeast {4}{B}{B}

Creature - Bat Mutant
Flying, menace
Whenever Screeching Scorchbeast attacks, each player gets two rad counters.
Whenever one or more nonland cards are milled, you may create that many 2/2 black Zombie Mutant creature tokens. Do this only once each turn.
5/5
V.A.T.S.

V.A.T.S. {2}{B}{B}

Instant
Split second
Choose any number of target creatures with equal toughness. Destroy the chosen creatures.
Mysterious Stranger

Mysterious Stranger {2}{R}{R}

Creature - Human Rogue
Flash
When Mysterious Stranger enters, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost.
3/2
Watchful Radstag

Watchful Radstag {2}{G}

Creature - Elk Mutant
Evolve
Whenever Watchful Radstag evolves, create a token that's a copy of it.
2/2
Alpha Deathclaw

Alpha Deathclaw {4}{B}{G}

Creature - Lizard Mutant
Menace, trample
When Alpha Deathclaw enters or becomes monstrous, destroy target permanent.
{5}{B}{G}: Monstrosity 4.
6/6
Armory Paladin

Armory Paladin {1}{R}{W}

Creature - Human Knight
Trample
Whenever you cast an Aura or Equipment spell, exile the top card of your library. You may play that card until the end of your next turn.
3/3
Atomize

Atomize {2}{B}{G}

Instant
Destroy target nonland permanent. Proliferate.
Caesar, Legion's Emperor

Caesar, Legion's Emperor {1}{R}{W}{B}

Legendary Creature - Human Soldier
Whenever you attack, you may sacrifice another creature. When you do, choose two —
• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.
• You draw a card and you lose 1 life.
• Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent.
4/4
Dogmeat, Ever Loyal

Dogmeat, Ever Loyal {R}{G}{W}

Legendary Creature - Dog
When Dogmeat enters, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.
Whenever a creature you control that's enchanted or equipped attacks, create a Junk token.
3/3