Outlaws of Thunder Junction

Pitiless Carnage

Pitiless Carnage {3}{B}

Sorcery
Sacrifice any number of permanents you control, then draw that many cards.
Plot {1}{B}{B}
Akul saw his Hellspur followers as little
more than ammunition to be expended.
Rush of Dread

Rush of Dread {1}{B}{B}

Sorcery
Spree
+ {1} — Target opponent sacrifices half the creatures they control of their choice, rounded up.
+ {2} — Target opponent discards half the cards in their hand, rounded up.
+ {2} — Target opponent loses half their life, rounded up.
Tinybones Joins Up

Tinybones Joins Up {B}

Legendary Enchantment
When Tinybones Joins Up enters, any number of target players each discard a card.
Whenever a legendary creature you control enters, any number of target players each mill a card and lose 1 life.
It was going to be the greatest heist of his unlife.
Vadmir, New Blood

Vadmir, New Blood {1}{B}

Legendary Creature - Vampire Rogue
Whenever you commit a crime, put a +1/+1 counter on Vadmir, New Blood. This ability triggers only once each turn.
As long as Vadmir has four or more +1/+1 counters on it, it has menace and lifelink.
2/2
Calamity, Galloping Inferno

Calamity, Galloping Inferno {4}{R}{R}

Legendary Creature - Horse Mount
Haste
Whenever Calamity, Galloping Inferno attacks while saddled, choose a nonlegendary creature that saddled it this turn and create a tapped and attacking token that's a copy of it. Sacrifice that token at the beginning of the next end step. Repeat this process once.
Saddle 1
4/6
Great Train Heist

Great Train Heist {R}

Instant
Spree
+ {2}{R} — Untap all creatures you control. If it's your combat phase, there is an additional combat phase after this phase.
+ {2} — Creatures you control get +1/+0 and gain first strike until end of turn.
+ {R} — Choose target opponent. Whenever a creature you control deals combat damage to that player this turn, create a tapped Treasure token.
Hell to Pay

Hell to Pay {X}{R}

Sorcery
Hell to Pay deals X damage to target creature. Create a number of tapped Treasure tokens equal to the amount of excess damage dealt to that creature this way.
For years afterward, lucky explorers who found the cave could chip gold fragments off the rocky walls.
Hellspur Posse Boss

Hellspur Posse Boss {2}{R}{R}

Creature - Lizard Rogue
Other outlaws you control have haste.
When this creature enters, create two 1/1 red Mercenary creature tokens with "{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
2/4
Magda, the Hoardmaster

Magda, the Hoardmaster {1}{R}

Legendary Creature - Dwarf Berserker
Whenever you commit a crime, create a tapped Treasure token. This ability triggers only once each turn.
Sacrifice three Treasures: Create a 4/4 red Scorpion Dragon creature token with flying and haste. Activate only as a sorcery.
2/2
Slickshot Show-Off

Slickshot Show-Off {1}{R}

Creature - Bird Wizard
Flying, haste
Whenever you cast a noncreature spell, this creature gets +2/+0 until end of turn.
Plot {1}{R}
1/2
Stingerback Terror

Stingerback Terror {2}{R}{R}

Creature - Scorpion Dragon
Flying, trample
This creature gets -1/-1 for each card in your hand.
Plot {2}{R}
7/7
Terror of the Peaks

Terror of the Peaks {3}{R}{R}

Creature - Dragon
Flying
Spells your opponents cast that target this creature cost an additional 3 life to cast.
Whenever another creature you control enters, this creature deals damage equal to that creature's power to any target.
5/4
Related cards: Darigaaz, Shivan Champion Kayla's Kindling
Bristly Bill, Spine Sower

Bristly Bill, Spine Sower {1}{G}

Legendary Creature - Plant Druid
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature.
{3}{G}{G}: Double the number of +1/+1 counters on each creature you control.
"Wake up, little ones. There's a new day ahead."
2/2
Colossal Rattlewurm

Colossal Rattlewurm {2}{G}{G}

Creature - Wurm
This creature has flash as long as you control a Desert.
Trample
{1}{G}, Exile this creature from your graveyard: Search your library for a Desert card, put it onto the battlefield tapped, then shuffle.
6/5
Freestrider Lookout

Freestrider Lookout {2}{G}

Creature - Human Rogue
Reach
Whenever you commit a crime, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order. This ability triggers only once each turn.
3/3
Goldvein Hydra

Goldvein Hydra {X}{G}

Creature - Hydra
Vigilance, trample, haste
This creature enters with X +1/+1 counters on it.
When this creature dies, create a number of tapped Treasure tokens equal to its power.
The key is to slay it before it sprouts so many heads that your fear outpaces your greed.
0/0
Ornery Tumblewagg

Ornery Tumblewagg {2}{G}

Creature - Brushwagg Mount
At the beginning of combat on your turn, put a +1/+1 counter on target creature.
Whenever this creature attacks while saddled, double the number of +1/+1 counters on target creature.
Saddle 2
2/2
Outcaster Trailblazer

Outcaster Trailblazer {2}{G}

Creature - Human Druid
When this creature enters, add one mana of any color.
Whenever another creature you control with power 4 or greater enters, draw a card.
Plot {2}{G}
4/2
Railway Brawler

Railway Brawler {3}{G}{G}

Creature - Rhino Warrior
Reach, trample
Whenever another creature you control enters, put X +1/+1 counters on it, where X is its power.
Plot {3}{G}
5/5
Smuggler's Surprise

Smuggler's Surprise {G}

Instant
Spree
+ {2} — Mill four cards. You may put up to two creature and/or land cards from among the milled cards into your hand.
+ {4}{G} — You may put up to two creature cards from your hand onto the battlefield.
+ {1} — Creatures you control with power 4 or greater gain hexproof and indestructible until end of turn.
Akul the Unrepentant

Akul the Unrepentant {B}{B}{R}{R}

Legendary Creature - Scorpion Dragon Rogue
Flying, trample
Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn.
Crackling with rage and stolen thunder, he drives the Hellspurs to ever-greater heights of violence.
5/5
Annie Joins Up

Annie Joins Up {1}{R}{G}{W}

Legendary Enchantment
When Annie Joins Up enters, it deals 5 damage to target creature or planeswalker an opponent controls.
If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.
One last job, then she could retire in peace.
Assimilation Aegis

Assimilation Aegis {1}{W}{U}

Artifact - Equipment
When this artifact enters, exile up to one target creature until this artifact leaves the battlefield.
Whenever this artifact becomes attached to a creature, for as long as this artifact remains attached to it, that creature becomes a copy of a creature card exiled with this artifact.
Equip {2}
Bonny Pall, Clearcutter

Bonny Pall, Clearcutter {3}{G}{U}{U}

Legendary Creature - Giant Scout
Reach
When Bonny Pall, Clearcutter enters, create Beau, a legendary blue Ox creature token with "This creature's power and toughness are each equal to the number of lands you control."
Whenever you attack, draw a card, then you may put a land card from your hand or graveyard onto the battlefield.
6/5
Bruse Tarl, Roving Rancher

Bruse Tarl, Roving Rancher {2}{R}{W}

Legendary Creature - Human Warrior
Oxen you control have double strike.
Whenever Bruse Tarl, Roving Rancher enters or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn.
"I find a world where the herds finally listen to me, but now the plants have an attitude?"
4/3