Prophecy

Sunken Field

Sunken Field {1}{U}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: Counter target spell unless its controller pays {1}."
The land is heavy with promise, the harvest ripe with betrayal.
Troublesome Spirit

Troublesome Spirit {2}{U}{U}

Creature - Spirit
Flying
At the beginning of your end step, tap all lands you control.
As erratic and turbulent as a summer squall.
3/4
Windscouter

Windscouter {3}{U}

Creature - Human Scout
Flying
When Windscouter attacks or blocks, return it to its owner's hand at end of combat.
These nimble ships were designed for hit-and-run tactics.
3/3
Withdraw

Withdraw {U}{U}

Instant
Return target creature to its owner's hand. Then return another target creature to its owner's hand unless its controller pays {1}.
"We outnumber them! Charge! Charge! Hey, where'd you guys go? Retreat! Retreat!"
Agent of Shauku

Agent of Shauku {1}{B}

Creature - Human Mercenary
{1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn.
"Go ahead. Take it. You'll be so very powerful . . . and what harm can it do?"
1/1
Avatar of Woe

Avatar of Woe {6}{B}{B}

Creature - Avatar
If there are ten or more creature cards total in all graveyards, this spell costs {6} less to cast.
Fear
{T}: Destroy target creature. It can't be regenerated.
6/5
Bog Elemental

Bog Elemental {3}{B}{B}

Creature - Elemental
Protection from white
At the beginning of your upkeep, sacrifice Bog Elemental unless you sacrifice a land.
"When the bog walks, the wise run."
—Erissa, bog witch
5/4
Bog Glider

Bog Glider {2}{B}

Creature - Human Mercenary
Flying
{T}, Sacrifice a land: Search your library for a Mercenary permanent card with mana value 2 or less, put it onto the battlefield, then shuffle.
1/1
Chilling Apparition

Chilling Apparition {2}{B}

Creature - Spirit
{B}: Regenerate Chilling Apparition.
Whenever Chilling Apparition deals combat damage to a player, that player discards a card.
Mortal minds shrivel at its touch.
1/1
Coffin Puppets

Coffin Puppets {3}{B}{B}

Creature - Zombie
Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate only during your upkeep and only if you control a Swamp.
The ground won't accept them.
3/3
Coffin Puppets

Coffin Puppets {3}{B}{B}

Creature - Zombie
Sacrifice two lands: Return Coffin Puppets from your graveyard to the battlefield. Activate only during your upkeep and only if you control a Swamp.
3/3
Death Charmer

Death Charmer {2}{B}

Creature - Worm Mercenary
Whenever Death Charmer deals combat damage to a creature, that creature's controller loses 2 life unless they pay {2}.
It vents the chill of the grave.
2/2
Despoil

Despoil {3}{B}

Sorcery
Destroy target land. Its controller loses 2 life.
Nothing could grow where the vile smoke had been, and no one could breathe it and live.
Endbringer's Revel

Endbringer's Revel {2}{B}

Enchantment
{4}: Return target creature card from a graveyard to its owner's hand. Any player may activate this ability but only as a sorcery.
First death. Then Shauku.
Fen Stalker

Fen Stalker {3}{B}

Creature - Nightstalker
Fen Stalker has fear as long as you control no untapped lands.
As silent as a shadow, and just as hard to flee.
3/2
Flay

Flay {3}{B}

Sorcery
Target player discards a card at random. Then that player discards another card at random unless they pay {1}.
The Keldons would never admit it, but Greel unsettles them, too.
Greel, Mind Raker

Greel, Mind Raker {3}{B}{B}

Legendary Creature - Horror Spellshaper
{X}{B}, {T}, Discard two cards: Target player discards X cards at random.
"You're Latulla's gift to me, and I always play with my presents."
3/3
Greel's Caress

Greel's Caress {1}{B}

Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets -3/-0.
Greel's grin is far less loathsome than his touch.
Infernal Genesis

Infernal Genesis {4}{B}{B}

Enchantment
At the beginning of each player's upkeep, that player mills a card. Then they create X 1/1 black Minion creature tokens, where X is the milled card's mana value.
Nakaya Shade

Nakaya Shade {1}{B}

Creature - Shade
{B}: Nakaya Shade gets +1/+1 until end of turn unless any player pays {2}.
Made strong by reckless magic. Made horrid by reckless strife.
1/1
Noxious Field

Noxious Field {1}{B}{B}

Enchantment - Aura
Enchant land
Enchanted land has "{T}: This land deals 1 damage to each creature and each player."
Ultimately, it became a three-way battle: the land attacked both armies.
Outbreak

Outbreak {3}{B}

Sorcery
You may discard a Swamp card rather than pay this spell's mana cost.
Choose a creature type. All creatures of that type get -1/-1 until end of turn.
This plague chooses its victims.
Pit Raptor

Pit Raptor {2}{B}{B}

Creature - Bird Mercenary
Flying, first strike
At the beginning of your upkeep, sacrifice Pit Raptor unless you pay {2}{B}{B}.
4/3
Plague Fiend

Plague Fiend {1}{B}

Creature - Insect
Whenever Plague Fiend deals combat damage to a creature, destroy that creature unless its controller pays {2}.
As the strange plague ravaged Jamuraa, the fiends multiplied.
1/1
Plague Wind

Plague Wind {7}{B}{B}

Sorcery
Destroy all creatures you don't control. They can't be regenerated.
"The second wind of ascension is Reaver, slaying the unworthy."
—Keld Triumphant