Kamigawa: Neon Dynasty

Mothrider Patrol

Mothrider Patrol {W}

Creature - Fox Warrior
Flying
{3}{W}, {T}: Tap target creature.
"Be proud, young pup! You've earned your wings. Rise and become the western wind."
—Swift-Arm, Golden-Tail headmaster
1/1
Norika Yamazaki, the Poet

Norika Yamazaki, the Poet {2}{W}

Legendary Creature - Human Samurai
Vigilance
Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.
"The blades will have their say, but peace is built with words."
3/2
Related card: Imperial Blademaster
Regent's Authority

Regent's Authority {W}

Instant
Target creature gets +2/+2 until end of turn. If it's an enchantment creature or legendary creature, instead put a +1/+1 counter on it and it gets +1/+1 until end of turn.
Before her spark pulled her away again, the Emperor appointed the wise Light-Paws to guide Kamigawa in her absence.
Repel the Vile

Repel the Vile {3}{W}

Instant
Choose one —
• Exile target creature with power 4 or greater.
• Exile target enchantment.
"You are a guest in this realm, and you've overstayed your welcome."
—Yui, Imperial intercessor
The Restoration of Eiganjo
Architect of Restoration

The Restoration of Eiganjo {2}{W}

Enchantment - Saga
I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.
II — You may discard a card. When you do, return target permanent card with mana value 2 or less from your graveyard to the battlefield tapped.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Architect of Restoration
Architect of Restoration
The Restoration of Eiganjo

Architect of Restoration

Enchantment Creature - Fox Monk
(Color indicator: Architect of Restoration is white)
Vigilance
Whenever Architect of Restoration attacks or blocks, create a 1/1 colorless Spirit creature token.
"A visionary looks at rubble and sees not only what was, but also what could be."
—Onyx-Eye, architect of Eiganjo
3/4
Card has other part: The Restoration of Eiganjo
Selfless Samurai

Selfless Samurai {1}{W}

Creature - Fox Samurai
Whenever a Samurai or Warrior you control attacks alone, it gains lifelink until end of turn.
Sacrifice Selfless Samurai: Another target creature you control gains indestructible until end of turn.
2/2
Related card: Imperial Blademaster
Seven-Tail Mentor

Seven-Tail Mentor {3}{W}

Creature - Fox Samurai
When Seven-Tail Mentor enters the battlefield or dies, put a +1/+1 counter on target creature or Vehicle you control.
"I have taught you all I can. Take this blade and rise as my equal."
2/3
Sky-Blessed Samurai

Sky-Blessed Samurai {6}{W}

Enchantment Creature - Human Samurai
This spell costs {1} less to cast for each enchantment you control.
Flying
Imperial samurai who show exceptional honor and dexterity are invited to train as mothriders, elite guards charged with protecting the skies of Eiganjo.
4/4
Spirited Companion

Spirited Companion {1}{W}

Enchantment Creature - Dog
When Spirited Companion enters the battlefield, draw a card.
She formed a friendship with several playful spirits, and soon "the pack" was known as the source of much mischief in Eiganjo.
1/1
Sunblade Samurai

Sunblade Samurai {4}{W}

Enchantment Creature - Human Samurai
Vigilance
Channel{2}, Discard Sunblade Samurai: Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle. You gain 2 life.
4/4
Related card: Imperial Blademaster
Touch the Spirit Realm

Touch the Spirit Realm {2}{W}

Enchantment
When Touch the Spirit Realm enters the battlefield, exile up to one target artifact or creature until Touch the Spirit Realm leaves the battlefield.
Channel{1}{W}, Discard Touch the Spirit Realm: Exile target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Wanderer's Intervention

Wanderer's Intervention {1}{W}

Instant
Wanderer's Intervention deals 4 damage to target attacking or blocking creature.
Just as Jin-Gitaxias's victory seemed certain, the Wanderer appeared, her blade already in motion. One mighty slash was enough to take the praetor out of the fight.
The Wandering Emperor

The Wandering Emperor {2}{W}{W}

Legendary Planeswalker
Flash
As long as The Wandering Emperor entered the battlefield this turn, you may activate her loyalty abilities any time you could cast an instant.
[+1]: Put a +1/+1 counter on up to one target creature. It gains first strike until end of turn.
[–1]: Create a 2/2 white Samurai creature token with vigilance.
[–2]: Exile target tapped creature. You gain 2 life.
Loyalty:
3
When We Were Young

When We Were Young {3}{W}

Instant
Up to two target creatures each get +2/+2 until end of turn. If you control an artifact and an enchantment, those creatures also gain lifelink until end of turn.
Since Imperial custom strictly forbade the Emperor to reveal her name—even to Kaito, her closest childhood friend—she had to suffer him calling her "your emperorness" for much of their shared youth.
Acquisition Octopus

Acquisition Octopus {2}{U}

Artifact Creature - Equipment Octopus
Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card.
Reconfigure {2}
You can never have too many arms.
2/2
Anchor to Reality

Anchor to Reality {2}{U}{U}

Sorcery
As an additional cost to cast this spell, sacrifice an artifact or creature.
Search your library for an Equipment or Vehicle card, put that card onto the battlefield, then shuffle. If it has mana value less than the sacrificed permanent's mana value, scry 2.
The Wanderer sighed in relief as the Reality Chip tethered her wayward spark to Kamigawa.
Armguard Familiar

Armguard Familiar {1}{U}

Artifact Creature - Equipment Beast
Ward {2}
Equipped creature gets +2/+1 and has ward {2}.
Reconfigure {4}
2/1
Awakened Awareness

Awakened Awareness {X}{U}{U}

Enchantment - Aura
Enchant artifact or creature
When Awakened Awareness enters the battlefield, put X +1/+1 counters on enchanted permanent.
As long as enchanted permanent is a creature, it has base power and toughness 1/1.
Behold the Unspeakable
Vision of the Unspeakable

Behold the Unspeakable {3}{U}{U}

Enchantment - Saga
I — Creatures you don't control get -2/-0 until your next turn.
II — If you have one or fewer cards in hand, draw four cards. Otherwise, scry 2, then draw two cards.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Card has other part: Vision of the Unspeakable
Vision of the Unspeakable
Behold the Unspeakable

Vision of the Unspeakable

Enchantment Creature - Spirit
(Color indicator: Vision of the Unspeakable is blue)
Flying, trample
Vision of the Unspeakable gets +1/+1 for each card in your hand.
Even as her students' minds succumbed to madness, Azami's obsession with the kami of forbidden knowledge only grew.
0/0
Card has other part: Behold the Unspeakable
Covert Technician

Covert Technician {2}{U}

Artifact Creature - Human Ninja
Ninjutsu {1}{U}
Whenever Covert Technician deals combat damage to a player, you may put an artifact card with mana value less than or equal to that damage from your hand onto the battlefield.
2/4
Discover the Impossible

Discover the Impossible {2}{U}

Instant
Look at the top five cards of your library. Exile one of them face down and put the rest on the bottom of your library in a random order. You may cast the exiled card without paying its mana cost if it's an instant spell with mana value 2 or less. If you don't, put that card into your hand.
Disruption Protocol

Disruption Protocol {U}{U}

Instant
As an additional cost to cast this spell, tap an untapped artifact you control or pay {1}.
Counter target spell.
"Let's just turn that off, shall we?"
Essence Capture

Essence Capture {U}{U}

Instant
Counter target creature spell. Put a +1/+1 counter on up to one target creature you control.
The Futurists regard the tradition of kami-bonding as anachronistic and inefficient, striving constantly to surpass spiritual power with technology.