Outlaws of Thunder Junction

Requisition Raid

Requisition Raid {W}

Sorcery
Spree
+ {1} — Destroy target artifact.
+ {1} — Destroy target enchantment.
+ {1} — Put a +1/+1 counter on each creature target player controls.
The Freestriders believe in liberation, in all its many forms.
Rustler Rampage

Rustler Rampage {W}

Instant
Spree
+ {1} — Untap all creatures target player controls.
+ {1} — Target creature gains double strike until end of turn.
"Release the cows!"
Shepherd of the Clouds

Shepherd of the Clouds {4}{W}

Creature - Pegasus
Flying, vigilance
When this creature enters, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount.
It catches those who are not ready to fall.
4/3
Sheriff of Safe Passage

Sheriff of Safe Passage {2}{W}

Creature - Human Knight
This creature enters with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control.
Plot {1}{W}
0/0
Stagecoach Security

Stagecoach Security {4}{W}

Creature - Human Soldier
When this creature enters, creatures you control get +1/+1 and gain vigilance until end of turn.
Plot {3}{W}
4/5
Steer Clear

Steer Clear {W}

Instant
Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell.
"Just because you can saddle a critter, doesn't mean it'll let you ride."
—Annie Flash
Sterling Keykeeper

Sterling Keykeeper {1}{W}

Creature - Human Mercenary
{2}, {T}: Tap target non-Mount creature.
"If you don't want to tell me where the stash is, you'd best start getting comfy in there. You just let me know when you've changed your mind."
2/2
Sterling Supplier

Sterling Supplier {4}{W}

Creature - Bird Soldier
Flying
When this creature enters, put a +1/+1 counter on another target creature you control.
The Sterling Company can always rely on him to bring the thunder.
3/4
Take Up the Shield

Take Up the Shield {1}{W}

Instant
Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn.
The frontier was an anvil on which many an unlikely hero would be forged.
Thunder Lasso

Thunder Lasso {2}{W}

Artifact - Equipment
When this Equipment enters, attach it to target creature you control.
Equipped creature gets +1/+1.
Whenever equipped creature attacks, tap target creature defending player controls.
Equip {2}
Trained Arynx

Trained Arynx {1}{W}

Creature - Cat Beast Mount
Whenever this creature attacks while saddled, it gains first strike until end of turn. Scry 1.
Saddle 2
3/1
Vengeful Townsfolk

Vengeful Townsfolk {2}{W}

Creature - Human Citizen
Whenever one or more other creatures you control die, put a +1/+1 counter on this creature.
"The Sterling Company says they protect us, but where are they when the Hellspurs burn half the town? Counting their vaults!"
3/3
Wanted Griffin

Wanted Griffin {3}{W}

Creature - Griffin
Flying
When this creature dies, create a 1/1 red Mercenary creature token with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Many a would-be captor has gotten close enough to count its feathers, only to be left behind with nothing but regret and a dangling rope.
3/2
Archmage's Newt

Archmage's Newt {1}{U}

Creature - Salamander Mount
Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback {0} until end of turn instead if this creature is saddled.
Saddle 3
2/2
Canyon Crab

Canyon Crab {1}{U}

Creature - Crab
{1}{U}: This creature gets +2/-2 until end of turn.
At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card, then discard a card.
They cluster near shallow river crossings, blending into the rocks, waiting for unsuspecting travelers to step within range of their claws.
0/5
Daring Thunder-Thief

Daring Thunder-Thief {3}{U}

Creature - Turtle Rogue
Flash
This creature enters tapped.
It's amazing how many sticky situations you can get out of simply by being ten times faster than anyone expects.
4/4
Deepmuck Desperado

Deepmuck Desperado {2}{U}

Creature - Homarid Mercenary
Whenever you commit a crime, each opponent mills three cards. This ability triggers only once each turn.
"Heard you've been horning in on my turf. How about I introduce you to some surf?"
2/4
Djinn of Fool's Fall

Djinn of Fool's Fall {4}{U}

Creature - Djinn
Flying
Plot {3}{U}
No one knew if the waterfall was a natural wonder the djinn guarded or if he'd conjured it to hide something even greater.
4/3
Double Down

Double Down {3}{U}

Enchantment
Whenever you cast an outlaw spell, copy that spell.
The best alibi is being in multiple places at the same time.
Duelist of the Mind

Duelist of the Mind {1}{U}

Creature - Human Advisor
Flying, vigilance
Duelist of the Mind's power is equal to the number of cards you've drawn this turn.
Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn.
Nathan Steuer, World Champion XXVIII
*/3
Emergent Haunting

Emergent Haunting {1}{U}

Enchantment
At the beginning of your end step, if you haven't cast a spell from your hand this turn and this enchantment isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types.
{2}{U}: Surveil 1.
Failed Fording

Failed Fording {1}{U}

Instant
Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1.
"We should have taken the blasted ferry!"
—Hope Hagan, prospector
Fblthp, Lost on the Range

Fblthp, Lost on the Range {1}{U}{U}

Legendary Creature - Homunculus
Ward {2}
You may look at the top card of your library any time.
The top card of your library has plot. The plot cost is equal to its mana cost.
You may plot nonland cards from the top of your library.
1/1
Fleeting Reflection

Fleeting Reflection {1}{U}

Instant
Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature.
"You're not mad I pulled a little prank. You're just mad you fell for it."
—Oko, to Annie Flash
Geralf, the Fleshwright

Geralf, the Fleshwright {2}{U}

Legendary Creature - Human Warlock
Whenever you cast a spell during your turn other than your first spell that turn, create a 2/2 blue and black Zombie Rogue creature token.
Whenever a Zombie you control enters, put a +1/+1 counter on it for each other Zombie that entered the battlefield under your control this turn.
2/3