Kamigawa: Neon Dynasty

Fang of Shigeki

Fang of Shigeki {G}

Enchantment Creature - Snake Ninja
Deathtouch
"Let me give you a taste of the poison you've poured into our land."
—Shigeki, founder of the Order of Jukai
1/1
Favor of Jukai

Favor of Jukai {3}{G}

Enchantment - Aura
Enchant artifact or creature
As long as enchanted permanent is a creature, it gets +3/+3 and has reach.
Channel — {1}{G}, Discard this card: Target creature gets +3/+3 and gains reach until end of turn.
The land chooses its own champions.
Generous Visitor

Generous Visitor {G}

Creature - Spirit
Whenever you cast an enchantment spell, put a +1/+1 counter on target creature.
It is said that one must modestly refuse a gift three times before accepting it to show humility before the kami.
1/1
Geothermal Kami

Geothermal Kami {3}{G}

Creature - Spirit
When this creature enters, you may return an enchantment you control to its owner's hand. If you do, you gain 3 life.
A mysterious kami will sometimes appear to overworked monks and offer them a warm, relaxing bath.
4/3
Go-Shintai of Boundless Vigor

Go-Shintai of Boundless Vigor {1}{G}

Legendary Enchantment Creature - Shrine
Trample
At the beginning of your end step, you may pay {1}. When you do, put a +1/+1 counter on target Shrine for each Shrine you control.
It seeks those with untamed spirits and offers wild strength.
1/1
Grafted Growth

Grafted Growth {2}{G}

Enchantment - Aura
Enchant land
When this Aura enters, put a +1/+1 counter on target creature or Vehicle you control.
Enchanted land has "{T}: Add two mana of any one color."
Greater Tanuki

Greater Tanuki {4}{G}{G}

Enchantment Creature - Dog
Trample
Channel — {2}{G}, Discard this card: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
The kami permit few mortals to dwell in Jukai Forest, but the clever, playful tanuki are welcomed as friends and guardians.
6/5
Harmonious Emergence

Harmonious Emergence {3}{G}

Enchantment - Aura
Enchant land you control
Enchanted land is a 4/5 green Spirit creature with vigilance and haste. It's still a land.
If enchanted land would be destroyed, instead sacrifice this Aura and that land gains indestructible until end of turn.
Where the spirit and mortal realms overlap, the laws of reality are rewritten.
Heir of the Ancient Fang

Heir of the Ancient Fang {2}{G}

Creature - Snake Samurai
This creature enters with a +1/+1 counter on it if you control a modified creature.
On the last day of a Jukai agent's training, they are bequeathed a powerful relic blessed by the kami.
2/3
Historian's Wisdom

Historian's Wisdom {2}{G}

Enchantment - Aura
Enchant artifact or creature
When this Aura enters, if enchanted permanent is a creature with the greatest power among creatures on the battlefield, draw a card.
As long as enchanted permanent is a creature, it gets +2/+1.
Invoke the Ancients

Invoke the Ancients {1}{G}{G}{G}{G}

Sorcery
Create two 4/5 green Spirit creature tokens. For each of them, put your choice of a reach counter, a vigilance counter, or a trample counter on it.
After large sections were clear-cut to build Towashi, the once-peaceful Jukai Forest grew violently hostile to outsiders.
Jugan Defends the Temple
Remnant of the Rising Star

Jugan Defends the Temple {2}{G}

Enchantment - Saga
I — Create a 1/1 green Human Monk creature token with "{T}: Add {G}."
II — Put a +1/+1 counter on each of up to two target creatures.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Remnant of the Rising Star
Remnant of the Rising Star
Jugan Defends the Temple

Remnant of the Rising Star

Enchantment Creature - Dragon Spirit
(Color indicator: Remnant of the Rising Star is green)
Flying
Whenever another creature you control enters, you may pay {X}. When you do, put X +1/+1 counters on that creature.
As long as you control five or more modified creatures, this creature gets +5/+5 and has trample.
2/2
Card has other part: Jugan Defends the Temple
Jukai Preserver

Jukai Preserver {3}{G}

Enchantment Creature - Human Druid
When this creature enters, put a +1/+1 counter on target creature you control.
Channel — {2}{G}, Discard this card: Put a +1/+1 counter on each of up to two target creatures you control.
"The kami grant you this boon, not I."
3/3
Jukai Trainee

Jukai Trainee {1}{G}

Creature - Human Samurai
Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.
"The Order of Jukai accepts only the strongest of body and spirit. I will train until I meet their expectations."
2/2
Kami of Transience

Kami of Transience {1}{G}

Creature - Spirit
Trample
Whenever you cast an enchantment spell, put a +1/+1 counter on this creature.
At the beginning of each end step, if an enchantment was put into your graveyard from the battlefield this turn, you may return this card from your graveyard to your hand.
2/2
Kappa Tech-Wrecker

Kappa Tech-Wrecker {1}{G}

Creature - Turtle Ninja
Ninjutsu {1}{G}
This creature enters with a deathtouch counter on it.
Whenever this creature deals combat damage to a player, you may remove a deathtouch counter from it. When you do, exile target artifact or enchantment that player controls.
1/3
Kodama of the West Tree

Kodama of the West Tree {2}{G}

Legendary Creature - Spirit
Reach
Modified creatures you control have trample.
Whenever a modified creature you control deals combat damage to a player, search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
3/3
Kura, the Boundless Sky

Kura, the Boundless Sky {3}{G}{G}

Legendary Creature - Dragon Spirit
Flying, deathtouch
When Kura dies, choose one —
• Search your library for up to three land cards, reveal them, put them into your hand, then shuffle.
• Create an X/X green Spirit creature token, where X is the number of lands you control.
4/4
March of Burgeoning Life

March of Burgeoning Life {X}{G}

Instant
As an additional cost to cast this spell, you may exile any number of green cards from your hand. This spell costs {2} less to cast for each card exiled this way.
Choose target creature with mana value less than X. Search your library for a creature card with the same name as that creature, put it onto the battlefield tapped, then shuffle.
Master's Rebuke

Master's Rebuke {1}{G}

Instant
Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.
"You have always been a promising student, but your arrogance far outstrips your prowess."
Orochi Merge-Keeper

Orochi Merge-Keeper {1}{G}

Creature - Snake Druid
{T}: Add {G}.
As long as this creature is modified, it has "{T}: Add {G}{G}."
One day the spirit and mortal realms will be one. Until then, she faithfully guards the sites where they merge.
1/1
Roaring Earth

Roaring Earth {1}{G}

Enchantment
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature or Vehicle you control.
Channel — {X}{G}{G}, Discard this card: Put X +1/+1 counters on target land you control. It becomes a 0/0 green Spirit creature with haste. It's still a land.
Season of Renewal

Season of Renewal {2}{G}

Instant
Choose one or both —
• Return target creature card from your graveyard to your hand.
• Return target enchantment card from your graveyard to your hand.
Pavement ripped like paper as the ancient kami awoke from her long slumber beneath the city.
Shigeki, Jukai Visionary

Shigeki, Jukai Visionary {1}{G}

Legendary Enchantment Creature - Snake Druid
{1}{G}, {T}, Return Shigeki to its owner's hand: Reveal the top four cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest into your graveyard.
Channel — {X}{X}{G}{G}, Discard this card: Return X target nonlegendary cards from your graveyard to your hand.
1/3