Kamigawa: Neon Dynasty

Heir of the Ancient Fang

Heir of the Ancient Fang {2}{G}

Creature - Snake Samurai
Heir of the Ancient Fang enters with a +1/+1 counter on it if you control a modified creature.
On the last day of a Jukai agent's training, they are bequeathed a powerful relic blessed by the kami.
2/3
Historian's Wisdom

Historian's Wisdom {2}{G}

Enchantment - Aura
Enchant artifact or creature
When Historian's Wisdom enters, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +2/+1.
Invoke the Ancients

Invoke the Ancients {1}{G}{G}{G}{G}

Sorcery
Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a vigilance counter, a reach counter, or a trample counter on it.
After large sections were clear-cut to build Towashi, the once-peaceful Jukai Forest grew violently hostile to outsiders.
Jugan Defends the Temple
Remnant of the Rising Star

Jugan Defends the Temple {2}{G}

Enchantment - Saga
I — Create a 1/1 green Human Monk creature token with "{T}: Add {G}."
II — Put a +1/+1 counter on each of up to two target creatures.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Remnant of the Rising Star
Remnant of the Rising Star
Jugan Defends the Temple

Remnant of the Rising Star

Enchantment Creature - Dragon Spirit
(Color indicator: Remnant of the Rising Star is green)
Flying
Whenever another creature you control enters, you may pay {X}. When you do, put X +1/+1 counters on that creature.
As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample.
2/2
Card has other part: Jugan Defends the Temple
Jukai Preserver

Jukai Preserver {3}{G}

Enchantment Creature - Human Druid
When Jukai Preserver enters, put a +1/+1 counter on target creature you control.
Channel{2}{G}, Discard Jukai Preserver: Put a +1/+1 counter on each of up to two target creatures you control.
"The kami grant you this boon, not I."
3/3
Jukai Trainee

Jukai Trainee {1}{G}

Creature - Human Samurai
Whenever Jukai Trainee blocks or becomes blocked, it gets +1/+1 until end of turn.
"The Order of Jukai accepts only the strongest of body and spirit. I will train until I meet their expectations."
2/2
Kami of Transience

Kami of Transience {1}{G}

Creature - Spirit
Trample
Whenever you cast an enchantment spell, put a +1/+1 counter on Kami of Transience.
At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return Kami of Transience from your graveyard to your hand.
2/2
Kappa Tech-Wrecker

Kappa Tech-Wrecker {1}{G}

Creature - Turtle Ninja
Ninjutsu {1}{G}
Kappa Tech-Wrecker enters with a deathtouch counter on it.
Whenever Kappa Tech-Wrecker deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls.
1/3
Kodama of the West Tree

Kodama of the West Tree {2}{G}

Legendary Creature - Spirit
Reach
Modified creatures you control have trample.
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/3
Kura, the Boundless Sky

Kura, the Boundless Sky {3}{G}{G}

Legendary Creature - Dragon Spirit
Flying, deathtouch
When Kura, the Boundless Sky dies, choose one —
• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.
• Create an X/X green Spirit creature token, where X is the number of lands you control.
4/4
March of Burgeoning Life

March of Burgeoning Life {X}{G}

Instant
As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way.
Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle.
Master's Rebuke

Master's Rebuke {1}{G}

Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
"You have always been a promising student, but your arrogance far outstrips your prowess."
Orochi Merge-Keeper

Orochi Merge-Keeper {1}{G}

Creature - Snake Druid
{T}: Add {G}.
As long as Orochi Merge-Keeper is modified, it has "{T}: Add {G}{G}."
One day the spirit and mortal realms will be one. Until then, she faithfully guards the sites where they merge.
1/1
Roaring Earth

Roaring Earth {1}{G}

Enchantment
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature or Vehicle you control.
Channel{X}{G}{G}, Discard Roaring Earth: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
Season of Renewal

Season of Renewal {2}{G}

Instant
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target enchantment card from your graveyard to your hand.
Pavement ripped like paper as the ancient kami awoke from her long slumber beneath the city.
Shigeki, Jukai Visionary

Shigeki, Jukai Visionary {1}{G}

Legendary Enchantment Creature - Snake Druid
{1}{G}, {T}, Return Shigeki, Jukai Visionary to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel{X}{X}{G}{G}, Discard Shigeki: Return X target nonlegendary cards from your graveyard to your hand.
1/3
Spinning Wheel Kick

Spinning Wheel Kick {X}{X}{G}{G}

Sorcery
Target creature you control deals damage equal to its power to each of X target creatures and/or planeswalkers.
Members of the Order of Jukai commune with kami to enhance their martial prowess.
Spring-Leaf Avenger

Spring-Leaf Avenger {3}{G}{G}

Creature - Insect Ninja
Ninjutsu {3}{G}
Whenever Spring-Leaf Avenger deals combat damage to a player, return target permanent card from your graveyard to your hand.
6/5
Storyweave

Storyweave {2}{G}

Instant
Choose one —
• Put two +1/+1 counters on target creature you control.
• Put two lore counters on target Saga you control. The next time one or more enchantment creatures you control enter this turn, each enters with two additional +1/+1 counters on it.
Tales of Master Seshiro
Seshiro's Living Legacy

Tales of Master Seshiro {4}{G}

Enchantment - Saga
I, II — Put a +1/+1 counter on target creature or Vehicle you control. It gains vigilance until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Seshiro's Living Legacy
Seshiro's Living Legacy
Tales of Master Seshiro

Seshiro's Living Legacy

Enchantment Creature - Snake Warrior
(Color indicator: Seshiro's Living Legacy is green)
Vigilance, haste
"In times of strife, the foolish make a fist while the wise make a friend."
—First Address of Seshiro the Anointed as Broodmaster of the Orochi Colonies
5/5
Card has other part: Tales of Master Seshiro
Tamiyo's Safekeeping

Tamiyo's Safekeeping {G}

Instant
Target permanent you control gains hexproof and indestructible until end of turn. You gain 2 life.
To keep the Reality Chip out of Jin-Gitaxias's hands, the Wanderer entrusted it to Tamiyo.
Teachings of the Kirin
Kirin-Touched Orochi

Teachings of the Kirin {1}{G}

Enchantment - Saga
I — Mill three cards. Create a 1/1 colorless Spirit creature token.
II — Put a +1/+1 counter on target creature you control.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Kirin-Touched Orochi
Kirin-Touched Orochi
Teachings of the Kirin

Kirin-Touched Orochi

Enchantment Creature - Snake Monk
(Color indicator: Kirin-Touched Orochi is green)
Whenever Kirin-Touched Orochi attacks, choose one —
• Exile target creature card from a graveyard. When you do, create a 1/1 colorless Spirit creature token.
• Exile target noncreature card from a graveyard. When you do, put a +1/+1 counter on target creature you control.
1/1
Card has other part: Teachings of the Kirin