Fallout

Sunpetal Grove

Sunpetal Grove

Land
Sunpetal Grove enters tapped unless you control a Forest or a Plains.
{T}: Add {G} or {W}.
"Must have been something to see a movie on a screen that big."
—Preston Garvey
Temple of Abandon

Temple of Abandon

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {R} or {G}.
You can't just travel through without stopping to see Dinky and the world's second-largest thermometer.
Temple of Deceit

Temple of Deceit

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {U} or {B}.
Vault-Tec's vaults, rather than being the savior of humanity, were actually a series of unethical psychological experiments.
Temple of Enlightenment

Temple of Enlightenment

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {W} or {U}.
Once, a symbol of national pride. Now, used only for target practice.
Temple of Epiphany

Temple of Epiphany

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {U} or {R}.
The Institute's FEV experiments failed. Only Shaun's DNA made organic synths possible.
Temple of Malady

Temple of Malady

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {B} or {G}.
The world ended, yet the ads kept rolling.
Temple of Malice

Temple of Malice

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {B} or {R}.
The Saugus Ironworks is controlled by the Forged, a raider gang who worship fire and metal.
Temple of Mystery

Temple of Mystery

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {G} or {U}.
Fear the glow, not the dark.
Temple of Plenty

Temple of Plenty

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {G} or {W}.
Pre-owned, pre-rusted, pre-irradiated.
Temple of Silence

Temple of Silence

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {W} or {B}.
"We are a family of dreamers, a band of astral explorers, and a church of the mind."
—Jackson
Temple of Triumph

Temple of Triumph

Land
This land enters tapped.
When this land enters, scry 1.
{T}: Add {R} or {W}.
All matches continue until one side is dead. No exceptions.
Treasure Vault

Treasure Vault

Artifact Land
{T}: Add {C}.
{X}{X}, {T}, Sacrifice Treasure Vault: Create X Treasure tokens.
The vault of the Sierra Madre Hotel & Casino contains a fortune in gold . . . and a tragic tale.
Related cards: Big Spender Boseiju Pathlighter
Windbrisk Heights

Windbrisk Heights

Land
Hideaway 4
Windbrisk Heights enters tapped.
{T}: Add {W}.
{W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Woodland Cemetery

Woodland Cemetery

Land
Woodland Cemetery enters tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}.
There are more dead here than the gravestones suggest.
Strength Bobblehead

Strength Bobblehead {3}

Artifact - Bobblehead
{T}: Add one mana of any color.
{3}, {T}: Put X +1/+1 counters on target creature, where X is the number of Bobbleheads you control. Activate only as a sorcery.
Perception Bobblehead

Perception Bobblehead {3}

Artifact - Bobblehead
{T}: Add one mana of any color.
{3}, {T}: Look at the top X cards of your library, where X is the number of Bobbleheads you control. You may cast a spell with mana value 3 or less from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
Endurance Bobblehead

Endurance Bobblehead {3}

Artifact - Bobblehead
{T}: Add one mana of any color.
{3}, {T}: Up to X target creatures you control get +1/+0 and gain indestructible until end of turn, where X is the number of Bobbleheads you control as you activate this ability. Activate only as a sorcery.
Charisma Bobblehead

Charisma Bobblehead {3}

Artifact - Bobblehead
{T}: Add one mana of any color.
{4}, {T}: Create X 1/1 white Soldier creature tokens, where X is the number of Bobbleheads you control. Activate only as a sorcery.
Intelligence Bobblehead

Intelligence Bobblehead {3}

Artifact - Bobblehead
{T}: Add one mana of any color.
{5}, {T}: Draw X cards, where X is the number of Bobbleheads you control.
Bobbleheads were once an exclusive perk for Vault-Tec executives and residential vault dwellers.
Agility Bobblehead

Agility Bobblehead {3}

Artifact - Bobblehead
{T}: Add one mana of any color.
{3}, {T}: Up to X target creatures you control each gain haste until end of turn and can't be blocked this turn except by creatures with haste, where X is the number of Bobbleheads you control as you activate this ability.
Luck Bobblehead

Luck Bobblehead {3}

Artifact - Bobblehead
{T}: Add one mana of any color.
{1}, {T}: Roll X six-sided dice, where X is the number of Bobbleheads you control. Create a tapped Treasure token for each even result. If you rolled 6 exactly seven times, you win the game.
Caesar, Legion's Emperor

Caesar, Legion's Emperor {1}{R}{W}{B}

Legendary Creature - Human Soldier
Whenever you attack, you may sacrifice another creature. When you do, choose two —
• Create two 1/1 red and white Soldier creature tokens with haste that are tapped and attacking.
• You draw a card and you lose 1 life.
• Caesar, Legion's Emperor deals damage equal to the number of creature tokens you control to target opponent.
4/4
Dogmeat, Ever Loyal

Dogmeat, Ever Loyal {R}{G}{W}

Legendary Creature - Dog
When Dogmeat enters, mill five cards, then return an Aura or Equipment card from your graveyard to your hand.
Whenever a creature you control that's enchanted or equipped attacks, create a Junk token.
3/3
Dr. Madison Li

Dr. Madison Li {U}{R}{W}

Legendary Creature - Human Scientist
Whenever you cast an artifact spell, you get {E}.
{T}, Pay {E}: Target creature gets +1/+0 and gains trample and haste until end of turn.
{T}, Pay {E}{E}{E}: Draw a card.
{T}, Pay {E}{E}{E}{E}{E}: Return target artifact card from your graveyard to the battlefield tapped.
2/3
The Wise Mothman

The Wise Mothman {1}{B}{G}{U}

Legendary Creature - Insect Mutant
Flying
Whenever The Wise Mothman enters or attacks, each player gets a rad counter.
Whenever one or more nonland cards are milled, put a +1/+1 counter on each of up to X target creatures, where X is the number of nonland cards milled this way.
3/3