Fallout

Codsworth, Handy Helper

Codsworth, Handy Helper {2}{W}

Legendary Artifact Creature - Robot
Commanders you control have ward {2}.
{T}: Add {W}{W}. Spend this mana only to cast Aura and/or Equipment spells.
{T}: Attach target Aura or Equipment you control to target creature you control. Activate only as a sorcery.
"Proud to serve!"
2/3
Overencumbered

Overencumbered {1}{W}

Enchantment - Aura
Enchant opponent
When Overencumbered enters, enchanted opponent creates a Clue token, a Food token, and a Junk token.
At the beginning of combat on enchanted opponent's turn, that player may pay {1} for each artifact they control. If they don't, creatures can't attack this combat.
Overseer of Vault 76

Overseer of Vault 76 {2}{W}

Legendary Creature - Human Advisor
First Contact — Whenever Overseer of Vault 76 or another creature you control with power 3 or less enters, put a quest counter on Overseer of Vault 76.
At the beginning of combat on your turn, you may remove three quest counters from among permanents you control. When you do, put a +1/+1 counter on each creature you control and they gain vigilance until end of turn.
3/3
Pre-War Formalwear

Pre-War Formalwear {2}{W}

Artifact - Equipment
When Pre-War Formalwear enters, return target creature card with mana value 3 or less from your graveyard to the battlefield and attach Pre-War Formalwear to it.
Equipped creature gets +2/+2 and has vigilance.
Equip {3}
The Prydwen, Steel Flagship

The Prydwen, Steel Flagship {4}{W}{W}

Legendary Artifact - Vehicle
Flying
Whenever another nontoken artifact enters under your control, create a 2/2 white Human Knight creature token with "This creature gets +2/+2 as long as an artifact entered the battlefield under your control this turn."
Crew 2
6/6
Sentry Bot

Sentry Bot {4}{W}

Artifact Creature - Robot
Flash
This spell costs {1} less to cast for each creature attacking you.
When Sentry Bot enters, you get {E} for each creature attacking you.
At the beginning of combat on your turn, you may pay {E}{E}{E}. If you do, put a +1/+1 counter on each creature you control.
2/5
Sierra, Nuka's Biggest Fan

Sierra, Nuka's Biggest Fan {3}{W}

Legendary Creature - Human Citizen
The Nuka-Cola Challenge — Whenever one or more creatures you control deal combat damage to a player, put a quest counter on Sierra, Nuka's Biggest Fan and create a Food token.
Whenever you sacrifice a Food, target creature you control gets +X/+X until end of turn, where X is the number of quest counters on Sierra.
3/4
Yes Man, Personal Securitron

Yes Man, Personal Securitron {2}{W}

Legendary Artifact Creature - Robot
{T}: Target opponent gains control of Yes Man, Personal Securitron. When they do, you draw two cards and put a quest counter on Yes Man. Activate only during your turn.
Wild Card — When Yes Man leaves the battlefield, its owner creates a tapped 1/1 white Soldier creature token for each quest counter on it.
2/2
Curie, Emergent Intelligence

Curie, Emergent Intelligence {1}{U}

Legendary Artifact Creature - Robot
Whenever Curie, Emergent Intelligence deals combat damage to a player, draw cards equal to its base power.
{1}{U}, Exile another nontoken artifact creature you control: Curie becomes a copy of the exiled creature, except it has "Whenever this creature deals combat damage to a player, draw cards equal to its base power."
1/3
James, Wandering Dad

James, Wandering Dad {2}{U}

Legendary Creature - Human Scientist
{T}: Add {C}{C}. Spend this mana only to activate abilities.
"So long as we've got each other, that's all that matters."
2/4
Card has other part: Follow Him
Follow Him

Follow Him {X}{U}{U}

Instant - Adventure
Investigate X times.
"So long as we've got each other, that's all that matters."
Card has other part: James, Wandering Dad
Jason Bright, Glowing Prophet

Jason Bright, Glowing Prophet {2}{U}

Legendary Creature - Zombie Mutant Advisor
Whenever a Zombie or Mutant you control dies, if its power was different from its base power, draw a card.
Come Fly With Me{2}, Sacrifice a creature: Put a +1/+1 counter on target creature you control. It gains flying until end of turn.
2/3
Mirelurk Queen

Mirelurk Queen {4}{U}

Creature - Crab Mutant
Vigilance
When Mirelurk Queen enters, target player gets two rad counters.
Whenever one or more nonland cards are milled, draw a card, then put a +1/+1 counter on Mirelurk Queen. This ability triggers only once each turn.
4/4
Nick Valentine, Private Eye

Nick Valentine, Private Eye {2}{U}

Legendary Artifact Creature - Synth Detective
Nick Valentine, Private Eye can't be blocked except by artifact creatures.
Whenever Nick Valentine or another artifact creature you control dies, you may investigate.
"Your case is my top concern."
2/2
Piper Wright, Publick Reporter

Piper Wright, Publick Reporter {1}{U}

Legendary Creature - Human Detective
Whenever Piper Wright deals combat damage to a player, investigate that many times.
Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control.
"You can't stop the press."
1/2
Struggle for Project Purity

Struggle for Project Purity {3}{U}

Enchantment
As Struggle for Project Purity enters, choose Brotherhood or Enclave.
• Brotherhood — At the beginning of your upkeep, each opponent draws a card. You draw a card for each card drawn this way.
• Enclave — Whenever a player attacks you with one or more creatures, that player gets twice that many rad counters.
Feral Ghoul

Feral Ghoul {2}{B}

Creature - Zombie Mutant
Menace
Whenever another creature you control dies, put a +1/+1 counter on Feral Ghoul.
When Feral Ghoul dies, each opponent gets a number of rad counters equal to its power.
2/2
Hancock, Ghoulish Mayor

Hancock, Ghoulish Mayor {2}{B}

Legendary Creature - Zombie Mutant Advisor
Each other creature you control that's a Zombie or Mutant gets +X/+X, where X is the number of counters on Hancock, Ghoulish Mayor.
Undying
2/1
Wasteland Raider

Wasteland Raider {2}{B}{B}

Creature - Human Mercenary
Squad {2}
When Wasteland Raider enters, each player sacrifices a creature of their choice.
Honor means nothing. Survival means everything.
4/3
Assaultron Dominator

Assaultron Dominator {1}{R}

Artifact Creature - Robot
When Assaultron Dominator enters, you get {E}{E}.
Whenever an artifact creature you control attacks, you may pay {E}. If you do, put your choice of a +1/+1, first strike, or trample counter on that creature.
2/2
Duchess, Wayward Tavernkeep

Duchess, Wayward Tavernkeep {3}{R}

Legendary Creature - Human Citizen
Hunters for Hire — Whenever a creature you control deals combat damage to a player, put a quest counter on it.
{1}, Remove a quest counter from a permanent you control: Create a Junk token.
4/3
Grim Reaper's Sprint

Grim Reaper's Sprint {4}{R}

Enchantment - Aura
Morbid — This spell costs {3} less to cast if a creature died this turn.
Enchant creature
When Grim Reaper's Sprint enters, untap each creature you control. If it's your main phase, there is an additional combat phase after this phase.
Enchanted creature gets +2/+2 and has haste.
Junk Jet

Junk Jet {1}{R}

Artifact - Equipment
When Junk Jet enters, create a Junk token.
{3}, Sacrifice another artifact: Double equipped creature's power until end of turn.
Equip {1}
Megaton's Fate

Megaton's Fate {5}{R}

Sorcery
Choose one —
• Disarm — Destroy target artifact. Create four Treasure tokens.
• Detonate — Megaton's Fate deals 8 damage to each creature. Each player gets four rad counters.
Do the right thing—or the wrong thing.
The Motherlode, Excavator

The Motherlode, Excavator {3}{R}{R}

Legendary Artifact Creature - Robot
When The Motherlode, Excavator enters, choose target opponent. You get an amount of {E} equal to the number of nonbasic lands that player controls.
Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.
5/5