Kamigawa: Neon Dynasty

The Shattered States Era
Nameless Conqueror

The Shattered States Era {4}{R}

Enchantment - Saga
I — Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
II — Creatures you control get +1/+0 until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Nameless Conqueror
Nameless Conqueror
The Shattered States Era

Nameless Conqueror

Enchantment Creature - Human Samurai
(Color indicator: Nameless Conqueror is red)
Trample, haste
"In the wake of the Kami War, Kamigawa descended into a state of constant warfare. Even with Kyodai's wisdom guiding them, it took the first Imperials decades of work and bloodshed to subdue the clans and bring peace to the land."
—History of the Empire
3/3
Card has other part: The Shattered States Era
Simian Sling

Simian Sling {R}

Artifact Creature - Equipment Monkey
Equipped creature gets +1/+1.
Whenever this creature or equipped creature becomes blocked, it deals 1 damage to defending player.
Reconfigure {2}
1/1
Sokenzan Smelter

Sokenzan Smelter {1}{R}

Creature - Goblin Artificer
At the beginning of combat on your turn, you may pay {1} and sacrifice an artifact. If you do, create a 3/1 red Construct artifact creature token with haste.
Among the artisans of Sokenzan City, reusing every scrap of metal is a point of pride.
2/2
Tempered in Solitude

Tempered in Solitude {1}{R}

Enchantment
Whenever a creature you control attacks alone, exile the top card of your library. You may play that card this turn.
Many master samurai make pilgrimages deep into the Sokenzan Mountains, where they train and meditate in silence, hoping to commune with a lava kami.
Related card: Imperial Blademaster
Thundering Raiju

Thundering Raiju {2}{R}{R}

Creature - Spirit
Haste
Whenever this creature attacks, put a +1/+1 counter on target creature you control. Then this creature deals X damage to each opponent, where X is the number of modified creatures you control other than this creature.
3/3
Towashi Songshaper

Towashi Songshaper {1}{R}

Artifact Creature - Human Artificer
Whenever another artifact you control enters, this creature gets +1/+0 until end of turn.
Most Uprisers augment their bodies for speed, strength, or protection, but a few just want to be one with the music.
2/2
Twinshot Sniper

Twinshot Sniper {3}{R}

Artifact Creature - Goblin Archer
Reach
When this creature enters, it deals 2 damage to any target.
Channel{1}{R}, Discard this card: It deals 2 damage to any target.
"Pierce the heart and pierce the head, even the mightiest fall down dead."
2/3
Unstoppable Ogre

Unstoppable Ogre {2}{R}

Artifact Creature - Ogre Warrior
When this creature enters, target creature can't block this turn.
Touma never met a door he didn't hate.
4/1
Upriser Renegade

Upriser Renegade {1}{R}

Creature - Human Samurai
This creature gets +2/+0 for each other modified creature you control.
"My streets, my rules. You picked the wrong neighborhood for a fight."
1/3
Voltage Surge

Voltage Surge {R}

Instant
As an additional cost to cast this spell, you may sacrifice an artifact.
Voltage Surge deals 2 damage to target creature or planeswalker. If this spell's additional cost was paid, Voltage Surge deals 4 damage instead.
Azusa's Many Journeys
Likeness of the Seeker

Azusa's Many Journeys {1}{G}

Enchantment - Saga
I — You may play an additional land this turn.
II — You gain 3 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Likeness of the Seeker
Likeness of the Seeker
Azusa's Many Journeys

Likeness of the Seeker

Enchantment Creature - Human Monk
(Color indicator: Likeness of the Seeker is green)
Whenever this creature becomes blocked, untap up to three lands you control.
"I ask for nothing more than a new journey and a fresh path to greet my feet when I wake each morning."
—Azusa
3/3
Card has other part: Azusa's Many Journeys
Bamboo Grove Archer

Bamboo Grove Archer {1}{G}

Enchantment Creature - Snake Archer
Defender, reach
Channel{4}{G}, Discard this card: Destroy target creature with flying.
"Do not mistake tranquility for domestication. This land is wild, and will always remain so."
3/3
Bearer of Memory

Bearer of Memory {2}{G}

Enchantment Creature - Human Monk
{5}{G}: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn.
Members of the Living Historians don't simply chronicle the past; they embody it.
3/2
Blossom Prancer

Blossom Prancer {3}{G}{G}

Creature - Spirit
Reach
When this creature enters, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.
4/4
Boon of Boseiju

Boon of Boseiju {1}{G}

Instant
Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it.
She closed her eyes and remembered the smell of the leaves of Jukai Forest. When she opened them, the buildings of Towashi had grown small.
Boseiju Reaches Skyward
Branch of Boseiju

Boseiju Reaches Skyward {3}{G}

Enchantment - Saga
I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.
II — Put up to one target land card from your graveyard on top of your library.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Branch of Boseiju
Branch of Boseiju
Boseiju Reaches Skyward

Branch of Boseiju

Enchantment Creature - Plant
(Color indicator: Branch of Boseiju is green)
Reach
This creature gets +1/+1 for each land you control.
Though they razed the surrounding forest, the builders of Towashi left Boseiju unscathed, shaping the city around the ancient tree.
0/0
Card has other part: Boseiju Reaches Skyward
Careful Cultivation

Careful Cultivation {2}{G}

Enchantment - Aura
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}."
Channel{1}{G}, Discard this card: Create a 1/1 green Human Monk creature token with "{T}: Add {G}."
Coiling Stalker

Coiling Stalker {1}{G}

Creature - Snake Ninja
Ninjutsu {1}{G}
Whenever this creature deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it.
2/1
Commune with Spirits

Commune with Spirits {G}

Sorcery
Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
The kami of Jukai Forest accept only the most respectful petitioners.
The Dragon-Kami Reborn
Dragon-Kami's Egg

The Dragon-Kami Reborn {2}{G}

Enchantment - Saga
I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Dragon-Kami's Egg
Dragon-Kami's Egg
The Dragon-Kami Reborn

Dragon-Kami's Egg

Enchantment Creature - Egg
(Color indicator: Dragon-Kami's Egg is green)
Whenever this creature or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost.
0/1
Card has other part: The Dragon-Kami Reborn
Fade into Antiquity

Fade into Antiquity {2}{G}

Sorcery
Exile target artifact or enchantment.
"Memories fade and wither with time. If we do not nurture the garden of history, we may once more wander blindly through barren lands."
—Reki, founder of the Living Historians