Prophecy

Trenching Steed

Trenching Steed {3}{W}

Creature - Horse Rebel
Sacrifice a land: Trenching Steed gets +0/+3 until end of turn.
The Keldons took several of the steeds as trophies of war. They'd never seen such a light beast stand so firm.
2/3
Troubled Healer

Troubled Healer {2}{W}

Creature - Human Cleric
Sacrifice a land: Prevent the next 2 damage that would be dealt to any target this turn.
"Which is worse: nothing to defend, or no one to defend it?"
1/2
Alexi, Zephyr Mage

Alexi, Zephyr Mage {3}{U}{U}

Legendary Creature - Human Spellshaper
{X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands.
The Keldons didn't know her name, but they still cursed her in battle.
3/3
Alexi's Cloak

Alexi's Cloak {1}{U}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature has shroud.
"Doesn't look like much, does it?"
—Alexi, zephyr mage
Avatar of Will

Avatar of Will {6}{U}{U}

Creature - Avatar
If an opponent has no cards in hand, this spell costs {6} less to cast.
Flying
5/6
Coastal Hornclaw

Coastal Hornclaw {4}{U}

Creature - Bird
Sacrifice a land: Coastal Hornclaw gains flying until end of turn.
Jamuraan farmers fear three things above all else: droughts, floods, and hornclaws.
3/3
Denying Wind

Denying Wind {7}{U}{U}

Sorcery
Search target player's library for up to seven cards and exile them. Then that player shuffles.
"The third wind of ascension is Eliminator, clearing Keld's path to victory."
—Keld Triumphant
Excavation

Excavation {1}{U}

Enchantment
{1}, Sacrifice a land: Draw a card. Any player may activate this ability.
"There are secrets out there begging to be rediscovered. We just need to look in the right places."
—Teferi, planeswalker
Foil

Foil {2}{U}{U}

Instant
You may discard an Island card and another card rather than pay this spell's mana cost.
Counter target spell.
Gulf Squid

Gulf Squid {3}{U}

Creature - Squid Beast
When Gulf Squid enters, tap all lands target player controls.
If it could capture the power it wastes, it would be invincible.
2/2
Hazy Homunculus

Hazy Homunculus {1}{U}

Creature - Homunculus Illusion
Hazy Homunculus can't be blocked as long as defending player controls an untapped land.
They hide in dreams and whispers and faraway thoughts.
1/1
Heightened Awareness

Heightened Awareness {3}{U}{U}

Enchantment
As Heightened Awareness enters, discard your hand.
At the beginning of your draw step, draw an additional card.
"It startles me how alive one feels on the edge of death."
—Barrin, master wizard
Mana Vapors

Mana Vapors {1}{U}

Sorcery
Lands target player controls don't untap during their next untap step.
The scent of magic can rob you of your senses, blinding you to the world.
Overburden

Overburden {1}{U}

Enchantment
Whenever a player puts a nontoken creature onto the battlefield, that player returns a land they control to its owner's hand.
The Kipamu League knew what Keld refused to acknowledge: the land could support no more.
Psychic Theft

Psychic Theft {1}{U}

Sorcery
Target player reveals their hand. You choose an instant or sorcery card from it and exile that card. You may cast that card for as long as it remains exiled. At the beginning of the next end step, if you haven't cast the card, return it to its owner's hand.
Quicksilver Wall

Quicksilver Wall {2}{U}

Creature - Wall
Defender
{4}: Return Quicksilver Wall to its owner's hand. Any player may activate this ability.
"Ogg hit wall. Ogg no kill wall. Ogg hate wall!"
1/6
Rethink

Rethink {2}{U}

Instant
Counter target spell unless its controller pays {X}, where X is its mana value.
"Are you sure you want to do that?"
Rhystic Deluge

Rhystic Deluge {2}{U}

Enchantment
{U}: Tap target creature unless its controller pays {1}.
"I'll rain down on you with the power of magic itself. Then we'll see who prevails."
—Alexi, zephyr mage
Rhystic Scrying

Rhystic Scrying {2}{U}{U}

Sorcery
Draw three cards. Then if any player pays {2}, discard three cards.
"The trick is to ask when no one's listening."
—Alexi, zephyr mage
Rhystic Study

Rhystic Study {2}{U}

Enchantment
Whenever an opponent casts a spell, you may draw a card unless that player pays {1}.
Friends teach what you want to know. Enemies teach what you need to know.
Ribbon Snake

Ribbon Snake {1}{U}{U}

Creature - Snake
Flying
{2}: Ribbon Snake loses flying until end of turn. Any player may activate this ability.
All snakes slither. Only this one soars.
2/3
Shrouded Serpent

Shrouded Serpent {4}{U}{U}{U}

Creature - Serpent
Whenever Shrouded Serpent attacks, defending player may pay {4}. If that player doesn't, Shrouded Serpent can't be blocked this turn.
Many travelers have wandered into a fog only to find that it had teeth, claws, and an appetite.
4/4
Spiketail Drake

Spiketail Drake {3}{U}{U}

Creature - Drake
Flying
Sacrifice Spiketail Drake: Counter target spell unless its controller pays {3}.
"The spell will have to wait," said Alexi, pointing up. "Drakes."
3/3
Spiketail Hatchling

Spiketail Hatchling {1}{U}

Creature - Drake
Flying
Sacrifice Spiketail Hatchling: Counter target spell unless its controller pays {1}.
It dodges waves of water to prepare for waves of magic.
1/1
Stormwatch Eagle

Stormwatch Eagle {3}{U}

Creature - Bird
Flying
Sacrifice a land: Return Stormwatch Eagle to its owner's hand.
When eagles leave the sky, sailors leave the sea.
2/1