March of the Machine Commander

Restoration Angel

Restoration Angel {3}{W}

Creature - Angel
Flash
Flying
When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.
3/4
Return to Dust

Return to Dust {2}{W}{W}

Instant
Exile target artifact or enchantment. If you cast this spell during your main phase, you may exile up to one other target artifact or enchantment.
Some timelines forever fray, branch, and intermingle. Others end abruptly.
Secure the Wastes

Secure the Wastes {X}{W}

Instant
Create X 1/1 white Warrior creature tokens.
"The Shifting Wastes provide our clan eternal protection. It is our duty to return the favor."
—Kadri, Dromoka warrior
Semester's End

Semester's End {3}{W}

Instant
Exile any number of target creatures and/or planeswalkers you control. At the beginning of the next end step, return each of them to the battlefield under its owner's control. Each of them enters the battlefield with an additional +1/+1 counter on it if it's a creature and an additional loyalty counter on it if it's a planeswalker.
Seraph of the Masses

Seraph of the Masses {5}{W}{W}

Creature - Angel
Convoke
Flying
Seraph of the Masses's power and toughness are each equal to the number of creatures you control.
*/*
Shattered Angel

Shattered Angel {3}{W}{W}

Creature - Phyrexian Angel
Flying
Whenever a land enters the battlefield under an opponent's control, you may gain 3 life.
She preaches the blessings of the Machine Orthodoxy.
3/3
Silverwing Squadron

Silverwing Squadron {5}{W}

Creature - Human Knight
Flying, vigilance
Silverwing Squadron's power and toughness are each equal to the number of creatures you control.
Whenever Silverwing Squadron attacks, create a number of 2/2 white Knight creature tokens with vigilance equal to the number of opponents you have.
*/*
Spirited Companion

Spirited Companion {1}{W}

Enchantment Creature - Dog
When Spirited Companion enters the battlefield, draw a card.
She formed a friendship with several playful spirits, and soon "the pack" was known as the source of much mischief in Eiganjo.
1/1
Sunscorch Regent

Sunscorch Regent {3}{W}{W}

Creature - Dragon
Flying
Whenever an opponent casts a spell, put a +1/+1 counter on Sunscorch Regent and you gain 1 life.
"We trust in the scalelords, bringers of justice that none can escape."
—Urdnan, Dromoka warrior
4/3
Suture Priest

Suture Priest {1}{W}

Creature - Phyrexian Cleric
Whenever another creature enters the battlefield under your control, you may gain 1 life.
Whenever a creature enters the battlefield under an opponent's control, you may have that player lose 1 life.
1/1
Swords to Plowshares

Swords to Plowshares {W}

Instant
Exile target creature. Its controller gains life equal to its power.
"The arc of my blade has carved a path of light for the peace that will follow."
Together Forever

Together Forever {W}{W}

Enchantment
When Together Forever enters the battlefield, support 2.
{1}: Choose target creature with a counter on it. When that creature dies this turn, return that card to its owner's hand.
Unbreakable Formation

Unbreakable Formation {2}{W}

Instant
Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
Valiant Knight

Valiant Knight {3}{W}

Creature - Human Knight
Other Knights you control get +1/+1.
{3}{W}{W}: Knights you control gain double strike until end of turn.
"Defeat is no reason for retreat. It is a sign we must redouble our efforts to win this fight."
3/4
Related card: Raddic, Tal Zealot
Venerated Loxodon

Venerated Loxodon {4}{W}

Creature - Elephant Cleric
Convoke
When Venerated Loxodon enters the battlefield, put a +1/+1 counter on each creature that convoked it.
4/4
Related card: Emmara, Voice of the Conclave
Village Bell-Ringer

Village Bell-Ringer {2}{W}

Creature - Human Scout
Flash
When Village Bell-Ringer enters the battlefield, untap all creatures you control.
"Priests, hunters, slayers—to arms! The enemy approaches!"
1/4
Worthy Knight

Worthy Knight {1}{W}

Creature - Human Knight
Whenever you cast a Knight spell, create a 1/1 white Human creature token.
Every Ardenvale aspirant must step through the flame. Their honor determines whether they burn or shine.
2/2
Chasm Skulker

Chasm Skulker {2}{U}

Creature - Squid Horror
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.
When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker.
1/1
Cloud of Faeries

Cloud of Faeries {1}{U}

Creature - Faerie
Flying
When Cloud of Faeries enters the battlefield, untap up to two lands.
Cycling {2}
1/1
Distant Melody

Distant Melody {3}{U}

Sorcery
Choose a creature type. Draw a card for each permanent you control of that type.
Even before Teferi heard Wrenn's call, a few Zhalfirins were roused from sleep by a strange, otherworldly song.
Echo Storm

Echo Storm {3}{U}{U}

Sorcery
When you cast this spell, copy it for each time you've cast your commander from the command zone this game. You may choose new targets for the copies.
Create a token that's a copy of target artifact.
An organized and methodical reproduction.
Ethersworn Adjudicator

Ethersworn Adjudicator {4}{U}

Artifact Creature - Vedalken Knight
Flying
{1}{W}{B}, {T}: Destroy target creature or enchantment.
{2}{U}: Untap Ethersworn Adjudicator.
Esper mages devised their weapons to be so devastating that war seemed unnecessary.
4/4
Fallowsage

Fallowsage {3}{U}

Creature - Merfolk Wizard
Whenever Fallowsage becomes tapped, you may draw a card.
Memories of ages past are said to swim the minds of lounging fallowsages.
2/2
Imprisoned in the Moon

Imprisoned in the Moon {2}{U}

Enchantment - Aura
Enchant creature, land, or planeswalker
Enchanted permanent is a colorless land with "{T}: Add {C}" and loses all other card types and abilities.
Only one vault was great enough to hold Emrakul.
Junk Winder

Junk Winder {5}{U}{U}

Creature - Serpent
Affinity for tokens
Whenever a token enters the battlefield under your control, tap target nonland permanent an opponent controls. It doesn't untap during its controller's next untap step.
5/6
Related card: Oyaminartok, Polar Werebear