Pioneer Masters

Hallowed Moonlight

Hallowed Moonlight {1}{W}

Instant
Until end of turn, if a creature would enter and it wasn't cast, exile it instead.
Draw a card.
Open the Armory

Open the Armory {1}{W}

Sorcery
Search your library for an Aura or Equipment card, reveal it, put it into your hand, then shuffle.
Reprisal

Reprisal {1}{W}

Instant
Destroy target creature with power 4 or greater. It can't be regenerated.
Shoulder to Shoulder

Shoulder to Shoulder {2}{W}

Sorcery
Support 2.
Draw a card.
Tragic Arrogance

Tragic Arrogance {3}{W}{W}

Sorcery
For each player, you choose from among the permanents that player controls an artifact, a creature, an enchantment, and a planeswalker. Then each player sacrifices all other nonland permanents they control.
Dramatic Reversal

Dramatic Reversal {1}{U}

Instant
Untap all nonland permanents you control.
Enter the Infinite

Enter the Infinite {8}{U}{U}{U}{U}

Sorcery
Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn.
Part the Waterveil

Part the Waterveil {4}{U}{U}

Sorcery
Take an extra turn after this one. Exile Part the Waterveil.
Awaken 6—{6}{U}{U}{U}
Tome Scour

Tome Scour {U}

Sorcery
Target player mills five cards.
Void Shatter

Void Shatter {1}{U}{U}

Instant
Devoid
Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard.
Bile Blight

Bile Blight {B}{B}

Instant
Target creature and all other creatures with the same name as that creature get -3/-3 until end of turn.
Dark Betrayal

Dark Betrayal {B}

Instant
Destroy target black creature.
Dark Petition

Dark Petition {3}{B}{B}

Sorcery
Search your library for a card, put that card into your hand, then shuffle.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, add {B}{B}{B}.
Touch of Moonglove

Touch of Moonglove {B}

Instant
Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life.
Worst Fears

Worst Fears {7}{B}

Sorcery
You control target player during that player's next turn. Exile Worst Fears.
Expedite

Expedite {R}

Instant
Target creature gains haste until end of turn.
Draw a card.
Limits of Solidarity

Limits of Solidarity {3}{R}

Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Cycling {2}
Mizzium Mortars

Mizzium Mortars {1}{R}

Sorcery
Mizzium Mortars deals 4 damage to target creature you don't control.
Overload {3}{R}{R}{R}
Radiant Flames

Radiant Flames {2}{R}

Sorcery
Converge — Radiant Flames deals X damage to each creature, where X is the number of colors of mana spent to cast this spell.
Seismic Stomp

Seismic Stomp {1}{R}

Sorcery
Creatures without flying can't block this turn.
Gather the Pack

Gather the Pack {1}{G}

Sorcery
Reveal the top five cards of your library. You may put a creature card from among them into your hand. Put the rest into your graveyard.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, put up to two creature cards from among the revealed cards into your hand instead of one.
The Great Aurora

The Great Aurora {6}{G}{G}{G}

Sorcery
Each player shuffles all cards from their hand and all permanents they own into their library, then draws that many cards. Each player may put any number of land cards from their hand onto the battlefield. Exile The Great Aurora.
Hunter's Prowess

Hunter's Prowess {4}{G}

Sorcery
Until end of turn, target creature gets +3/+3 and gains trample and "Whenever this creature deals combat damage to a player, draw that many cards."
Miming Slime

Miming Slime {2}{G}

Sorcery
Create an X/X green Ooze creature token, where X is the greatest power among creatures you control.
Natural State

Natural State {G}

Instant
Destroy target artifact or enchantment with mana value 3 or less.