March of the Machine Commander

Sandsteppe War Riders

Sandsteppe War Riders {3}{G}

Creature - Human Warrior
Trample
At the beginning of combat on your turn, bolster X, where X is the number of differently named artifact tokens you control.
4/4
Cutthroat Negotiator

Cutthroat Negotiator {2}{U}{R}

Creature - Orc Pirate
Parley — Whenever Cutthroat Negotiator attacks, each player reveals the top card of their library. For each nonland card revealed this way, you create a tapped Treasure token. Then each player draws a card.
4/3
Flockchaser Phantom

Flockchaser Phantom {4}{W}{U}

Creature - Spirit
Convoke
Flying, vigilance
Whenever Flockchaser Phantom attacks, the next spell you cast this turn has convoke.
5/5
Mistmeadow Vanisher

Mistmeadow Vanisher {2}{W/U}

Creature - Kithkin Wizard
Whenever Mistmeadow Vanisher becomes tapped, exile up to one target nonland, nontoken permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.
3/2
Vodalian Wave-Knight

Vodalian Wave-Knight {2}{W}{U}

Creature - Merfolk Knight
Whenever you draw a card, put a +1/+1 counter on each other Merfolk and/or Knight you control.
3/3
Wildfire Awakener

Wildfire Awakener {X}{1}{R}{W}

Creature - Human Wizard
Convoke
When Wildfire Awakener enters, create X 1/1 red Elemental creature tokens with "Whenever this creature becomes tapped, it deals 1 damage to target player."
3/2
Bitterthorn, Nissa's Animus

Bitterthorn, Nissa's Animus {3}

Legendary Artifact - Equipment
Living weapon
Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip {3}
Ichor Elixir

Ichor Elixir {4}

Artifact
If you would roll one or more planar dice, instead roll that many planar dice plus one and ignore one.
{T}: Add {C}{C}.
Bright-Palm, Soul Awakener

Bright-Palm, Soul Awakener {1}{R}{G}{W}

Legendary Creature - Fox Shaman
Backup 1
Whenever this creature attacks, double the number of +1/+1 counters on target creature. That creature can't be blocked by creatures with power 2 or less this turn.
4/3
Brimaz, Blight of Oreskos

Brimaz, Blight of Oreskos {2}{W}{B}

Legendary Creature - Phyrexian Cat
Whenever you cast a Phyrexian creature or artifact creature spell, incubate X, where X is that spell's mana value.
At the beginning of each end step, if a Phyrexian died under your control this turn, proliferate.
3/4
Gimbal, Gremlin Prodigy

Gimbal, Gremlin Prodigy {2}{G}{U}{R}

Legendary Creature - Gremlin Artificer
Artifact creatures you control have trample.
At the beginning of your end step, create a 0/0 red Gremlin artifact creature token. Put X +1/+1 counters on it, where X is the number of differently named artifact tokens you control.
You are what you eat, and everything he'd eaten was brilliant.
4/4
Kasla, the Broken Halo

Kasla, the Broken Halo {3}{U}{R}{W}

Legendary Creature - Angel Ally
Convoke
Flying, vigilance, haste
Whenever you cast another spell that has convoke, scry 2, then draw a card.
5/4
Sidar Jabari of Zhalfir

Sidar Jabari of Zhalfir {1}{W}{U}{B}

Legendary Creature - Human Knight
Eminence — Whenever you attack with one or more Knights, if Sidar Jabari of Zhalfir is in the command zone or on the battlefield, draw a card, then discard a card.
Flying, first strike
Whenever Sidar Jabari deals combat damage to a player, return target Knight creature card from your graveyard to the battlefield.
4/3
The Aether Flues

The Aether Flues

Plane - Iquatana
When you planeswalk to The Aether Flues and at the beginning of your upkeep, you may sacrifice a creature. If you do, reveal cards from the top of your library until you reveal a creature card, put that card onto the battlefield, then shuffle all other cards revealed this way into your library.
Whenever chaos ensues, you may put a creature card from your hand onto the battlefield.
Bloodhill Bastion

Bloodhill Bastion

Plane - Equilor
Whenever a creature enters, it gains double strike and haste until end of turn.
Whenever chaos ensues, exile target nontoken creature you control, then return it to the battlefield under your control.
Chaotic Aether

Chaotic Aether

Phenomenon
When you encounter Chaotic Aether, each blank roll of the planar die is a {CHAOS} roll until a player planeswalks away from a plane.
Gavony

Gavony

Plane - Innistrad
All creatures have vigilance.
Whenever chaos ensues, creatures you control gain indestructible until end of turn.
Glimmervoid Basin

Glimmervoid Basin

Plane - Mirrodin
Whenever a player casts an instant or sorcery spell with a single target, that player copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them.
Whenever chaos ensues, choose target creature. Each player except that creature's controller creates a token that's a copy of that creature.
The Great Forest

The Great Forest

Plane - Lorwyn
Each creature assigns combat damage equal to its toughness rather than its power.
Whenever chaos ensues, creatures you control get +0/+2 and gain trample until end of turn.
Grove of the Dreampods

Grove of the Dreampods

Plane - Fabacin
When you planeswalk to Grove of the Dreampods and at the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
Whenever chaos ensues, return target creature card from your graveyard to the battlefield.
Hedron Fields of Agadeem

Hedron Fields of Agadeem

Plane - Zendikar
Creatures with power 7 or greater can't attack or block.
Whenever chaos ensues, create a 7/7 colorless Eldrazi creature token with annihilator 1.
Isle of Vesuva

Isle of Vesuva

Plane - Dominaria
Whenever a nontoken creature enters, its controller creates a token that's a copy of that creature.
Whenever chaos ensues, destroy target creature and all other creatures with the same name as that creature.
Jund

Jund

Plane - Alara
Whenever a player casts a creature spell that's black, red, or green, it gains devour 5.
Whenever chaos ensues, create two 1/1 red Goblin creature tokens.
Kharasha Foothills

Kharasha Foothills

Plane - Mongseng
Whenever a creature you control attacks a player, for each other opponent, you may create a token that's a copy of that creature, tapped and attacking that opponent. Exile those tokens at the beginning of the next end step.
Whenever chaos ensues, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature.
Krosa

Krosa

Plane - Dominaria
All creatures get +2/+2.
Whenever chaos ensues, you may add {W}{U}{B}{R}{G}.