Pioneer Masters

Alive

Alive {3}{G}

Sorcery
Create a 3/3 green Centaur creature token.
Fuse
Card has other part: Well
Well

Well {W}

Sorcery
You gain 2 life for each creature you control.
Fuse
Card has other part: Alive
Armed

Armed {1}{R}

Sorcery
Target creature gets +1/+1 and gains double strike until end of turn.
Fuse
Card has other part: Dangerous
Dangerous

Dangerous {3}{G}

Sorcery
All creatures able to block target creature this turn do so.
Fuse
Card has other part: Armed
Aurelia's Fury

Aurelia's Fury {X}{R}{W}

Instant
Aurelia's Fury deals X damage divided as you choose among any number of targets. Tap each creature dealt damage this way. Players dealt damage this way can't cast noncreature spells this turn.
Down

Down {3}{B}

Sorcery
Target player discards two cards.
Fuse
Card has other part: Dirty
Dirty

Dirty {2}{G}

Sorcery
Return target card from your graveyard to your hand.
Fuse
Card has other part: Down
Far

Far {1}{U}

Instant
Return target creature to its owner's hand.
Fuse
Card has other part: Away
Away

Away {2}{B}

Instant
Target player sacrifices a creature of their choice.
Fuse
Card has other part: Far
Give

Give {2}{G}

Sorcery
Put three +1/+1 counters on target creature.
Fuse
Card has other part: Take
Take

Take {2}{U}

Sorcery
Remove all +1/+1 counters from target creature you control. Draw that many cards.
Fuse
Card has other part: Give
Jarad's Orders

Jarad's Orders {2}{B}{G}

Sorcery
Search your library for up to two creature cards and reveal them. Put one into your hand and the other into your graveyard. Then shuffle.
Profit

Profit {1}{W}

Instant
Creatures you control get +1/+1 until end of turn.
Fuse
Card has other part: Loss
Loss

Loss {2}{B}

Instant
Creatures your opponents control get -1/-1 until end of turn.
Fuse
Card has other part: Profit
Protect

Protect {2}{W}

Instant
Target creature gets +2/+4 until end of turn.
Fuse
Card has other part: Serve
Serve

Serve {1}{U}

Instant
Target creature gets -6/-0 until end of turn.
Fuse
Card has other part: Protect
Rakdos's Return

Rakdos's Return {X}{B}{R}

Sorcery
Rakdos's Return deals X damage to target opponent or planeswalker. That player or that planeswalker's controller discards X cards.
Render Silent

Render Silent {W}{U}{U}

Instant
Counter target spell. Its controller can't cast spells this turn.
Toil

Toil {2}{B}

Sorcery
Target player draws two cards and loses 2 life.
Fuse
Card has other part: Trouble
Trouble

Trouble {2}{R}

Sorcery
Trouble deals damage to target player equal to the number of cards in that player's hand.
Fuse
Card has other part: Toil
Turn

Turn {2}{U}

Instant
Until end of turn, target creature loses all abilities and becomes a red Weird with base power and toughness 0/1.
Fuse
Card has other part: Burn
Burn

Burn {1}{R}

Instant
Burn deals 2 damage to any target.
Fuse
Card has other part: Turn
Unexpected Results

Unexpected Results {2}{G}{U}

Sorcery
Shuffle your library, then reveal the top card. If it's a nonland card, you may cast it without paying its mana cost. If it's a land card, you may put it onto the battlefield and return Unexpected Results to its owner's hand.
Wear

Wear {1}{R}

Instant
Destroy target artifact.
Fuse
Card has other part: Tear
Tear

Tear {W}

Instant
Destroy target enchantment.
Fuse
Card has other part: Wear