Flash Flying When Restoration Angel enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Flying, vigilance Silverwing Squadron's power and toughness are each equal to the number of creatures you control. Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
Whenever another creature you control enters, you may gain 1 life. Whenever a creature an opponent controls enters, you may have that player lose 1 life.
When Together Forever enters, support 2. {1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
Creatures you control gain indestructible until end of turn. Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker. When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker.
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies. Create a token that's a copy of target artifact.
Affinity for tokens Whenever a token you control enters, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.