Outlaws of Thunder Junction

Abraded Bluffs

Abraded Bluffs

Land - Desert
Abraded Bluffs enters tapped.
When Abraded Bluffs enters, it deals 1 damage to target opponent.
{T}: Add {R} or {W}.
"The wind passing through the grooves makes a strange sort of music here."
—Pioneer journal of Big Ralph
Arid Archway

Arid Archway

Land - Desert
Arid Archway enters tapped.
When Arid Archway enters, return a land you control to its owner's hand. If another Desert was returned this way, surveil 1.
{T}: Add {C}{C}.
Bristling Backwoods

Bristling Backwoods

Land - Desert
Bristling Backwoods enters tapped.
When Bristling Backwoods enters, it deals 1 damage to target opponent.
{T}: Add {R} or {G}.
"The cacti have it right. Always carry water."
—Pioneer journal of Big Ralph
Conduit Pylons

Conduit Pylons

Land - Desert
When Conduit Pylons enters, surveil 1.
{T}: Add {C}.
{1}, {T}: Add one mana of any color.
The newly constructed relays harness the desert sun, bringing power to settlers across the plane.
Creosote Heath

Creosote Heath

Land - Desert
Creosote Heath enters tapped.
When Creosote Heath enters, it deals 1 damage to target opponent.
{T}: Add {G} or {W}.
"The sunsets in Spinegully sure make the soul question why we bother with cities."
—Pioneer journal of Big Ralph
Eroded Canyon

Eroded Canyon

Land - Desert
Eroded Canyon enters tapped.
When Eroded Canyon enters, it deals 1 damage to target opponent.
{T}: Add {U} or {R}.
"The water looks like liquid gold. Wonder how many died trying to bottle it."
—Pioneer journal of Big Ralph
Festering Gulch

Festering Gulch

Land - Desert
Festering Gulch enters tapped.
When Festering Gulch enters, it deals 1 damage to target opponent.
{T}: Add {B} or {G}.
"Lost a boot in the muck. Get the feeling I'm lucky I got to keep the leg."
—Pioneer journal of Big Ralph
Forlorn Flats

Forlorn Flats

Land - Desert
Forlorn Flats enters tapped.
When Forlorn Flats enters, it deals 1 damage to target opponent.
{T}: Add {W} or {B}.
"Should have known that shine on the horizon wasn't water."
—Pioneer journal of Big Ralph
Jagged Barrens

Jagged Barrens

Land - Desert
Jagged Barrens enters tapped.
When Jagged Barrens enters, it deals 1 damage to target opponent.
{T}: Add {B} or {R}.
"Tense day of travel. Couldn't shake the feeling those peaks were about to topple."
—Pioneer journal of Big Ralph
Lonely Arroyo

Lonely Arroyo

Land - Desert
Lonely Arroyo enters tapped.
When Lonely Arroyo enters, it deals 1 damage to target opponent.
{T}: Add {W} or {U}.
"Barely dodged a stampede yesterday. Took all night for the dust to settle."
—Pioneer journal of Big Ralph
Lush Oasis

Lush Oasis

Land - Desert
Lush Oasis enters tapped.
When Lush Oasis enters, it deals 1 damage to target opponent.
{T}: Add {G} or {U}.
"Finally, a stroke of luck! Had to taste the water myself to believe it wasn't a mirage."
—Pioneer journal of Big Ralph
Mirage Mesa

Mirage Mesa

Land - Desert
Mirage Mesa enters tapped. As it enters, choose a color.
{T}: Add one mana of the chosen color.
"Out there, death and salvation may lie on either side of the same ridge of sand."
—Ertha Jo, frontier mentor
Sandstorm Verge

Sandstorm Verge

Land - Desert
{T}: Add {C}.
{3}, {T}: Target creature can't block this turn. Activate only as a sorcery.
"Ever been caught out in a storm like that? Think of it like drowning, but all the water is knives."
—Annie Flash
Soured Springs

Soured Springs

Land - Desert
Soured Springs enters tapped.
When Soured Springs enters, it deals 1 damage to target opponent.
{T}: Add {U} or {B}.
"Groundwater's tainted here. Best push on before our canteens run out."
—Pioneer journal of Big Ralph
Bucolic Ranch

Bucolic Ranch

Land - Desert
{T}: Add {C}.
{T}: Add one mana of any color. Spend this mana only to cast a Mount spell.
{3}, {T}: Look at the top card of your library. If it's a Mount card, you may reveal it and put it into your hand. If you don't put it into your hand, you may put it on the bottom of your library.
Blooming Marsh

Blooming Marsh

Land
Blooming Marsh enters tapped unless you control two or fewer other lands.
{T}: Add {B} or {G}.
Botanical Sanctum

Botanical Sanctum

Land
Botanical Sanctum enters tapped unless you control two or fewer other lands.
{T}: Add {G} or {U}.
Concealed Courtyard

Concealed Courtyard

Land
Concealed Courtyard enters tapped unless you control two or fewer other lands.
{T}: Add {W} or {B}.
Inspiring Vantage

Inspiring Vantage

Land
Inspiring Vantage enters tapped unless you control two or fewer other lands.
{T}: Add {R} or {W}.
Spirebluff Canal

Spirebluff Canal

Land
Spirebluff Canal enters tapped unless you control two or fewer other lands.
{T}: Add {U} or {R}.
Jace Reawakened

Jace Reawakened {U}{U}

Legendary Planeswalker - Jace
You can't cast Jace Reawakened during your first, second, or third turns of the game.
[+1]: Draw a card, then discard a card.
[+1]: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted.
[–6]: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy.
Loyalty:
3
Plains

Plains

Basic Land - Plains
({T}: Add {W}.)
Related card: Norn's Fetchling
Island

Island

Basic Land - Island
({T}: Add {U}.)
Swamp

Swamp

Basic Land - Swamp
({T}: Add {B}.)
Mountain

Mountain

Basic Land - Mountain
({T}: Add {R}.)