March of the Machine Commander

Excise the Imperfect

Excise the Imperfect {1}{W}{W}

Instant
Exile target nonland permanent. Its controller incubates X, where X is its mana value.
Filigree Vector

Filigree Vector {3}{W}

Artifact Creature - Phyrexian Construct
When Filigree Vector enters, put a +1/+1 counter on each of any number of target creatures and a charge counter on each of any number of target artifacts.
{1}, {T}, Sacrifice another artifact: Proliferate.
1/1
Guardian Scalelord

Guardian Scalelord {4}{W}

Creature - Dragon
Backup 1
Flying
Whenever this creature attacks, return target nonland permanent card with mana value X or less from your graveyard to the battlefield, where X is this creature's power.
3/4
Nesting Dovehawk

Nesting Dovehawk {3}{W}

Creature - Bird
Flying
At the beginning of combat on your turn, populate.
Whenever a creature token you control enters, put a +1/+1 counter on Nesting Dovehawk.
2/2
Path of the Ghosthunter

Path of the Ghosthunter {X}{1}{W}

Sorcery
Create X 1/1 white Spirit creature tokens with flying.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Vulpine Harvester

Vulpine Harvester {3}{W}

Creature - Phyrexian Fox
Whenever one or more Phyrexians you control attack, return target artifact card from your graveyard to the battlefield if its mana value is less than or equal to their total power.
3/3
Wand of the Worldsoul

Wand of the Worldsoul {2}{W}

Artifact
Wand of the Worldsoul enters tapped.
{T}: Add {W}.
{T}: The next spell you cast this turn has convoke.
Deluxe Dragster

Deluxe Dragster {4}{U}

Artifact - Vehicle
Deluxe Dragster can't be blocked except by Vehicles.
Whenever Deluxe Dragster deals combat damage to a player, you may cast target instant or sorcery card from that player's graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
Crew 2
4/3
Herald of Hoofbeats

Herald of Hoofbeats {3}{U}

Creature - Human Knight
Horsemanship
Other Knights you control have horsemanship.
3/3
Path of the Enigma

Path of the Enigma {4}{U}

Sorcery
Target player draws four cards.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Schema Thief

Schema Thief {3}{U}

Creature - Vedalken Rogue Artificer
Flying
Whenever Schema Thief deals combat damage to a player, create a token that's a copy of target artifact that player controls.
3/3
Blight Titan

Blight Titan {4}{B}{B}

Creature - Phyrexian Giant
Deathtouch
Whenever Blight Titan enters or attacks, mill two cards, then incubate X, where X is the number of creature cards in your graveyard.
6/6
Exsanguinator Cavalry

Exsanguinator Cavalry {2}{B}

Creature - Vampire Knight
Menace, lifelink
Whenever a Knight you control deals combat damage to a player, put a +1/+1 counter on that creature and create a Blood token.
2/3
Locthwain Lancer

Locthwain Lancer {4}{B}

Creature - Human Knight
Menace
Whenever a nontoken Knight you control dies, each opponent loses 1 life and you draw a card.
5/5
Path of the Schemer

Path of the Schemer {4}{B}

Sorcery
Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control. It's an artifact in addition to its other types.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Dance with Calamity

Dance with Calamity {7}{R}

Sorcery
Shuffle your library. As many times as you choose, you may exile the top card of your library. If the total mana value of the cards exiled this way is 13 or less, you may cast any number of spells from among those cards without paying their mana costs.
Death-Greeter's Champion

Death-Greeter's Champion {2}{R}

Creature - Human Warrior
Dash {3}{R}
Backup 1
Double strike
2/1
Hedron Detonator

Hedron Detonator {2}{R}

Creature - Goblin Artificer
Whenever an artifact you control enters, Hedron Detonator deals 1 damage to target opponent.
{T}, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
2/3
Mirror-Style Master

Mirror-Style Master {4}{R}{R}

Creature - Human Warrior
Backup 1
Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that's a copy of that creature. Exile those tokens at end of combat.
3/3
Pain Distributor

Pain Distributor {2}{R}

Creature - Devil Citizen
Menace
Whenever a player casts their first spell each turn, they create a Treasure token.
Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Pain Distributor deals 1 damage to that player.
2/3
Path of the Pyromancer

Path of the Pyromancer {4}{R}

Sorcery
Discard all the cards in your hand. Add {R} for each card discarded this way, then draw that many cards plus one.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.
Uncivil Unrest

Uncivil Unrest {4}{R}

Enchantment
Nontoken creatures you control have riot.
If a creature you control with a +1/+1 counter on it would deal damage to a permanent or player, it deals double that damage instead.
Conclave Sledge-Captain

Conclave Sledge-Captain {5}{G}

Creature - Elephant Soldier
Backup 1, backup 1, backup 1
Trample
Whenever this creature deals combat damage to a player, put that many +1/+1 counters on it.
4/4
Emergent Woodwurm

Emergent Woodwurm {6}{G}

Creature - Wurm
Backup 3
Whenever this creature attacks, look at the top X cards of your library, where X is its power. You may put a permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
4/4
Path of the Animist

Path of the Animist {3}{G}

Sorcery
Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Will of the Planeswalkers — Starting with you, each player votes for planeswalk or chaos. If planeswalk gets more votes, planeswalk. If chaos gets more votes or the vote is tied, chaos ensues.