Pioneer Masters

Quicken

Quicken {U}

Instant
The next sorcery spell you cast this turn can be cast as though it had flash.
Draw a card.
Related card: Tome of Gadwick
Rapid Hybridization

Rapid Hybridization {U}

Instant
Destroy target creature. It can't be regenerated. That creature's controller creates a 3/3 green Frog Lizard creature token.
Scatter to the Winds

Scatter to the Winds {1}{U}{U}

Instant
Counter target spell.
Awaken 3—{4}{U}{U}
Shipbreaker Kraken

Shipbreaker Kraken {4}{U}{U}

Creature - Kraken
{6}{U}{U}: Monstrosity 4.
When Shipbreaker Kraken becomes monstrous, tap up to four target creatures. Those creatures don't untap during their controllers' untap steps for as long as you control Shipbreaker Kraken.
6/6
Sight Beyond Sight

Sight Beyond Sight {3}{U}

Sorcery
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
Rebound
Silundi Vision
Silundi Isle

Silundi Vision {2}{U}

Instant
Look at the top six cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Card has other part: Silundi Isle
Silundi Isle
Silundi Vision

Silundi Isle

Land
Silundi Isle enters tapped.
{T}: Add {U}.
Card has other part: Silundi Vision
Stormtide Leviathan

Stormtide Leviathan {5}{U}{U}{U}

Creature - Leviathan
Islandwalk
All lands are Islands in addition to their other types.
Creatures without flying or islandwalk can't attack.
8/8
Tah-Crop Skirmisher

Tah-Crop Skirmisher {1}{U}

Creature - Snake Warrior
Embalm {3}{U}
2/1
Temporal Trespass

Temporal Trespass {8}{U}{U}{U}

Sorcery
Delve
Take an extra turn after this one. Exile Temporal Trespass.
Tidebinder Mage

Tidebinder Mage {U}{U}

Creature - Merfolk Wizard
When Tidebinder Mage enters, tap target red or green creature an opponent controls. That creature doesn't untap during its controller's untap step for as long as you control Tidebinder Mage.
2/2
Treasure Cruise

Treasure Cruise {7}{U}

Sorcery
Delve
Draw three cards.
Windrider Patrol

Windrider Patrol {3}{U}{U}

Creature - Merfolk Wizard
Flying
Whenever Windrider Patrol deals combat damage to a player, scry 2.
4/3
Zephyr Winder

Zephyr Winder {1}{U}

Creature - Elemental
Flying
Whenever Zephyr Winder deals combat damage to a player, untap up to one target creature.
2/1
Baleful Eidolon

Baleful Eidolon {1}{B}

Enchantment Creature - Spirit
Bestow {4}{B}
Deathtouch
Enchanted creature gets +1/+1 and has deathtouch.
1/1
Basilica Screecher

Basilica Screecher {1}{B}

Creature - Bat
Flying
Extort
1/2
Behold the Beyond

Behold the Beyond {5}{B}{B}

Sorcery
Discard your hand. Search your library for three cards, put them into your hand, then shuffle.
Blackbloom Rogue
Blackbloom Bog

Blackbloom Rogue {2}{B}

Creature - Human Rogue
Menace
Blackbloom Rogue gets +3/+0 as long as an opponent has eight or more cards in their graveyard.
2/3
Card has other part: Blackbloom Bog
Blackbloom Bog
Blackbloom Rogue

Blackbloom Bog

Land
Blackbloom Bog enters tapped.
{T}: Add {B}.
Card has other part: Blackbloom Rogue
Blood Scrivener

Blood Scrivener {1}{B}

Creature - Zombie Wizard
If you would draw a card while you have no cards in hand, instead you draw two cards and you lose 1 life.
2/1
Cruel Revival

Cruel Revival {4}{B}

Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
Crypt Incursion

Crypt Incursion {2}{B}

Instant
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
Dark Deal

Dark Deal {2}{B}

Sorcery
Each player discards all the cards in their hand, then draws that many cards minus one.
Devour Flesh

Devour Flesh {1}{B}

Instant
Target player sacrifices a creature of their choice, then gains life equal to that creature's toughness.
Dictate of Erebos

Dictate of Erebos {3}{B}{B}

Enchantment
Flash
Whenever a creature you control dies, each opponent sacrifices a creature of their choice.