Fallout

General's Enforcer

General's Enforcer {W}{B}

Creature - Human Soldier
Legendary Humans you control have indestructible.
{2}{W}{B}: Exile target card from a graveyard. If it was a creature card, create a 1/1 white Human Soldier creature token.
"A veteran ranger inspires awe. Stick around for when they get here, you'll see."
—NCR trooper
2/3
Heroic Reinforcements

Heroic Reinforcements {2}{R}{W}

Sorcery
Create two 1/1 white Soldier creature tokens. Until end of turn, creatures you control get +1/+1 and gain haste.
"Assaulting the Institute has been set irrevocably in motion. All able-bodied field agents are already en route here."
—Desdemona
Putrefy

Putrefy {1}{B}{G}

Instant
Destroy target artifact or creature. It can't be regenerated.
Even in death, a glowing one can emit a lethal amount of radiation. The fungus doesn't seem to mind though.
Related card: Key to the Archive
Ruinous Ultimatum

Ruinous Ultimatum {R}{R}{W}{W}{W}{B}{B}

Sorcery
Destroy all nonland permanents your opponents control.
"It was my responsibility to bring the torch of knowledge to the wastes."
—Caesar
Wake the Past

Wake the Past {5}{R}{W}

Sorcery
Return all artifact cards from your graveyard to the battlefield. They gain haste until end of turn.
Everyone thought RobCo's Assaultron reserves were decimated in the Great War. In reality, they were merely dormant.
Wear

Wear {1}{R}

Instant
Destroy target artifact.
Fuse
Card has other part: Tear
Tear

Tear {W}

Instant
Destroy target enchantment.
Fuse
Card has other part: Wear
Winding Constrictor

Winding Constrictor {B}{G}

Creature - Snake
If one or more counters would be put on an artifact or creature you control, that many plus one of each of those kinds of counters are put on that permanent instead.
If you would get one or more counters, you get that many plus one of each of those kinds of counters instead.
2/3
Arcane Signet

Arcane Signet {2}

Artifact
{T}: Add one mana of any color in your commander's color identity.
Something to love, honor, and cherish— and a reminder of someone who once did that for you.
Basilisk Collar

Basilisk Collar {1}

Artifact - Equipment
Equipped creature has deathtouch and lifelink.
Equip {2}
A mark of companionship, not subservience.
Bloodforged Battle-Axe

Bloodforged Battle-Axe {1}

Artifact - Equipment
Equipped creature gets +2/+0.
Whenever equipped creature deals combat damage to a player, create a token that's a copy of Bloodforged Battle-Axe.
Equip {2}
With just his trusty axe, Grognak became king.
Brass Knuckles

Brass Knuckles {4}

Artifact - Equipment
When you cast this spell, copy it.
Equipped creature has double strike as long as two or more Equipment are attached to it.
Equip {1}
Champion's Helm

Champion's Helm {3}

Artifact - Equipment
Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof.
Equip {1}
Contagion Clasp

Contagion Clasp {2}

Artifact
When Contagion Clasp enters, put a -1/-1 counter on target creature.
{4}, {T}: Proliferate.
Related card: Contagion Dispenser
Everflowing Chalice

Everflowing Chalice {0}

Artifact
Multikicker {2}
Everflowing Chalice enters with a charge counter on it for each time it was kicked.
{T}: Add {C} for each charge counter on Everflowing Chalice.
Explorer's Scope

Explorer's Scope {1}

Artifact - Equipment
Whenever equipped creature attacks, look at the top card of your library. If it's a land card, you may put it onto the battlefield tapped.
Equip {1}
Fireshrieker

Fireshrieker {3}

Artifact - Equipment
Equipped creature has double strike.
Equip {2}
The flamer is a specially engineered flamethrower suited for extended combat engagements. It delivers sustained energy damage and can completely immolate a target.
Lightning Greaves

Lightning Greaves {2}

Artifact - Equipment
Equipped creature has haste and shroud.
Equip {0}
No matter how big the fall is, you're safe as long as you land with both feet.
Masterwork of Ingenuity

Masterwork of Ingenuity {1}

Artifact - Equipment
You may have Masterwork of Ingenuity enter as a copy of any Equipment on the battlefield.
"It's not a perfect replica, but your skull won't know the difference."
Mind Stone

Mind Stone {2}

Artifact
{T}: Add {C}.
{1}, {T}, Sacrifice Mind Stone: Draw a card.
"When facing a crisis, don't forget to squeeze your official Vault-Tec stress ball!"
—Overseer's Manual
Mystic Forge

Mystic Forge {4}

Artifact
You may look at the top card of your library any time.
You may cast artifact spells and colorless spells from the top of your library.
{T}, Pay 1 life: Exile the top card of your library.
Panharmonicon

Panharmonicon {4}

Artifact
If an artifact or creature entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
The difference between surviving and living is joy.
Skullclamp

Skullclamp {1}

Artifact - Equipment
Equipped creature gets +1/-1.
Whenever equipped creature dies, draw two cards.
Equip {1}
"The flesh is weak! But steel! Steel is strong!"
—The Mechanist
Sol Ring

Sol Ring {1}

Artifact
{T}: Add {C}{C}.
The Beverageers were pleased by Project Cobalt. Not only did they discover new weaponizable isotopes but a tasty beverage additive to boot.
Related card: Ring Out
Solemn Simulacrum

Solemn Simulacrum {4}

Artifact Creature - Golem
When this creature enters, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When this creature dies, you may draw a card.
2/2