Prophecy

Ridgeline Rager

Ridgeline Rager {2}{R}

Creature - Beast
{R}: Ridgeline Rager gets +1/+0 until end of turn.
While armies battled across Jamuraa, beasts stalked the high places looking for victims.
1/2
Scoria Cat

Scoria Cat {3}{R}{R}

Creature - Cat
Scoria Cat gets +3/+3 as long as you control no untapped lands.
Like a volcano, it too can erupt without warning.
3/3
Search for Survivors

Search for Survivors {2}{R}

Sorcery
Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it's a creature card, put it onto the battlefield. Otherwise, exile it.
There's no rest for a Keldon.
Searing Wind

Searing Wind {8}{R}

Instant
Searing Wind deals 10 damage to any target.
"The first wind of ascension is Forger, burning away impurity."
—Keld Triumphant
Spur Grappler

Spur Grappler {2}{R}

Creature - Beast
Spur Grappler gets +2/+1 as long as you control no untapped lands.
Grapplers hunt in packs, driving their victims over steep mountain cliffs.
2/1
Task Mage Assembly

Task Mage Assembly {2}{R}

Enchantment
When there are no creatures on the battlefield, sacrifice Task Mage Assembly.
{2}: Task Mage Assembly deals 1 damage to target creature. Any player may activate this ability but only as a sorcery.
Veteran Brawlers

Veteran Brawlers {1}{R}

Creature - Human Soldier
Veteran Brawlers can't attack if defending player controls an untapped land.
Veteran Brawlers can't block if you control an untapped land.
Death awaits them on both fronts.
4/4
Whip Sergeant

Whip Sergeant {2}{R}

Creature - Human Soldier
{R}: Target creature gains haste until end of turn.
Keldon soldiers learn to move faster than the whip.
2/1
Zerapa Minotaur

Zerapa Minotaur {2}{R}{R}

Creature - Minotaur
First strike
{2}: Zerapa Minotaur loses first strike until end of turn. Any player may activate this ability.
There's no difference between bone and crystal when it's piercing your throat.
3/3
Avatar of Might

Avatar of Might {6}{G}{G}

Creature - Avatar
If an opponent controls at least four more creatures than you, this spell costs {6} less to cast.
Trample
8/8
Calming Verse

Calming Verse {3}{G}

Sorcery
Destroy all enchantments you don't control. Then if you control an untapped land, destroy all enchantments you control.
The chattering forest fell silent as the otherworldly song began.
Darba

Darba {3}{G}

Creature - Bird Beast
At the beginning of your upkeep, sacrifice Darba unless you pay {G}{G}.
Legend has it the darba gave up its wings in return for an extra stomach.
5/4
Dual Nature

Dual Nature {4}{G}{G}

Enchantment
Whenever a nontoken creature enters, its controller creates a token that's a copy of that creature.
Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.
When Dual Nature leaves the battlefield, exile all tokens created with Dual Nature.
Elephant Resurgence

Elephant Resurgence {1}{G}

Sorcery
Each player creates a green Elephant creature token. Those creatures have "This creature's power and toughness are each equal to the number of creature cards in its controller's graveyard."
Forgotten Harvest

Forgotten Harvest {1}{G}

Enchantment
At the beginning of your upkeep, you may exile a land card from your graveyard. If you do, put a +1/+1 counter on target creature.
Jolrael, Empress of Beasts

Jolrael, Empress of Beasts {3}{G}{G}

Legendary Creature - Human Spellshaper
{2}{G}, {T}, Discard two cards: All lands target player controls become 3/3 creatures until end of turn. They're still lands.
"I need no army. I have Jamuraa."
3/3
Jolrael's Favor

Jolrael's Favor {1}{G}

Enchantment - Aura
Flash
Enchant creature
{1}{G}: Regenerate enchanted creature.
"War destroys; nature renews."
—Jolrael, empress of beasts
Living Terrain

Living Terrain {2}{G}{G}

Enchantment - Aura
Enchant land
Enchanted land is a 5/6 green Treefolk creature that's still a land.
Keldons were accustomed to rugged terrain, but they never expected it to be aggressive.
Marsh Boa

Marsh Boa {G}

Creature - Snake
Swampwalk
Though a powerful constrictor, it prefers simply to drown its prey.
1/1
Mungha Wurm

Mungha Wurm {2}{G}{G}

Creature - Wurm
You can't untap more than one land during your untap step.
Cities have crumbled under its weight.
6/5
Pygmy Razorback

Pygmy Razorback {1}{G}

Creature - Boar
Trample
As a rite of passage, Kipamu youths taunt razorbacks with long sticks . . . then flee.
2/1
Rib Cage Spider

Rib Cage Spider {2}{G}

Creature - Spider
Reach
Everything it sees it considers food—and with that many eyes, it's not liable to miss much.
1/4
Root Cage

Root Cage {1}{G}

Enchantment
Mercenaries don't untap during their controllers' untap steps.
The Vintara Forest welcomes its enemies with a crushing embrace.
Silt Crawler

Silt Crawler {2}{G}

Creature - Beast
When Silt Crawler enters, tap all lands you control.
If they could replenish the land instead of draining it, Jamuraa would be teeming with them.
3/3
Snag

Snag {3}{G}

Instant
You may discard a Forest card rather than pay this spell's mana cost.
Prevent all combat damage that would be dealt by unblocked creatures this turn.