Kamigawa: Neon Dynasty

Unstoppable Ogre

Unstoppable Ogre {2}{R}

Artifact Creature - Ogre Warrior
When Unstoppable Ogre enters, target creature can't block this turn.
Touma never met a door he didn't hate.
4/1
Upriser Renegade

Upriser Renegade {1}{R}

Creature - Human Samurai
Upriser Renegade gets +2/+0 for each other modified creature you control.
"My streets, my rules. You picked the wrong neighborhood for a fight."
1/3
Voltage Surge

Voltage Surge {R}

Instant
As an additional cost to cast this spell, you may sacrifice an artifact.
Voltage Surge deals 2 damage to target creature or planeswalker. If this spell's additional cost was paid, Voltage Surge deals 4 damage instead.
Azusa's Many Journeys
Likeness of the Seeker

Azusa's Many Journeys {1}{G}

Enchantment - Saga
I — You may play an additional land this turn.
II — You gain 3 life.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Likeness of the Seeker
Likeness of the Seeker
Azusa's Many Journeys

Likeness of the Seeker

Enchantment Creature - Human Monk
(Color indicator: Likeness of the Seeker is green)
Whenever Likeness of the Seeker becomes blocked, untap up to three lands you control.
"I ask for nothing more than a new journey and a fresh path to greet my feet when I wake each morning."
—Azusa
3/3
Card has other part: Azusa's Many Journeys
Bamboo Grove Archer

Bamboo Grove Archer {1}{G}

Enchantment Creature - Snake Archer
Defender, reach
Channel{4}{G}, Discard Bamboo Grove Archer: Destroy target creature with flying.
"Do not mistake tranquility for domestication. This land is wild, and will always remain so."
3/3
Bearer of Memory

Bearer of Memory {2}{G}

Enchantment Creature - Human Monk
{5}{G}: Put a +1/+1 counter on target enchantment creature. It gains trample until end of turn.
Members of the Living Historians don't simply chronicle the past; they embody it.
3/2
Blossom Prancer

Blossom Prancer {3}{G}{G}

Creature - Spirit
Reach
When Blossom Prancer enters, look at the top five cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn't put a card into your hand this way, you gain 4 life.
4/4
Boon of Boseiju

Boon of Boseiju {1}{G}

Instant
Target creature gets +X/+X until end of turn, where X is the greatest mana value among permanents you control. Untap it.
She closed her eyes and remembered the smell of the leaves of Jukai Forest. When she opened them, the buildings of Towashi had grown small.
Boseiju Reaches Skyward
Branch of Boseiju

Boseiju Reaches Skyward {3}{G}

Enchantment - Saga
I — Search your library for up to two basic Forest cards, reveal them, put them into your hand, then shuffle.
II — Put up to one target land card from your graveyard on top of your library.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Branch of Boseiju
Branch of Boseiju
Boseiju Reaches Skyward

Branch of Boseiju

Enchantment Creature - Plant
(Color indicator: Branch of Boseiju is green)
Reach
Branch of Boseiju gets +1/+1 for each land you control.
Though they razed the surrounding forest, the builders of Towashi left Boseiju unscathed, shaping the city around the ancient tree.
0/0
Card has other part: Boseiju Reaches Skyward
Careful Cultivation

Careful Cultivation {2}{G}

Enchantment - Aura
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +1/+3 and has reach and "{T}: Add {G}{G}."
Channel{1}{G}, Discard Careful Cultivation: Create a 1/1 green Human Monk creature token with "{T}: Add {G}."
Coiling Stalker

Coiling Stalker {1}{G}

Creature - Snake Ninja
Ninjutsu {1}{G}
Whenever Coiling Stalker deals combat damage to a player, put a +1/+1 counter on target creature you control that doesn't have a +1/+1 counter on it.
2/1
Commune with Spirits

Commune with Spirits {G}

Sorcery
Look at the top four cards of your library. You may reveal an enchantment or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
The kami of Jukai Forest accept only the most respectful petitioners.
The Dragon-Kami Reborn
Dragon-Kami's Egg

The Dragon-Kami Reborn {2}{G}

Enchantment - Saga
I, II — You gain 2 life. Look at the top three cards of your library. Exile one of them face down with a hatching counter on it, then put the rest on the bottom of your library in any order.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Dragon-Kami's Egg
Dragon-Kami's Egg
The Dragon-Kami Reborn

Dragon-Kami's Egg

Enchantment Creature - Egg
(Color indicator: Dragon-Kami's Egg is green)
Whenever Dragon-Kami's Egg or a Dragon you control dies, you may cast a creature spell from among cards you own in exile with hatching counters on them without paying its mana cost.
0/1
Card has other part: The Dragon-Kami Reborn
Fade into Antiquity

Fade into Antiquity {2}{G}

Sorcery
Exile target artifact or enchantment.
"Memories fade and wither with time. If we do not nurture the garden of history, we may once more wander blindly through barren lands."
—Reki, founder of the Living Historians
Fang of Shigeki

Fang of Shigeki {G}

Enchantment Creature - Snake Ninja
Deathtouch
"Let me give you a taste of the poison you've poured into our land."
—Shigeki, founder of the Order of Jukai
1/1
Favor of Jukai

Favor of Jukai {3}{G}

Enchantment - Aura
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +3/+3 and has reach.
Channel{1}{G}, Discard Favor of Jukai: Target creature gets +3/+3 and gains reach until end of turn.
The land chooses its own champions.
Generous Visitor

Generous Visitor {G}

Creature - Spirit
Whenever you cast an enchantment spell, put a +1/+1 counter on target creature.
It is said that one must modestly refuse a gift three times before accepting it to show humility before the kami.
1/1
Geothermal Kami

Geothermal Kami {3}{G}

Creature - Spirit
When Geothermal Kami enters, you may return an enchantment you control to its owner's hand. If you do, you gain 3 life.
A mysterious kami will sometimes appear to overworked monks and offer them a warm, relaxing bath.
4/3
Go-Shintai of Boundless Vigor

Go-Shintai of Boundless Vigor {1}{G}

Legendary Enchantment Creature - Shrine
Trample
At the beginning of your end step, you may pay {1}. When you do, put a +1/+1 counter on target Shrine for each Shrine you control.
It seeks those with untamed spirits and offers wild strength.
1/1
Grafted Growth

Grafted Growth {2}{G}

Enchantment - Aura
Enchant land
When Grafted Growth enters, put a +1/+1 counter on target creature or Vehicle you control.
Enchanted land has "{T}: Add two mana of any one color."
Greater Tanuki

Greater Tanuki {4}{G}{G}

Enchantment Creature - Dog
Trample
Channel{2}{G}, Discard Greater Tanuki: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The kami permit few mortals to dwell in Jukai Forest, but the clever, playful tanuki are welcomed as friends and guardians.
6/5
Harmonious Emergence

Harmonious Emergence {3}{G}

Enchantment - Aura
Enchant land you control
Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land.
If enchanted land would be destroyed, instead sacrifice Harmonious Emergence and that land gains indestructible until end of turn.
Where the spirit and mortal realms overlap, the laws of reality are rewritten.