Outlaws of Thunder Junction

Trick Shot

Trick Shot {4}{R}

Instant
Trick Shot deals 6 damage to target creature and 2 damage to up to one other target creature token.
"Cowerin' behind your buddy ain't gonna help, ya yellow-bellied lowlife."
—Tyron, Slickshot duelist
Aloe Alchemist

Aloe Alchemist {1}{G}

Creature - Plant Warlock
Trample
When Aloe Alchemist becomes plotted, target creature gets +3/+2 and gains trample until end of turn.
Plot {1}{G}
3/2
Ankle Biter

Ankle Biter {G}

Creature - Snake
Deathtouch
"Little tip, newcomer. Give your boots a shake in the morning before you put them on."
—Annie Flash, to Kellan
1/1
Beastbond Outcaster

Beastbond Outcaster {2}{G}

Creature - Human Druid
When Beastbond Outcaster enters, if you control a creature with power 4 or greater, draw a card.
Plot {1}{G}
3/3
Betrayal at the Vault

Betrayal at the Vault {4}{G}{G}

Instant
Target creature you control deals damage equal to its power to each of two other target creatures.
The vault cracked open, and the unlikely alliance met the likeliest of ends, as greed, rage, and self-interest won out over any shred of loyalty.
Bristlepack Sentry

Bristlepack Sentry {1}{G}

Creature - Plant Wolf
Defender
As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender.
As she defends them in their youth, they shall someday defend her in her old age.
3/3
Bristly Bill, Spine Sower

Bristly Bill, Spine Sower {1}{G}

Legendary Creature - Plant Druid
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
{3}{G}{G}: Double the number of +1/+1 counters on each creature you control.
"Wake up, little ones. There's a new day ahead."
2/2
Cactarantula

Cactarantula {4}{G}{G}

Creature - Plant Spider
This spell costs {1} less to cast if you control a Desert.
Reach
Whenever Cactarantula becomes the target of a spell or ability an opponent controls, you may draw a card.
6/5
Colossal Rattlewurm

Colossal Rattlewurm {2}{G}{G}

Creature - Wurm
Colossal Rattlewurm has flash as long as you control a Desert.
Trample
{1}{G}, Exile Colossal Rattlewurm from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
6/5
Dance of the Tumbleweeds

Dance of the Tumbleweeds {1}{G}

Sorcery
Spree
+ {1} — Search your library for a basic land card or a Desert card, put it onto the battlefield, then shuffle.
+ {3} — Create an X/X green Elemental creature token, where X is the number of lands you control.
Drover Grizzly

Drover Grizzly {2}{G}

Creature - Bear Mount
Whenever Drover Grizzly attacks while saddled, creatures you control gain trample until end of turn.
Saddle 1
4/2
Freestrider Commando

Freestrider Commando {2}{G}

Creature - Centaur Mercenary
Freestrider Commando enters with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it.
Plot {3}{G}
3/3
Freestrider Lookout

Freestrider Lookout {2}{G}

Creature - Human Rogue
Reach
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn.
3/3
Full Steam Ahead

Full Steam Ahead {3}{G}{G}

Sorcery
Until end of turn, each creature you control gets +2/+2 and gains trample and "This creature can't be blocked by more than one creature."
The runaway train tore through the manicured streets of Prosperity, its new conductors reveling in the sheer destruction.
Giant Beaver

Giant Beaver {3}{G}

Creature - Beaver Mount
Vigilance
Whenever Giant Beaver attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn.
Saddle 3
4/4
Gold Rush

Gold Rush {1}{G}

Instant
Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control.
"Don't believe anyone who tells you to bite it. If it's the real thing, you'll know."
Goldvein Hydra

Goldvein Hydra {X}{G}

Creature - Hydra
Vigilance, trample, haste
Goldvein Hydra enters with X +1/+1 counters on it.
When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power.
The key is to slay it before it sprouts so many heads that your fear outpaces your greed.
0/0
Hardbristle Bandit

Hardbristle Bandit {1}{G}

Creature - Plant Rogue
{T}: Add one mana of any color.
Whenever you commit a crime, untap Hardbristle Bandit. This ability triggers only once each turn.
Visitors to the town of Hardbristle found the locals to be quite prickly.
1/1
Intrepid Stablemaster

Intrepid Stablemaster {1}{G}

Creature - Human Scout
Reach
{T}: Add {G}.
{T}: Add two mana of any one color. Spend this mana only to cast Mount or Vehicle spells.
"Never get too cocky. Remember you stay upright only by your mount's good graces."
2/2
Map the Frontier

Map the Frontier {3}{G}

Sorcery
Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle.
Pioneers with a distaste for crowds and cities are welcomed by the Outcasters, who celebrate solitude and find endless wonder in the natural world.
Ornery Tumblewagg

Ornery Tumblewagg {2}{G}

Creature - Brushwagg Mount
At the beginning of combat on your turn, put a +1/+1 counter on target creature.
Whenever Ornery Tumblewagg attacks while saddled, double the number of +1/+1 counters on target creature.
Saddle 2
2/2
Outcaster Greenblade

Outcaster Greenblade {2}{G}

Creature - Human Mercenary
When Outcaster Greenblade enters, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle.
Outcaster Greenblade gets +1/+1 for each Desert you control.
In the shade of his sword, the desert blooms.
1/2
Outcaster Trailblazer

Outcaster Trailblazer {2}{G}

Creature - Human Druid
When Outcaster Trailblazer enters, add one mana of any color.
Whenever another creature you control with power 4 or greater enters, draw a card.
Plot {2}{G}
4/2
Patient Naturalist

Patient Naturalist {2}{G}

Creature - Human Scout
When Patient Naturalist enters, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token.
The Atiin delight in delving into the unique wonders of each world they visit.
2/3
Railway Brawler

Railway Brawler {3}{G}{G}

Creature - Rhino Warrior
Reach, trample
Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power.
Plot {3}{G}
5/5