Pioneer Masters

Kytheon, Hero of Akros
Gideon, Battle-Forged

Kytheon, Hero of Akros {W}

Legendary Creature - Human Soldier
At end of combat, if Kytheon and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner's control.
{2}{W}: Kytheon gains indestructible until end of turn.
2/1
Card has other part: Gideon, Battle-Forged
Gideon, Battle-Forged
Kytheon, Hero of Akros

Gideon, Battle-Forged

Legendary Planeswalker - Gideon
(Color indicator: Gideon, Battle-Forged is white)
[+2]: Up to one target creature an opponent controls attacks Gideon during its controller's next turn if able.
[+1]: Until your next turn, target creature gains indestructible. Untap that creature.
[0]: Until end of turn, Gideon becomes a 4/4 Human Soldier creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
Loyalty:
3
Card has other part: Kytheon, Hero of Akros
Lagonna-Band Trailblazer

Lagonna-Band Trailblazer {W}

Creature - Centaur Scout
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on it.
0/4
Linvala, the Preserver

Linvala, the Preserver {4}{W}{W}

Legendary Creature - Angel
Flying
When Linvala enters, if an opponent has more life than you, you gain 5 life.
When Linvala enters, if an opponent controls more creatures than you, create a 3/3 white Angel creature token with flying.
5/5
Lotus-Eye Mystics

Lotus-Eye Mystics {3}{W}

Creature - Human Monk
Prowess
When this creature enters, return target enchantment card from your graveyard to your hand.
3/2
Mentor of the Meek

Mentor of the Meek {2}{W}

Creature - Human Soldier
Whenever another creature you control with power 2 or less enters, you may pay {1}. If you do, draw a card.
2/2
Phalanx Leader

Phalanx Leader {W}{W}

Creature - Human Soldier
Heroic — Whenever you cast a spell that targets this creature, put a +1/+1 counter on each creature you control.
1/1
Phalanx Tactics

Phalanx Tactics {1}{W}

Instant
Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.
Secure the Wastes

Secure the Wastes {X}{W}

Instant
Create X 1/1 white Warrior creature tokens.
Sejiri Shelter
Sejiri Glacier

Sejiri Shelter {1}{W}

Instant
Target creature you control gains protection from the color of your choice until end of turn.
Card has other part: Sejiri Glacier
Sejiri Glacier
Sejiri Shelter

Sejiri Glacier

Land
This land enters tapped.
{T}: Add {W}.
Card has other part: Sejiri Shelter
Silence

Silence {W}

Instant
Your opponents can't cast spells this turn.
Silkwrap

Silkwrap {1}{W}

Enchantment
When this enchantment enters, exile target creature with mana value 3 or less an opponent controls until this enchantment leaves the battlefield.
Sphere of Safety

Sphere of Safety {4}{W}

Enchantment
Creatures can't attack you or planeswalkers you control unless their controller pays {X} for each of those creatures, where X is the number of enchantments you control.
Spirit of the Labyrinth

Spirit of the Labyrinth {1}{W}

Enchantment Creature - Spirit
Each player can't draw more than one card each turn.
3/1
Starfield of Nyx

Starfield of Nyx {4}{W}

Enchantment
At the beginning of your upkeep, you may return target enchantment card from your graveyard to the battlefield.
As long as you control five or more enchantments, each other non-Aura enchantment you control is a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Stasis Snare

Stasis Snare {1}{W}{W}

Enchantment
Flash
When this enchantment enters, exile target creature an opponent controls until this enchantment leaves the battlefield.
Steward of Solidarity

Steward of Solidarity {1}{W}

Creature - Human Warrior
{T}, Exert this creature: Create a 1/1 white Warrior creature token with vigilance.
2/2
Swift Reckoning

Swift Reckoning {1}{W}

Sorcery
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you may cast this spell as though it had flash.
Destroy target tapped creature.
Syndicate Messenger

Syndicate Messenger {3}{W}

Creature - Bird
Flying
Afterlife 1
2/3
Triplicate Spirits

Triplicate Spirits {4}{W}{W}

Sorcery
Convoke
Create three 1/1 white Spirit creature tokens with flying.
Related card: Emmara, Voice of the Conclave
War Oracle

War Oracle {2}{W}{W}

Creature - Human Cleric
Lifelink
Renown 1
3/3
Aetherling

Aetherling {4}{U}{U}

Creature - Shapeshifter
{U}: Exile this creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
{U}: This creature can't be blocked this turn.
{1}: This creature gets +1/-1 until end of turn.
{1}: This creature gets -1/+1 until end of turn.
4/5
Anchor to the Aether

Anchor to the Aether {2}{U}

Sorcery
Put target creature on top of its owner's library. Scry 1.
Aqueous Form

Aqueous Form {U}

Enchantment - Aura
Enchant creature
Enchanted creature can't be blocked.
Whenever enchanted creature attacks, scry 1.