Pioneer Masters

Alpha Authority

Alpha Authority {1}{G}

Enchantment - Aura
Enchant creature
Enchanted creature has hexproof and can't be blocked by more than one creature.
Aspect of Hydra

Aspect of Hydra {G}

Instant
Target creature gets +X/+X until end of turn, where X is your devotion to green.
Audacity

Audacity {G}

Enchantment - Aura
Enchant creature
Enchanted creature gets +2/+0 and has trample.
When this Aura is put into a graveyard from the battlefield, draw a card.
Bala Ged Recovery
Bala Ged Sanctuary

Bala Ged Recovery {2}{G}

Sorcery
Return target card from your graveyard to your hand.
Card has other part: Bala Ged Sanctuary
Bala Ged Sanctuary
Bala Ged Recovery

Bala Ged Sanctuary

Land
This land enters tapped.
{T}: Add {G}.
Card has other part: Bala Ged Recovery
Bassara Tower Archer

Bassara Tower Archer {G}{G}

Creature - Human Archer
Hexproof, reach
2/1
Boon Satyr

Boon Satyr {1}{G}{G}

Enchantment Creature - Satyr
Flash
Bestow {3}{G}{G}
Enchanted creature gets +4/+2.
4/2
Clear Shot

Clear Shot {2}{G}

Instant
Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control.
Commune with the Gods

Commune with the Gods {1}{G}

Sorcery
Reveal the top five cards of your library. You may put a creature or enchantment card from among them into your hand. Put the rest into your graveyard.
Conclave Naturalists

Conclave Naturalists {4}{G}

Creature - Dryad
When this creature enters, you may destroy target artifact or enchantment.
4/4
Courier's Briefcase

Courier's Briefcase {1}{G}

Artifact - Treasure
When this artifact enters, create a 1/1 green and white Citizen creature token.
{T}, Sacrifice this artifact: Add one mana of any color.
{W}{U}{B}{R}{G}, {T}, Sacrifice this artifact: Draw three cards.
District Guide

District Guide {2}{G}

Creature - Elf Scout
When this creature enters, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.
2/2
Experiment One

Experiment One {G}

Creature - Human Ooze
Evolve
Remove two +1/+1 counters from this creature: Regenerate it.
1/1
Gatebreaker Ram

Gatebreaker Ram {2}{G}

Creature - Sheep
This creature gets +1/+1 for each Gate you control.
As long as you control two or more Gates, this creature has vigilance and trample.
2/2
Gladecover Scout

Gladecover Scout {G}

Creature - Elf Scout
Hexproof
1/1
Gnarlback Rhino

Gnarlback Rhino {2}{G}{G}

Creature - Rhino
Trample
Whenever you cast a spell that targets this creature, draw a card.
4/4
Goreclaw, Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma {3}{G}

Legendary Creature - Bear
Creature spells you cast with power 4 or greater cost {2} less to cast.
Whenever Goreclaw attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.
4/3
Hero of Leina Tower

Hero of Leina Tower {G}

Creature - Human Warrior
Heroic — Whenever you cast a spell that targets this creature, you may pay {X}. If you do, put X +1/+1 counters on this creature.
1/1
Honored Hydra

Honored Hydra {5}{G}

Creature - Snake Hydra
Trample
Embalm {3}{G}
6/6
Hornet Nest

Hornet Nest {2}{G}

Creature - Insect
Defender
Whenever this creature is dealt damage, create that many 1/1 green Insect creature tokens with flying and deathtouch.
0/2
Khalni Ambush
Khalni Territory

Khalni Ambush {2}{G}

Instant
Target creature you control fights target creature you don't control.
Card has other part: Khalni Territory
Khalni Territory
Khalni Ambush

Khalni Territory

Land
This land enters tapped.
{T}: Add {G}.
Card has other part: Khalni Ambush
Kraul Harpooner

Kraul Harpooner {1}{G}

Creature - Insect Warrior
Reach
Undergrowth — When this creature enters, choose up to one target creature you don't control with flying. This creature gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have this creature fight that creature.
3/2
Leafcrown Dryad

Leafcrown Dryad {1}{G}

Enchantment Creature - Nymph Dryad
Bestow {3}{G}
Reach
Enchanted creature gets +2/+2 and has reach.
2/2
Mistcutter Hydra

Mistcutter Hydra {X}{G}

Creature - Hydra
This spell can't be countered.
Haste, protection from blue
This creature enters with X +1/+1 counters on it.
0/0