Prophecy

Prophecy contains 144 cards.
It is part of Mercadian Masques block.
Released: 2000-06-05
Base set size: 143 cards.
Abolish

Abolish {1}{W}{W}

Instant
You may discard a Plains card rather than pay this spell's mana cost.
Destroy target artifact or enchantment.
As war raged on, the young mages became more direct in their tactics, often at great cost.
Aura Fracture

Aura Fracture {2}{W}

Enchantment
Sacrifice a land: Destroy target enchantment.
Jamuraa's rhystic mages treat magic as their garden, uprooting unwanted spells as bothersome weeds.
Avatar of Hope

Avatar of Hope {6}{W}{W}

Creature - Avatar
If you have 3 or less life, this spell costs {6} less to cast.
Flying
Avatar of Hope can block any number of creatures.
4/9
Blessed Wind

Blessed Wind {7}{W}{W}

Sorcery
Target player's life total becomes 20.
"The fourth wind of ascension is Anointer, deifying the worthy."
—Keld Triumphant
Celestial Convergence

Celestial Convergence {2}{W}{W}

Enchantment
Celestial Convergence enters the battlefield with seven omen counters on it.
At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.
Diving Griffin

Diving Griffin {1}{W}{W}

Creature - Griffin
Flying, vigilance
To outrace the griffin
—Kipamu expression meaning "to do the impossible"
2/2
Entangler

Entangler {2}{W}{W}

Enchantment - Aura
Enchant creature
Enchanted creature can block any number of creatures.
"Tell me again," said Latulla, raising her fist, "how just one woman held back an entire Keldon platoon."
Excise

Excise {X}{W}

Instant
Exile target attacking creature unless its controller pays {X}.
"Creation is no great feat. Anything you make, I can unmake in a heartbeat."
—Alexi, zephyr mage
Flowering Field

Flowering Field {1}{W}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to any target this turn."
Some lands are soothing, and their peace can be felt in the soul.
Glittering Lion

Glittering Lion {2}{W}

Creature - Cat
Prevent all damage that would be dealt to Glittering Lion.
{3}: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may activate this ability.
2/2
Glittering Lynx

Glittering Lynx {W}

Creature - Cat
Prevent all damage that would be dealt to Glittering Lynx.
{2}: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may activate this ability.
1/1
Jeweled Spirit

Jeweled Spirit {3}{W}{W}

Creature - Spirit
Flying
Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.
As he knows all the world completely, the world refuses him harm.
3/3
Mageta the Lion

Mageta the Lion {3}{W}{W}

Legendary Creature - Human Spellshaper
{2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated.
In the jungle of war there is always a Lion.
3/3
Mageta's Boon

Mageta's Boon {1}{W}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+2.
When the Lion roars, his cubs grow stronger.
—Kipamu saying
Mercenary Informer

Mercenary Informer {2}{W}

Creature - Human Rebel Mercenary
Mercenary Informer can't be the target of black spells or abilities from black sources.
{2}{W}: Put target nontoken Mercenary on the bottom of its owner's library.
The problem with rebels is that they so quickly reject authority.
2/1
Mine Bearer

Mine Bearer {2}{W}

Creature - Human Soldier
{T}, Sacrifice Mine Bearer: Destroy target attacking creature.
"The Keldons may have explosive tempers, but I have explosives."
1/1
Mirror Strike

Mirror Strike {3}{W}

Instant
All combat damage that would be dealt to you this turn by target unblocked creature is dealt to its controller instead.
"Enemies can be your weapons or your shields. Simply show them which they are."
—The Teachings of Zho
Reveille Squad

Reveille Squad {2}{W}{W}

Creature - Human Rebel
Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.
"To arms! To arms! The Lion roars!"
3/3
Rhystic Circle

Rhystic Circle {2}{W}{W}

Enchantment
{1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage.
The circle buys time—an important commodity in battle.
Rhystic Shield

Rhystic Shield {1}{W}

Instant
Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}.
A shield for one is good. A shield for everyone is even better.
Samite Sanctuary

Samite Sanctuary {2}{W}

Enchantment
{2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may activate this ability.
Our war is against suffering, not against those who cause it.
—Samite creed
Sheltering Prayers

Sheltering Prayers {W}

Enchantment
Basic lands each player controls have shroud as long as that player controls three or fewer lands.
"It matters not if the gods hear my prayers. Jamuraa does."
Shield Dancer

Shield Dancer {2}{W}

Creature - Human Rebel
{2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead.
The harder your strike, the stronger her defense.
1/3
Soul Charmer

Soul Charmer {2}{W}

Creature - Human Rebel
Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}.
She seeks the warmth of the living.
2/2
Sword Dancer

Sword Dancer {1}{W}

Creature - Human Rebel
{W}{W}: Target attacking creature gets -1/-0 until end of turn.
Most soldiers think of the sword as a weapon. In the hands of Zho monks, swords are also the strongest of shields.
1/2