Kamigawa: Neon Dynasty

Nezumi Prowler

Nezumi Prowler {1}{B}

Artifact Creature - Rat Ninja
Ninjutsu {1}{B}
When this creature enters, target creature you control gains deathtouch and lifelink until end of turn.
3/1
Okiba Reckoner Raid
Nezumi Road Captain

Okiba Reckoner Raid {B}

Enchantment - Saga
I, II — Each opponent loses 1 life and you gain 1 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Nezumi Road Captain
Nezumi Road Captain
Okiba Reckoner Raid

Nezumi Road Captain

Enchantment Creature - Rat Rogue
(Color indicator: Nezumi Road Captain is black)
Menace
Vehicles you control have menace.
United by defiant pride in their outsider status, the nezumi of the Okiba Reckoners boast the most advanced cyberbikes and the best riders of all the Reckoner gangs.
2/2
Card has other part: Okiba Reckoner Raid
Okiba Salvage

Okiba Salvage {4}{B}

Sorcery
Return target creature or Vehicle card from your graveyard to the battlefield. Then put two +1/+1 counters on that permanent if you control an artifact and an enchantment.
"Some fool would rather throw a whole mech away than repair one hydraulic actuator? It must be my lucky day."
Reckoner Shakedown

Reckoner Shakedown {2}{B}

Sorcery
Target opponent reveals their hand. You may choose a nonland card from it. If you do, that player discards that card. If you don't, put two +1/+1 counters on a creature or Vehicle you control.
"That's a start. What else do you have for us?"
—Takumi, Reckoner enforcer
Reckoner's Bargain

Reckoner's Bargain {1}{B}

Instant
As an additional cost to cast this spell, sacrifice an artifact or creature.
You gain life equal to the sacrificed permanent's mana value. Draw two cards.
Restricted auctions are held once a year at the Dragon's Lair—the sacred, neutral meeting ground of all Reckoner gangs.
Return to Action

Return to Action {1}{B}

Instant
Until end of turn, target creature gets +1/+0 and gains lifelink and "When this creature dies, return it to the battlefield tapped under its owner's control."
"You're hurt? Too bad. You stop fighting when I say, and not a moment sooner."
—Satoru Umezawa
Soul Transfer

Soul Transfer {1}{B}{B}

Sorcery
Choose one. If you control an artifact and an enchantment as you cast this spell, you may choose both instead.
• Exile target creature or planeswalker.
• Return target creature or planeswalker card from your graveyard to your hand.
Tatsunari, Toad Rider

Tatsunari, Toad Rider {2}{B}

Legendary Creature - Human Ninja
Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life."
{1}{G/U}: Tatsunari and target Frog you control can't be blocked this turn except by creatures with flying or reach.
3/3
Tribute to Horobi
Echo of Death's Wail

Tribute to Horobi {1}{B}

Enchantment - Saga
I, II — Each opponent creates a 1/1 black Rat Rogue creature token.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Echo of Death's Wail
Echo of Death's Wail
Tribute to Horobi

Echo of Death's Wail

Enchantment Creature - Spirit
(Color indicator: Echo of Death's Wail is black)
Flying, haste
When this creature enters, gain control of all Rat tokens.
Whenever this creature attacks, you may sacrifice another creature. If you do, draw a card.
3/3
Card has other part: Tribute to Horobi
Twisted Embrace

Twisted Embrace {2}{B}{B}

Enchantment - Aura
Enchant artifact or creature you control
When this Aura enters, destroy target creature or planeswalker an opponent controls.
As long as enchanted permanent is a creature, it gets +1/+1.
Evil kami are drawn to mortals who share their grim fascinations.
Undercity Scrounger

Undercity Scrounger {2}{B}

Artifact Creature - Human Rogue
{T}: Create a Treasure token. Activate only if a creature died this turn.
"That will pay for another arm extension all by itself! Well, as long as it doesn't explode."
1/4
Unforgiving One

Unforgiving One {2}{B}

Creature - Spirit
Menace
Whenever this creature attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of modified creatures you control.
2/3
Virus Beetle

Virus Beetle {1}{B}

Artifact Creature - Insect
When this creature enters, each opponent discards a card.
"They'll be debugging their code for days before they figure out what happened!"
—Eita, Futurist agent
1/1
Related card: Swarm Saboteur
You Are Already Dead

You Are Already Dead {B}

Instant
Destroy target creature that was dealt damage this turn.
Draw a card.
So swift and sharp was his blade that the ogre never even felt the cut.
Akki Ember-Keeper

Akki Ember-Keeper {1}{R}

Enchantment Creature - Goblin Warrior
Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token.
"Follow my lantern, little ones."
2/1
Akki Ronin

Akki Ronin {1}{R}

Creature - Goblin Samurai
Whenever a Samurai or Warrior you control attacks alone, you may discard a card. If you do, draw a card.
"Carry the heat of the furnace in your steel, and never let it fade."
—Keni-Keni, akki smith
1/3
Related card: Imperial Blademaster
Akki War Paint

Akki War Paint {R}

Enchantment - Aura
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +2/+1.
Akki paint bright, bold designs on their salvaged Imperial mechs, leaving no doubt as to who they belong to now.
Ambitious Assault

Ambitious Assault {2}{R}

Instant
Creatures you control get +2/+0 until end of turn. If you control a modified creature, draw a card.
In the clangor and chaos of the akki attack, few even noticed the frogs on their heads.
Atsushi, the Blazing Sky

Atsushi, the Blazing Sky {2}{R}{R}

Legendary Creature - Dragon Spirit
Flying, trample
When Atsushi dies, choose one —
• Exile the top two cards of your library. Until the end of your next turn, you may play those cards.
• Create three Treasure tokens.
4/4
Bronzeplate Boar

Bronzeplate Boar {2}{R}

Artifact Creature - Equipment Boar
Trample
Equipped creature gets +3/+2 and has trample.
Reconfigure {5}
3/2
Crackling Emergence

Crackling Emergence {1}{R}

Enchantment - Aura
Enchant land you control
Enchanted land is a 3/3 red Spirit creature with haste. It's still a land.
If enchanted land would be destroyed, instead sacrifice this Aura and that land gains indestructible until end of turn.
The transition from spiritual to material is sometimes as shocking as it is beautiful.
Dragonspark Reactor

Dragonspark Reactor {1}{R}

Artifact
Whenever this artifact or another artifact you control enters, put a charge counter on this artifact.
{4}, Sacrifice this artifact: It deals damage equal to the number of charge counters on it to target player and that much damage to up to one target creature.
Experimental Synthesizer

Experimental Synthesizer {R}

Artifact
When this artifact enters or leaves the battlefield, exile the top card of your library. Until end of turn, you may play that card.
{2}{R}, Sacrifice this artifact: Create a 2/2 white Samurai creature token with vigilance. Activate only as a sorcery.