Outlaws of Thunder Junction

Raven of Fell Omens

Raven of Fell Omens {1}{B}

Creature - Bird
Flying
Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn.
A raven sighted at midnight often means there's unkindness on the way.
1/2
Rictus Robber

Rictus Robber {3}{B}

Creature - Zombie Rogue
When this creature enters, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token.
Plot {2}{B}
4/3
Rooftop Assassin

Rooftop Assassin {3}{B}

Creature - Vampire Assassin
Flash
Flying, lifelink
When this creature enters, destroy target creature an opponent controls that was dealt damage this turn.
"Sneaking behind people? Pedestrian."
2/2
Rush of Dread

Rush of Dread {1}{B}{B}

Sorcery
Spree
+ {1} — Target opponent sacrifices half the creatures they control of their choice, rounded up.
+ {2} — Target opponent discards half the cards in their hand, rounded up.
+ {2} — Target opponent loses half their life, rounded up.
Servant of the Stinger

Servant of the Stinger {1}{B}

Creature - Human Warlock
Deathtouch
Whenever this creature deals combat damage to a player, if you've committed a crime this turn, you may sacrifice this creature. If you do, search your library for a card, put it into your hand, then shuffle.
1/3
Shoot the Sheriff

Shoot the Sheriff {1}{B}

Instant
Destroy target non-outlaw creature.
"Now, where is that deputy?"
—Jana, Hellspur thunderslinger
Skulduggery

Skulduggery {B}

Instant
Until end of turn, target creature you control gets +1/+1 and target creature an opponent controls gets -1/-1.
"Why you yellow-bellied, loot-stealing, good-for-nothing, bottom-feeding, dog-faced, lily-livered..."
Tinybones Joins Up

Tinybones Joins Up {B}

Legendary Enchantment
When Tinybones Joins Up enters, any number of target players each discard a card.
Whenever a legendary creature you control enters, any number of target players each mill a card and lose 1 life.
It was going to be the greatest heist of his unlife.
Tinybones, the Pickpocket

Tinybones, the Pickpocket {B}

Legendary Creature - Skeleton Rogue
Deathtouch
Whenever Tinybones, the Pickpocket deals combat damage to a player, you may cast target nonland permanent card from that player's graveyard, and mana of any type can be spent to cast that spell.
1/1
Treasure Dredger

Treasure Dredger {1}{B}

Creature - Human Rogue
{1}, {T}, Pay 1 life: Create a Treasure token.
The old miners' trail across Blacksnag Bog is littered with lost fortunes and the bones of those who searched for them.
2/2
Unfortunate Accident

Unfortunate Accident {B}

Instant
Spree
+ {2}{B} — Destroy target creature.
+ {1} — Create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
"Looks like you've got a train to catch."
—Laughing Jasper Flint
Unscrupulous Contractor

Unscrupulous Contractor {2}{B}

Creature - Human Assassin
When this creature enters, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life.
Plot {2}{B}
3/2
Vadmir, New Blood

Vadmir, New Blood {1}{B}

Legendary Creature - Vampire Rogue
Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn.
As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.
2/2
Vault Plunderer

Vault Plunderer {2}{B}

Creature - Human Rogue
When this creature enters, target player draws a card and loses 1 life.
"Kind of them to put all their valuables in the same place."
3/1
Brimstone Roundup

Brimstone Roundup {1}{R}

Enchantment
Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Plot {2}{R}
Calamity, Galloping Inferno

Calamity, Galloping Inferno {4}{R}{R}

Legendary Creature - Horse Mount
Haste
Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.
Saddle 1
4/6
Caught in the Crossfire

Caught in the Crossfire {R}{R}

Instant
Spree
+ {1} — Caught in the Crossfire deals 2 damage to each outlaw creature.
+ {1} — Caught in the Crossfire deals 2 damage to each non-outlaw creature.
Cunning Coyote

Cunning Coyote {1}{R}

Creature - Coyote
Haste
When this creature enters, another target creature you control gets +1/+1 and gains haste until end of turn.
Plot {1}{R}
2/2
Deadeye Duelist

Deadeye Duelist {1}{R}

Creature - Human Assassin
Reach
{1}, {T}: this creature deals 1 damage to target opponent.
Slickshots are always eager to demonstrate their skills to whomever questions them.
1/3
Demonic Ruckus

Demonic Ruckus {1}{R}

Enchantment - Aura
Enchant creature
Enchanted creature gets +1/+1 and has menace and trample.
When this enchantment is put into a graveyard from the battlefield, draw a card.
Plot {R}
Discerning Peddler

Discerning Peddler {1}{R}

Creature - Human Rogue
When this creature enters, you may discard a card. If you do, draw a card.
"Can I interest you in some herbs from Naktamun? Fresh from the Omenpath! Or a set of Fioran cookware? Finest in the Multiverse!"
2/2
Explosive Derailment

Explosive Derailment {R}

Instant
Spree
+ {2} — Explosive Derailment deals 4 damage to target creature.
+ {2} — Destroy target artifact.
"BOMBS AND TRAINS AND SABOTAGE!"
—Breeches
Ferocification

Ferocification {2}{R}

Enchantment
At the beginning of combat on your turn, choose one —
• Target creature you control gets +2/+0 until end of turn.
• Target creature you control gains menace and haste until end of turn.
Gila Courser

Gila Courser {2}{R}

Creature - Lizard Mount
Whenever this creature attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card.
Saddle 1
4/2
Great Train Heist

Great Train Heist {R}

Instant
Spree
+ {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ {2} — Creatures you control get +1/+0 and gain first strike until end of turn.
+ {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.