Sheriff of Safe Passage

Sheriff of Safe Passage {2}{W}

Creature - Human Knight
Sheriff of Safe Passage enters with a +1/+1 counter on it plus an additional +1/+1 counter on it for each other creature you control.
Plot {1}{W}
0/0
Details
Legalities
Rulings
  • 2024-04-12 Exiling a card using its plot ability is a special action. Once you announce you're taking that action, no other player can respond by trying to remove that card from your hand.
  • 2024-04-12 If Sheriff of Safe Passage enters the battlefield under your control at the same time as one or more other creatures, it doesn't take those creatures into consideration when determining how many +1/+1 counters it enters the battlefield with.
  • 2024-04-12 If a plotted card has {X} in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.
  • 2024-04-12 If you're casting a plotted card from exile without paying its mana cost, you can't choose to cast it for any other alternative costs. You can, however, pay additional costs, such as kicker costs. If the plotted card has any mandatory additional costs, those must still be paid to cast the spell.
  • 2024-04-12 Plot abilities are written "Plot [cost]," which means "Any time you have priority during your main phase while the stack is empty, you may pay [cost] and exile this card from your hand. It becomes plotted."
  • 2024-04-12 You can't cast a plotted card on the same turn it became plotted. On any future turn, you may cast that card from exile without paying its mana cost during your main phase while the stack is empty.
Links
Printings
  • Outlaws of Thunder Junction (uncommon)

Card is in preconstructed decks:

View gallery of all printings

Foreign names
  • 安全径警长
  • Sheriff des sicheren Geleits
  • Shérif de passage protégé
  • Sceriffa del Passaggio Sicuro
  • 安全な道の保安官
  • Xerife da Passagem Segura
  • Sheriff del pasaje seguro