Kamigawa: Neon Dynasty

Invoke Despair

Invoke Despair {1}{B}{B}{B}{B}

Sorcery
Target opponent sacrifices a creature. If they can't, they lose 2 life and you draw a card. Then repeat this process for an enchantment and a planeswalker.
Although officials said it was a sewer failure, the people whispered that it was a warning of night's reach.
Junji, the Midnight Sky

Junji, the Midnight Sky {3}{B}{B}

Legendary Creature - Dragon Spirit
Flying, menace
When Junji, the Midnight Sky dies, choose one —
• Each opponent discards two cards and loses 2 life.
• Put target non-Dragon creature card from a graveyard onto the battlefield under your control. You lose 2 life.
5/5
Kaito's Pursuit

Kaito's Pursuit {2}{B}

Sorcery
Target player discards two cards. Ninjas and Rogues you control gain menace until end of turn.
Kaito knew every rooftop in the city, and closed in quickly on his quarry—but he knew nothing of the Planar Bridge until it was already too late.
Kami of Restless Shadows

Kami of Restless Shadows {4}{B}

Creature - Spirit
When Kami of Restless Shadows enters the battlefield, choose one —
• Return up to one target Ninja or Rogue creature card from your graveyard to your hand.
• Put target creature card from your graveyard on top of your library.
3/3
Kami of Terrible Secrets

Kami of Terrible Secrets {3}{B}

Creature - Spirit
When Kami of Terrible Secrets enters the battlefield, if you control an artifact and an enchantment, you draw a card and you gain 1 life.
It feeds on things better left unknown, savoring the bitterness of lies and regrets.
3/4
Leech Gauntlet

Leech Gauntlet {1}{B}

Artifact Creature - Equipment Leech
Lifelink
Equipped creature has lifelink.
Reconfigure {4}
2/2
Lethal Exploit

Lethal Exploit {1}{B}

Instant
Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each modified creature you controlled as you cast this spell.
Life of Toshiro Umezawa
Memory of Toshiro

Life of Toshiro Umezawa {1}{B}

Enchantment - Saga
I, II — Choose one —
• Target creature gets +2/+2 until end of turn.
• Target creature gets -1/-1 until end of turn.
• You gain 2 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Memory of Toshiro
Memory of Toshiro
Life of Toshiro Umezawa

Memory of Toshiro

Enchantment Creature - Human Samurai
(Color indicator: Memory of Toshiro is black)
{T}, Pay 1 life: Add {B}. Spend this mana only to cast an instant or sorcery spell.
"Some called him the hero of the Kami War, others a selfish thief. As ever, the truth is hidden somewhere in between."
—Reki, founder of the Living Historians
2/3
Card has other part: Life of Toshiro Umezawa
The Long Reach of Night
Animus of Night's Reach

The Long Reach of Night {3}{B}

Enchantment - Saga
I, II — Each opponent sacrifices a creature unless they discard a card.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Animus of Night's Reach
Animus of Night's Reach
The Long Reach of Night

Animus of Night's Reach

Enchantment Creature - Spirit
(Color indicator: Animus of Night's Reach is black)
Menace
Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.
The dark myojin's gifts were instrumental in ending the Kami War.
0/4
Card has other part: The Long Reach of Night
Malicious Malfunction

Malicious Malfunction {1}{B}{B}

Sorcery
All creatures get -2/-2 until end of turn. If a creature would die this turn, exile it instead.
"That? A minor test, nothing more. Incompleat flesh is weak."
—Jin-Gitaxias
March of Wretched Sorrow

March of Wretched Sorrow {X}{B}

Instant
As an additional cost to cast this spell, you may exile any number of black cards from your hand. This spell costs {2} less to cast for each card exiled this way.
March of Wretched Sorrow deals X damage to target creature or planeswalker and you gain X life.
Mukotai Ambusher

Mukotai Ambusher {3}{B}

Artifact Creature - Rat Ninja
Ninjutsu {1}{B}
Lifelink
The Mukotai Reckoners specialize in stealth and subterfuge.
3/2
Mukotai Soulripper

Mukotai Soulripper {1}{B}

Artifact - Vehicle
Whenever Mukotai Soulripper attacks, you may sacrifice another artifact or creature. If you do, put a +1/+1 counter on Mukotai Soulripper and it gains menace until end of turn.
Crew 2
4/3
Nashi, Moon Sage's Scion

Nashi, Moon Sage's Scion {1}{B}{B}

Legendary Creature - Rat Ninja
Ninjutsu {3}{B}
Whenever Nashi, Moon Sage's Scion deals combat damage to a player, exile the top card of each player's library. Until end of turn, you may play one of those cards. If you cast a spell this way, pay life equal to its mana value rather than paying its mana cost.
3/2
Related card: Nashi, Moon Sage's Scion (Alchemy)
Nezumi Bladeblesser

Nezumi Bladeblesser {2}{B}

Creature - Rat Samurai
Nezumi Bladeblesser has deathtouch as long as you control an artifact.
Nezumi Bladeblesser has menace as long as you control an enchantment.
"It's not one or the other, kami or technology. Both offer power. I will not limit myself."
3/2
Nezumi Prowler

Nezumi Prowler {1}{B}

Artifact Creature - Rat Ninja
Ninjutsu {1}{B}
When Nezumi Prowler enters the battlefield, target creature you control gains deathtouch and lifelink until end of turn.
3/1
Related card: Nezumi Prowler (Alchemy)
Okiba Reckoner Raid
Nezumi Road Captain

Okiba Reckoner Raid {B}

Enchantment - Saga
I, II — Each opponent loses 1 life and you gain 1 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Nezumi Road Captain
Nezumi Road Captain
Okiba Reckoner Raid

Nezumi Road Captain

Enchantment Creature - Rat Rogue
(Color indicator: Nezumi Road Captain is black)
Menace
Vehicles you control have menace.
United by defiant pride in their outsider status, the nezumi of the Okiba Reckoners boast the most advanced cyberbikes and the best riders of all the Reckoner gangs.
2/2
Card has other part: Okiba Reckoner Raid
Okiba Salvage

Okiba Salvage {4}{B}

Sorcery
Return target creature or Vehicle card from your graveyard to the battlefield. Then put two +1/+1 counters on that permanent if you control an artifact and an enchantment.
"Some fool would rather throw a whole mech away than repair one hydraulic actuator? It must be my lucky day."
Reckoner Shakedown

Reckoner Shakedown {2}{B}

Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control.
"That's a start. What else do you have for us?"
—Takumi, Reckoner enforcer
Reckoner's Bargain

Reckoner's Bargain {1}{B}

Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
You gain life equal to the sacrificed permanent's mana value. Draw two cards.
Restricted auctions are held once a year at the Dragon's Lair—the sacred, neutral meeting ground of all Reckoner gangs.
Return to Action

Return to Action {1}{B}

Instant
Until end of turn, target creature gets +1/+0 and gains lifelink and "When this creature dies, return it to the battlefield tapped under its owner's control."
"You're hurt? Too bad. You stop fighting when I say, and not a moment sooner."
—Satoru Umezawa
Soul Transfer

Soul Transfer {1}{B}{B}

Sorcery
Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both.
• Exile target creature or planeswalker.
• Return target creature or planeswalker card from your graveyard to your hand.