Diviner's Wand

Diviner's Wand {3}

Tribal Artifact - Wizard Equipment
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card."
Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.
Equip {3}
Details
Legalities
Rulings
  • 2008-04-01 Each of these Equipment has a triggered ability that says "Whenever a [creature type] creature enters the battlefield, you may attach [this Equipment] to it." This triggers whenever any creature of the specified creature type enters the battlefield, no matter who controls it. You may attach your Equipment to another player's creature this way, even though you can't do so with the equip ability.
  • 2008-04-01 Each of these Equipment has two subtypes listed on its type line. The first one is a creature type, which in this case is also a subtype of tribal. The second one is Equipment, which is a subtype of artifact.
  • 2008-04-01 If you attach an Equipment you control to another player's creature, you retain control of the Equipment, but you don't control the creature. Only you can activate the Equipment's equip ability, and if the Equipment's ability triggers again, you choose whether to move the Equipment. Only the creature's controller can activate any activated abilities the Equipment grants to the creature, and "you" in any abilities granted to the creature refers to that player.
Links
Printings
  • Morningtide (uncommon)

View gallery of all printings

Foreign names
  • 先知魔杖
  • Rute des Wahrsagers
  • Baguette du devineur
  • Bacchetta del Divinatore
  • 預言者の杖
  • Varinha do Adivinho
  • Волшебная Палочка Предсказателя
  • Varita del adivinador